Úmarth
Megalomaniac
I've always had a problem with the Mongols in RFC, if not civ in general. It's not that I don't think they're worthy of inclusion because I am in fact an avid Mongolist, but it's unfair to simply pretend a steppe empire had cities and agriculture because the engine can't handle it otherwise. Because let's face it, nothing about the Mongols in RFC is historical: they rarely conquer China, never get a foothold in the Middle East or the Pontic steppe and never collapse; becoming a Siberian superpower in the late game which is wildly ahistorical and impedes the proper growth of Russia and China. There were, after all, no true cities in outer Mongolia until the last century.
So my idea would be to stop trying to fit the Mongols into the "Rise and Fall" simulation Rhye devised for agricultural civilizations. Instead, spawn them with no settlers and in multiple locations on the edge of the Eurasian steppe: Mongolia, Central Asia and Russia. They would in effect be glorified barbs, but playable ones. Give them enough troops so that there's a decent chance they'll be able to take a few cities off China, Russia and whoever's occupying Persia unless those civs make a concerted effort to bolster their defences before the Mongols spawn. Then hopefully the AI will be able to build up a large empire quickly, as Genghis Khan did, but one that is very fragile; they shouldn't have enough troops to completely finish off any of their "victims" unless a clever human player makes an effort and so they should be vulnerable to attacks from these powers. Also, whichever conquered city becomes the capital will inevitably by a long way from the other two "theatres" which the AI will have to try to run as largely separate domains. The net effect should then be that you'll commonly see the Mongol empire collapsing fairly quickly or only lingering in one area, which is historically accurate, but you'll also have an interesting alt-history aspect in that the (possible) survival of either the Golden Horde, Ilkhanate or Yuan will have a big effect on the game. Even if empire completely collapses, leaving no remnants, some civs will have to reconquer the independents created which would have a lasting effect on the game.
Something to think about for a modmod or if Rhye decides to make major changes to RFC at some point down the line?
So my idea would be to stop trying to fit the Mongols into the "Rise and Fall" simulation Rhye devised for agricultural civilizations. Instead, spawn them with no settlers and in multiple locations on the edge of the Eurasian steppe: Mongolia, Central Asia and Russia. They would in effect be glorified barbs, but playable ones. Give them enough troops so that there's a decent chance they'll be able to take a few cities off China, Russia and whoever's occupying Persia unless those civs make a concerted effort to bolster their defences before the Mongols spawn. Then hopefully the AI will be able to build up a large empire quickly, as Genghis Khan did, but one that is very fragile; they shouldn't have enough troops to completely finish off any of their "victims" unless a clever human player makes an effort and so they should be vulnerable to attacks from these powers. Also, whichever conquered city becomes the capital will inevitably by a long way from the other two "theatres" which the AI will have to try to run as largely separate domains. The net effect should then be that you'll commonly see the Mongol empire collapsing fairly quickly or only lingering in one area, which is historically accurate, but you'll also have an interesting alt-history aspect in that the (possible) survival of either the Golden Horde, Ilkhanate or Yuan will have a big effect on the game. Even if empire completely collapses, leaving no remnants, some civs will have to reconquer the independents created which would have a lasting effect on the game.
Something to think about for a modmod or if Rhye decides to make major changes to RFC at some point down the line?