3.19 Earth Rewritten PBEM

PieceOfMind

Drill IV Defender
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Game in progress.

I am thinking about hosting a new PBEM game. To make things different, I'll be setting the game at a difficulty greater than Noble. This is because city spamming is too strong with the Noble maintenance costs. I've suggested Emperor but I'm open to suggestions for moving the difficulty up or down a tad.

The mapscript is Tectonics using the option Terra (Old World Start). This creates a map that looks similar to Earth and with each of the civs starting somewhere other than the new world (the Americas). With 4 players at Tiny size, generally the civs will start in Europe, Africa, South East Asia and Russia.

No Vassal states means one will have to be careful if colonising the new world because it prevents one from creating colonies.

I would prefer to leave No City Razing on as well, to enhance realism a tad and weaken the tactic of declaring war and razing a player's cities. This gives some of the balance of power back to a player who is defending in wartime. It gives some sense of permanency to all cities. Again though, I'm open to reconsider this option.

Finally, the City Flipping after Conquest option I'm unsure about. It shouldn't actually change gameplay all that much. It means newly captured cities will need to be adequately garrisoned to prevent them flipping back which I think is a good thing.

Feel free to register your interest by posting in this thread! Please post your preferred play times in GMT so I can establish a sensible time order. Also, please make sure you are willing to play at the designated difficulty level because it will be quite different from a typical Noble-level MP game. Ideally all players should be able to take a turn at least once per day, but obviously real-life commitments and vacations etc. mean that's not always possible and that's ok.

EDIT1
Some things I forgot to mention:
To further emphasise that we are rewriting Earth's history, Unrestricted Leaders will be on. You may choose your Leader (i.e. traits) but the civilisation you are given will be random.
The Roman civ will be banned because of the Praetorian. If anyone rolls Rome the game will be regenerated.


EDIT2
If we get 5 players, we can change it to a Small size map. I think things would be slightly better balanced this way.


Settings
Game Version: BtS 3.19
Players: 4 human players
Difficulty: Emperor
Mapscript: Tectonics
Size: Tiny
Era: Ancient
Speed: Quick
Leaders: Can choose
Civilizations: All random

Mapscript options
Landmass Type: Terra (Old World Start)
Aridity Level: Normal

Options (all others as default)
No City Razing
City Flipping after Conquest
Unrestricted Leaders
Choose Religions
No Tech Trading
No Vassal States
No Huts
No Random Events

Victory Conditions
Time Victory disabled

Players Signed Up
  • PieceOfMind (host)
  • Chasbolt
  • plattfuss (replaced by mc-red) (to be replaced, again!)
  • mikeyia
  • Yaotlatoani

Turn Order:
PieceOfMind
plattfuss (replaced by emeperor romulus)
chasbolt
mikeyia
Yaotlatoani
 
Sounds Interesting.
I like Jaol II or Saladin if I could.

Generally 17:00-20:00 EST/DST GMT-5
 
Sounds Interesting.
I like Jaol II or Saladin if I could.

Generally 17:00-20:00 EST/DST GMT-5

Hopefully it will be interesting! :)

I'm still thinking about the No Vassal option. When No Vassals is enabled there is no colonial cost in cities, which is not good because the player who starts nearest Europe will probably get the first pickings of the new world.

Allowing vassals doesn't seem a great idea either given that a bug has been revealed in 3.19 involving when vassals are created. Besides, there's not much point playing against AIs - we can do that in SP.

What I'm thinking we should do is just leave Vassals on, but follow the rule that no vassals be created.
 
Either way is not a problem to me, I play the rules that are there. My preference would be to not have a rule to remember as in the heat of the moment 6 months or so down the road I'll free a couple of cities in your path to slow down your invasion.
:lol:
I will try to keep it in mind if that's how we go.
 
Another alternative I've thought of, is changing barbs to Raging, and again leaving on No Vassals. This way colonising the new world will be quite expensive and raising the barb cities that do develop won't be an option. It also means the players who get boxed in won't have to worry about barbs so much.

I haven't had much experience with Raging Barbs, but at Emperor difficulty it could get quite intense.
 
I'd be interested as well. My playtime would be between 19:00 and 22:00 on CET (I think that is GMT + 1 or 2). I dont mind the rules on colonies but I am not really a fan of raging barbs.
 
Yes, I've been testing out raging barbs at Emperor and I've noticed you have to deal with barb archers very early, usually before you can even get a second city up. Archery becomes more important to get early.

Maybe we should stick with regular barbs then.

Turn order so far (cyclic):

(Times in GMT)
12h PieceOfMind
18h to 21h plattfuss
22h to 1h chasbolt
 
I'm interested in playing. I'll roll the dice and go random. I'm GMT -6 and play between 15:00 and 20:00 most days.
 
Usually has been Noble been successful once or twice at higher levels but mostly I PBEM, more fun. :D


As for the barb issue, regular would be my choice as we are competing against each other. The barbs will keep us from sending settlers unescorted, probably.
 
Current turn order is:

(Times in GMT)
12h PieceOfMind
18h to 21h plattfuss
22h to 1h chasbolt
21h to 2h mikeyia
4h??? Yaotlatoani

Times are looking a bit tight. At the moment, it looks like there's gonna be a bit of relying on plattfuss and chasbolt to be relatively on time. At this stage, unsure on Yaotlatoani's preferred time.
 
Attached to this post is the version of Tectonics I'll be using (3.15 I believe) - just needs renaming from .txt to .py.

Now, one final rule I would like to add is that we have 20 turns of universal peace. This is so you won't get screwed if your civ started with a scout and you didn't make a warrior your first build and someone DoWs you as soon as they meet you.

Would anyone object to this rule?

So we are ready to go ahead with these settings...

Settings
Game Version: BtS 3.19
Players: 5 human players
Difficulty: Emperor
Mapscript: Tectonics
Size: Small
Era: Ancient
Speed: Quick
Leaders: Can choose
Civilizations: All random

Mapscript options
Landmass Type: Terra (Old World Start)
Aridity Level: Normal

Options (all others as default)
No City Razing
City Flipping after Conquest
Unrestricted Leaders
Choose Religions
No Tech Trading
No Vassal States
No Huts
No Random Events

Victory Conditions
Time Victory disabled

Artificially Imposed Rules
No Declarations of War until turn 21.
 

Attachments

Ok I'm now going to need email addresses. Could everyone please PM me their email address so I can enter them in at the game startup.

As it turns out, the sensible turn order is the same order that people signed up!:)

Also, before I can start I need people to decide on a leader. So far all I know is mikeyia is going to go random. chasbolt, you need to decide on one of the two leaders unless you want me to pick one for you.
 
Not having used tectonics script before. Besides changing the extension what do I need to do? All else is looking good. Fine job PieceOfMind :goodjob:
 
Woops I didn't make it clear in my previous post. You actually don't need to do anything with the Tectonics file I posted. I provided that file in case you wanted to try out the map beforehand. All that you will need to play this game is BtS patched up to 3.19.

Generally speaking, tectonics mapscripts are quite different to the game's usual ones. There's usually more plains and bigger clusters of hills. There's usually stretches of mountain ranges too (i.e. peaks) which are meant to represent rapid changes in altitude e.g. near China around the Himalayas etc.

I was fairly sure Tectonics came with one of the patches so it would already be in your list of maps. I'm not 100% sure though.
 
that's one of my favorite py's. I guess you didn't notice it, but it came with the BTS retail version. I'm trying to edit that to learn how to make a tectonic world as that.
 
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