Game in progress.
I am thinking about hosting a new PBEM game. To make things different, I'll be setting the game at a difficulty greater than Noble. This is because city spamming is too strong with the Noble maintenance costs. I've suggested Emperor but I'm open to suggestions for moving the difficulty up or down a tad.
The mapscript is Tectonics using the option Terra (Old World Start). This creates a map that looks similar to Earth and with each of the civs starting somewhere other than the new world (the Americas). With 4 players at Tiny size, generally the civs will start in Europe, Africa, South East Asia and Russia.
No Vassal states means one will have to be careful if colonising the new world because it prevents one from creating colonies.
I would prefer to leave No City Razing on as well, to enhance realism a tad and weaken the tactic of declaring war and razing a player's cities. This gives some of the balance of power back to a player who is defending in wartime. It gives some sense of permanency to all cities. Again though, I'm open to reconsider this option.
Finally, the City Flipping after Conquest option I'm unsure about. It shouldn't actually change gameplay all that much. It means newly captured cities will need to be adequately garrisoned to prevent them flipping back which I think is a good thing.
Feel free to register your interest by posting in this thread! Please post your preferred play times in GMT so I can establish a sensible time order. Also, please make sure you are willing to play at the designated difficulty level because it will be quite different from a typical Noble-level MP game. Ideally all players should be able to take a turn at least once per day, but obviously real-life commitments and vacations etc. mean that's not always possible and that's ok.
EDIT1
Some things I forgot to mention:
To further emphasise that we are rewriting Earth's history, Unrestricted Leaders will be on. You may choose your Leader (i.e. traits) but the civilisation you are given will be random.
The Roman civ will be banned because of the Praetorian. If anyone rolls Rome the game will be regenerated.
EDIT2
If we get 5 players, we can change it to a Small size map. I think things would be slightly better balanced this way.
Settings
Game Version: BtS 3.19
Players: 4 human players
Difficulty: Emperor
Mapscript: Tectonics
Size: Tiny
Era: Ancient
Speed: Quick
Leaders: Can choose
Civilizations: All random
Mapscript options
Landmass Type: Terra (Old World Start)
Aridity Level: Normal
Options (all others as default)
No City Razing
City Flipping after Conquest
Unrestricted Leaders
Choose Religions
No Tech Trading
No Vassal States
No Huts
No Random Events
Victory Conditions
Time Victory disabled
Players Signed Up
Turn Order:
PieceOfMind
plattfuss (replaced by emeperor romulus)
chasbolt
mikeyia
Yaotlatoani
I am thinking about hosting a new PBEM game. To make things different, I'll be setting the game at a difficulty greater than Noble. This is because city spamming is too strong with the Noble maintenance costs. I've suggested Emperor but I'm open to suggestions for moving the difficulty up or down a tad.
The mapscript is Tectonics using the option Terra (Old World Start). This creates a map that looks similar to Earth and with each of the civs starting somewhere other than the new world (the Americas). With 4 players at Tiny size, generally the civs will start in Europe, Africa, South East Asia and Russia.
No Vassal states means one will have to be careful if colonising the new world because it prevents one from creating colonies.
I would prefer to leave No City Razing on as well, to enhance realism a tad and weaken the tactic of declaring war and razing a player's cities. This gives some of the balance of power back to a player who is defending in wartime. It gives some sense of permanency to all cities. Again though, I'm open to reconsider this option.
Finally, the City Flipping after Conquest option I'm unsure about. It shouldn't actually change gameplay all that much. It means newly captured cities will need to be adequately garrisoned to prevent them flipping back which I think is a good thing.
Feel free to register your interest by posting in this thread! Please post your preferred play times in GMT so I can establish a sensible time order. Also, please make sure you are willing to play at the designated difficulty level because it will be quite different from a typical Noble-level MP game. Ideally all players should be able to take a turn at least once per day, but obviously real-life commitments and vacations etc. mean that's not always possible and that's ok.
EDIT1
Some things I forgot to mention:
To further emphasise that we are rewriting Earth's history, Unrestricted Leaders will be on. You may choose your Leader (i.e. traits) but the civilisation you are given will be random.
The Roman civ will be banned because of the Praetorian. If anyone rolls Rome the game will be regenerated.
EDIT2
If we get 5 players, we can change it to a Small size map. I think things would be slightly better balanced this way.
Settings
Game Version: BtS 3.19
Players: 4 human players
Difficulty: Emperor
Mapscript: Tectonics
Size: Tiny
Era: Ancient
Speed: Quick
Leaders: Can choose
Civilizations: All random
Mapscript options
Landmass Type: Terra (Old World Start)
Aridity Level: Normal
Options (all others as default)
No City Razing
City Flipping after Conquest
Unrestricted Leaders
Choose Religions
No Tech Trading
No Vassal States
No Huts
No Random Events
Victory Conditions
Time Victory disabled
Players Signed Up
- PieceOfMind (host)
- Chasbolt
- plattfuss (replaced by mc-red) (to be replaced, again!)
- mikeyia
- Yaotlatoani
Turn Order:
PieceOfMind
plattfuss (replaced by emeperor romulus)
chasbolt
mikeyia
Yaotlatoani