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#1 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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MilarNES II: Civilizations of the World
THE DEADLINE FOR UPDATE 11 (550 AB) WILL BE NEXT SATURDAY 27th AT 6 PM CET
After the small but fresh burst of air that MilarNES I: Birth of a Civilization supposed for the NES community, I have decided to start a similar game, but changing a couple of things around so that you no one acquires too much of an advantage over everybody else. Several people stated that they liked the game a lot, but that it could do with a few changes as many will remember. That's why the veterans from MilarNES I will find that several changes have been done in order to make this game even better than the other (as they will attest if they have been following the construction thread, Pre-MilarNES II). This is the ruleset: Spoiler:
Important Information: Spoiler:
Please, don't post until I tell you you can.
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). Last edited by Milarqui; Feb 23, 2010 at 08:43 AM. |
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#2 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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Stats
Stats of your nations.
Spoiler for Africa:
Spoiler for America:
Spoiler for Asia:
Spoiler for Europe:
Spoiler for Alliances:
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). Last edited by Milarqui; Feb 23, 2010 at 08:41 AM. |
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#3 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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Technologies and Tech Tree
Spoiler for Tech Tree:
Spoiler for Stone Age (Cost = 5 EC):
Spoiler for Bronze Age (Cost = 10 EC):
Spoiler for Iron Age (Cost = 15 EC):
Spoiler for Classical Age (Cost=20 EC):
Last edited by Milarqui; Feb 21, 2010 at 11:25 AM. |
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#4 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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Units and Wonders
Spoiler for Land Units:
Spoiler for Navy Units:
Spoiler for Wonders:
Note: the +X State Religion/turn act as the normal religion gaining, with the parametres as they are at the ruleset.
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). Last edited by Milarqui; Sep 09, 2009 at 10:13 AM. |
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#5 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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Order Example:
Spoiler:
Updates: Spoiler:
Wars: Spoiler:
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). Last edited by Milarqui; Jan 31, 2010 at 03:46 PM. |
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#6 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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My gratitudes
These are the people that have helped me in this game:
- Sid Meier, for creating Civilization IV. - Crezth, for CrezNES: ARTOR, from where I drew inspiration for this game. - EQandcivfanatic, for the longest NES I've ever played (and which I am still playing) and for being such a good mod. - Vertinari118, for offering himself as the co-mod of this game, playing for the NPCs (although it increasingly seems that he is going to pass on this offer). - Charles Li, for being a great ally in war and for giving me a couple of ideas that have become important. - Every player of MilarNES I, as I really enjoyed modding the game with you. - All those that have put their sand grain in the Pre thread. - Anyone that joins this game, as it is really great to have you guys here. Last edited by Milarqui; Jul 12, 2009 at 02:55 PM. |
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#7 |
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Ruler Of Liguria
Join Date: Jun 2007
Posts: 774
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If I already posted my template in the pre-thread, Do I have to post it another time?
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Current mod of: FANES II - The Merchant and the Warrior |
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#8 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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Better if you do, I forgot asking you guys for the colour you want on the map for your nation.
