Rise Of Mankind Expansion 2.7

zulu9812

The Newbie Nightmare
Joined
Jan 29, 2002
Messages
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Athens of the North
ROME 2.7 rr1.1

Download here

Welcome to Rise Of Mankind Expansion, or ROME for short. This was originally a mini-mod that had been released for Rise of Mankind 2.6. Since the release of ROM 2.7, I have decided to start from scratch (previous releases of ROME were getting far more complicated than I had originally intended).

At first, ROME simply provides new art for the Celtic Civilization. Why the Celts? Because that's the civ I most frequently play with, that's all. The new art consists of an almost completely replaced unit tree in the Ancient, Classical and Medieval eras, as well as a new flag.

With 1.1, I have added several units for a WWI era, some of them being brand new units and some being reskins of existing units (see changelog).

Installation

To install this mod, simply extract to your root Rise of Mankind folder. The existing MLF loading scheme should take care of modular loading. This mod does not replace any original files. If you are also using Joyoo's Polish Empire, extract the compatibility patch to your root Rise of Mankind folder.

To uninstall, delete the following folders:

Rise of Mankind/Assets/Modules/Custom Civilizations/ROME Celts/
Rise of Manking/Assets/Modules/Custom Units/ROME WWI/


Notes

In case you're wondering about the naming scheme I'm using for this mini-mod, it works as thus:

[Mini-mod name] [ROM release] [ROME Release number]

so this version, ROME 2.7 rr1.1 means that this is the ROME mini-mod, for the 2.7 release of ROM, being the 1.0 release of ROME. The next version will likely be called, e.g. ROME 2.7 rr1.2

I hope that you enjoy ROME. Any suggestions or feedback can be directed to the thread you
downloaded this from at Civfanatics.

Have a good one,

zulu9812



Bugs

The Rifleman/Redcoat shows 2 upgrades: Trench Infantry and Infantry. This appears to be
unavoidable due to the WOC loading system, which cause modules to add to their parallel entries in the main mod, instead of the Firaxis system, which replaces entries in the main mod. The same bug occurs with the upgrade path between the Dragoon and Cavalry units.


Changelog

1.1 Added WWI module
- Stormtrooper unit replaces Modern Grenadier
- Trench Infantry unit comes between Rifleman and Infantry
- Cavalry unit, upgrade for Dragoon (see below)
- renamed Cavalry to Dragoon, renamed French Dragoon to Chasseur
- renamed England to Britain
- unit art styles for Britain, France, Germany and Russia for new skins
- Additions to Rome and Viking unit art styles for new skins
- compatibility patch for Jooyo's Polish Empire mod
1.0 Initial release; Celtic unit art style.


Credits

ROME would not exist without the efforts of the following modders at Civfanatics:

Wolfshanze, from who's mod I purloined the celtic flag
Bakuel, for his wonderful units
ambrox62, for his superb worker and settler units
Chamaedrys, for his useful cavalry unit
zerver, for his range of WWI units

Some previews:









 
hey, like the celts too and just starting to play RoM. I've read through your threads and have a couple of questions. (man, these RoM modmods make my head swim)

1) is this 2.71 compatible
2) your content description is a bit more brief in this version. i do get that you mention that basically redid the modmod, i guess. So, does this mod now basically stripped down and only focused on Celts or am I just completely lost, which is entirely possible.
 
will there be a 2.8 version?
 
There were not many changes relating to late industrial units or techs. I would guess from code alone that this mod is fine for 2.8 (along with Dancing Hoskuld's post since the difference between 2.8Beta and 2.8 is mainly Revolutions). I am referencing the Celts artstyle and WWI part.
 
Hi! I'm playing RoM 2.8 and ROME seems not to work, because WWI units don't appear, although RoM works fine. Will you do a 2.8 version?
 
Hi! I'm playing RoM 2.8 and ROME seems not to work, because WWI units don't appear, although RoM works fine. Will you do a 2.8 version?

Yeah, I'm working on it as we speak.
 
I use the ROME WWI in my games all the time it just needs the MLF set correctly. I put the ROME WWI folder in the Custom Units folder and add the following to the custom units MLF file (MLF_CIV4ModularLoadingControls.xml)
Code:
				<Module>
					<Directory>ROME WWI</Directory>
					<bLoad>1</bLoad>
				</Module>
 
I use the ROME WWI in my games all the time it just needs the MLF set correctly. I put the ROME WWI folder in the Custom Units folder and add the following to the custom units MLF file (MLF_CIV4ModularLoadingControls.xml)
Code:
				<Module>
					<Directory>ROME WWI</Directory>
					<bLoad>1</bLoad>
				</Module>

I have been including with with the MLF file which comes with Modular Civics Units, which should mean that Afforess includes that MLF line in A New Dawn.
 
There are plenty of other civs that have since had custom unit packs like this made for them, so I was wondering. What would it take to include some of those in the future?
 
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