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). |
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#9 |
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Ruler Of Liguria
Join Date: Jun 2007
Posts: 774
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City-State of Marsi / Flavius Aetius
Marsi (OTL Marseille) / start me in Marseille and surrounding territories...do I really need to put a map? Starting Government: Monarchy Starting Tech: Agriculture Religion Name: Marsian Tricotheism (A religion where there are three main gods: Ersereo, God of Air, Lightings and Time, and also the protector of the Courageous; Tharos, God of Earth, Fire, Void and also protector of the Powerfuls, Aita, Godness of Ocean, Ice, Space, and also protector of the Wises. Each Marsian belive in the three Gods, but choose only one of them as a "personal" God. There are Temples for the Three Gods combined, or only for each one alone.) Your first unit: Warrior Your nation's culture: the Tricotheism is the basis of the Marsian culture: when someone choose a protector God, in the ceremony to reach maturity, also select a path for his life: Ersereo for a merchant/farmer, Tharos for a warrior/farmer, Aita for a "reseracher". The choice is not binding, and anyone can became a warrior even if he chose Aita, and anyone can become a Farmer even if he chose Tharos. The King is the heir of the family chosen millenium ago, as the legends says, to represent and bring to the Marsian the Tricotheism. Land UU: Marsian War Band: An all-around good unit, very manouvrable, equipped with a light meelee weapon (Club, that will evolve in Sword, ecc) and a Long-Ranged weapon (Slinger, that will evolve in Bow, ecc) 1/1/1/1 Naval UU: not decied yet Air UU: not decided yet Colour: Light Green
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Current mod of: FANES II - The Merchant and the Warrior |
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#10 |
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Chieftain
Join Date: May 2009
Posts: 19
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Name of Nation/Player The Nation of Aruhn, Sylon
Capital/Starting Place Mraatoer, ![]() Located at the light blue L. Don't mind the fact that it's an L. Don't discriminate against it because it happens to be L, or light blue. Discrimination is bad. Move along. The Aruhn Spoiler:
Starting Government Theocracy Starting Tech Animal Husbandry Religion Name Ytrism Ytrism Spoiler:
Your first unit Slinger Your nation's culture Ahrunite Culture Spoiler:
UUs Nossair 4-1-0-1-0.75 Replaces Rider Nossair Spoiler:
------ Additional notes: Sveloni Whites Spoiler:
------ I'm fine with any color for my nation. |
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#11 |
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Emperor
Join Date: Dec 2007
Location: Bristol, UK
Posts: 1,133
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Name of Nation/Player: Tototl/Haseri
Capital/Starting Place: Tunatlan ![]() Starting Government: Tribal Confederacy, with some Meritocracy (see below) Starting Tech: Fishing Religion Name: Xolapan - Less of a religion with gods, more of a way of living. Spoiler for Mythos:
(There are a lot more stories, including a long epic, which I will post with any other stories in a series. Which will, most likely, be made up on the spot) Your first unit: Warrior Your nation's culture: The Totol culture is based around a weak caste system, known as Kama. Males are born into these castes and women are born with no caste, but is married into them. The castes are distinguished, however, by what you do, rather than anything else. Spoiler for Castes:
Land UU: Yaxtlon (Replaces Warrior) - 2/2/0/0/1 Elite warriors. These are warriors who have proven themselves in battle. They are strong of reslove and will almost never withdraw, unless it would be catastrophic if they didn't. Sea UU: Yaxtlan (Seperate) - 2/3/1/1/1 Swift ships that move silently and quickly over the water. They are useful for making raids on coastal cities under the dead of night. Last edited by Haseri; Jun 26, 2009 at 10:52 AM. |
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#12 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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Yeah. I told you guys that before. Do it on that post, that way we save space.
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). |
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#13 |
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King
Join Date: Nov 2008
Posts: 661
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This hurts me to say but I am way to busy to participate so the ganges river delta is open.
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I like pigs, cats look down on us, dogs look up at us, pigs they look at us as equals-Winston Churchill Musical Porcupine Crayon Eater Trike Tar |
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#15 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,894
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Gulf of Khambat, if I'm not mistaken.
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). |
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#16 |
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Self-Styled Intellectual
Join Date: Sep 2006
Posts: 2,933
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Empire/Neverwonagame3
Government: Theocracy Capital: Hestath the Loyal City (OOC: The name is explained in the culture section of Backstory below) Age: Stone Age Colour: (Will take any) EC: 4/0 Army: 1 Warrior (3) Navy: Culture: 4 Religion: Ancestor Worship (5%) Research: Tire Factor: 0/5 (4) Projects: Wonders: Land UU: Flying Warriors The Flying Warriors are warriors with all training designed around fighting against superior numbers. They also have a cult-like adoration of the glory they are told can be achieved by defeating superior numbers, to the point they actually have higher morale against them. Their weakness is that they will actually rebel if ordered to fight except against superior numbers, even if their Emperor orders them. Location: OTL Moscow Starting Tech: Animal Husbandry Backstory: IMPORTANT NOTE: Due to it's own arrogance, the Empire does not see the world in terms of Westphalian states or nations, but in terms of an ever-expanding Empire and rebellious vassals. It considers the world rightfully it's... The town-states of Hes and Tath were at war since literally the time of their existence- their peoples were at war before. More powerful at the time then any contender, they would between them over their history suceed in getting every state in the area and some even they hadn't heard of to formally accept vassalage. (Although betrayals were rife) This fact, actually due to an enormus power disparity at the time, began to be justified in myth as due to Hes and Tath once being one state, and it's ruler being rightful ruler of the world. It was an informal tradition that when both powers were sufficently weak a Peace would be established, solidified by intermarriage. Eventually, by such a peace Hes would inherit Tath (the Tath royal family would launch a coup the next generation, but they would still control both). By this time, the two town-states were so close together and had conquered sufficent neighbours to make up a city and surrounds. This is why Hestath (as in the third generation since unification it would be formally made) was known as The Loyal City. It was, as they saw it, the only city not to break it's oaths of vassalage. It was time. To conquer the world... __________________________________________________ __________________________________________________ __________________________________________________ ____________________ The Imperial Caste System: Because the religion, a feudal system exists where people can literally order around their descendants even when they are adults. There is also a caste system of families, up to the First Family (that of the Emperor). Hes and Tath are theoretically united, but there are still two seperate hierarchies of families culminating in the Emperor- higher family heads can order around lower family heads or even kill them on a whim, in theory no questions asked. In practical terms, this power is limited by the fact that each Family Head has a roughly equal portion of the people in his family, and if a majority of the Family Heads were to rebel they would probably win and be able to force what terms they would. Families take pride in the number of families their Head can order around, but even then do not consider rebellion out of the question. The hierarchy is backed up by religious rules- each Family has it's own myth about why it has the status it has, and these form part of a long (if mythical) tradition. Interestingly enough, Emperors and important families have both attempted (sometimes suceeding, sometimes failing) to consciously tamper with these traditions to serve their own political interests. __________________________________________________ ___________________________________ __________________________________________________ ___________________________________ Imperial Ancestor Worship: Unlike OTL's China (the base of the idea), rightful rule of the world is justified in the religion and Ancestor Worship is literal. It is believed that each male creates a "shallow copy" of his lifeforce when he reproduces, making each generation inferior to the last. After death, each male (yes, they are sexist) achieves his full potential, becoming part of a heavenly hierarchy below his own ancestors. (There is a heretical idea from The Border Regions (ie- what used to be the border regions between Hes and Tath) known in their history saying females can do so as well, but it is a 'literary' tradition that being a believer of that is used to show a character is stupid) Within this hierarchy, the Head of the Family makes appeals to the youngest male direct ancestor (he is unworthy of anything more). He will use what power he can or appeal up the hierarchy in order to answer prayers. The other family members can pray, but appeal only to parts of his spirit (based on personality traits he had- prayers are believed to fail if they appeal to a trait which didn't exist). It is known occasionally for very arrogant family members, those in rebellion, and those who think themselves the rightful head of a family (for whatever reason) to pray to the head of the family or the head of a higher family, but this is an act which is considered deserving of the death penalty (and legally, that is the consequence). So far, the Empire has not had sufficent contact with other religions to know that they exist yet (partially due to insularity and partially due to lack of contact with other civilisations even if they wanted it). The result is that a policy on the matter of religious tolerance does not yet exist. __________________________________________________ __________________________________________________ __________________________________________________ ____________________ __________________________________________________ _________________________________________________ Imperial Military: 1- Formal military: There is actually no formal military, or class set aside for military service. According to law, every man, woman, child, and even animal is obligated to serve the Emperor at war. In practice, the Emperor is well aware that he can only get away with sending the men to war if he wishes to avoid rebellion, but there is a myth of the first King of Hes being overthrown after trying to get the women, children, and even babies to fight as well. Every man, however, knows that he could be sent off to war at a moment's notice, and in practice due to cultural tradition there is nothing he can do about it. The concept of a formal army exists, but the (currently decimated) Flying Warriors are the only formal army that traditionally does exist. A formal Imperial Guard made up of a set of families near the top of the hierarchy, they have a cult-like devotion not to the Emperor but to the idea of fighting against superior numbers and the resulting glory. They also have contempt for "straw men", which does not mean fictional people or portrayals used in a logical fallacy but all soldiers except the Flying Warriors. This is part of their stereotype, and they are seen by the lower classes despite their military effectiveness as tough bullies. 2- Tactical Doctrine: In war, the traditional way of fighting amongst Hes, Tath, and the nearby barbarians is for the two armies to approach each other and begin intimidating each other with various methods whilst the army's slingers prepare slings. Both commanders try to keep control, but even they cannot completely control when one army or the other charges directly at the enemy lines. The objective of this charge is to break the enemy lines, but this usually doesn't work, and the Flying Warriors and Riders have to extricate the Warriors (the enemy Flying Warriors stay in reserve if they have them, and their Riders to deal with later charges). The Warriors then fall back, and the cycle begins to repeat itself. Both sides did, however, have their own unique variations of warfare. In traditional Tath doctrine, spies would be sent to try and trigger defections amongst the enemy and would often suceed. If it did, warriors would upon order shout at them to defect when the commander told them to (or, if he was a very weak commander, earlier). The theory was that this disruption in the ranks would allow the charge to suceed and break the enemy army. This was also taken advantage of in order to try and create distrust before the main charge, thus reducing to a degree the cohesiveness of the enemy army. In Hes doctrine, during the main battle very small teams of Flying Warriors would sneak around and charge into the enemy during the main contest. The objective was again to reduce the cohesiveness of the enemy before the main charge finished them off, as well as satisfying the desire of some of the Flying Warriors for battle against superior numbers. The disadvantage was that the commander would have to restrain other Flying Warriors from doing this when they had been specifically ordered not to, thus reducing his potential reserves in the case of a failed charge. 3- Philosophy: In the Imperial view, absolutely every other state, would-be state, or enemy of the Empire is a rebel of some variety (they do classify them based on the amount of power and percieved legitimacy they have). Consequently, soldiers are supposed to have the highest contempt for their enemies as rebels- the Imperial languages do not use their word for "war" to describe any conflict after the union of Hes and Tath, instead calling them suppressions of rebellions. Theoretically there are different tactical doctrines for each case, although in practice they are very similiar. The Geekren Wars: 1- Introduction: In the past the Empire has had large numbers of reigments of Warriors, Slingers, Riders, and Flying Warriors avaliable to the point that the only real threat was internal. However, since the humiliating battle against the town-state "rebels" of Geekren, their military has been by historical standards quite pathetic. Not only did Ha-Geekren and Noscrati (who will be got to later) manage to put their names into the history books, but it is estimated that between them they set back the Empire by at least a century. The wars they fought created what would be the most humiliating affair in the Empire's history so far... 2- The First Geekren War: The First Geekren War was a barbarian affair that Emperor Laarus was attempting to manipulate from behind the scenes to force Geekren to become a vassal without having to actually fight a battle. The two competitors were the Tomati (ruled by the self-proclaimed King of Geekren) and the town-state of Geekren- they were fighting over the ostensible issue of the self-proclaimed King of Geekren, Ha-Geekren (in the local dialect, "He who serves Geekren". The name was chosen for propaganda purposes). In reality, Ha-Geekren wished to unite his tribe against a common foe by playing up minor border raids into a full-scale war and had up to a point lost control of the situation. The Tomati were outnumbered two to one, but Laarus wanted them to be strong enough to actually threaten Geekren. As a result, so-called renegade Flying Warriors were sent to help them in the battle against Geekren. He believed the situation was under control- after all, He-Geekren believed them to be genuine defectors. (The cover story was that they had fled for their lives after their immediate families were executed, which they actually were) The intial result was the indescisive First Battle of Tomati (in which an attempted Geekren offensive was fought to a draw). However, realising that the Geekren forces were dying from starvation and disease in far greater numbers then his own forces, Ha-Geekren anticipated an enemy retreat and humiliated the enemy in the Second Battle of Tomati. The Geekren force still existed, but now Ha-Geekren had a chance at the offensive. Laarus saw all this as going his way, and sent an offer to Geekren of aid in exchange for submission. The offer was accepted (although unknown to Laarus it was a bluff), and all factions initially decided to wait out the winter, Geekren and the Empire to build up forces and Ha-Geekren to avoid the Battles of Tomati happening in reverse. However, upon recieving reports (by luck- most powers around the Empire's borders don't actually have scouts) that Laarus had not advanced his forces into Geekren, Ha-Geekren saw his chance. Effectively killing off large numbers of his men for the advantage of suprise, he force-marched his army to the walls of Geekren. This gamble may not have been such a good idea- the Geekren force now outnumbereed him by nearly two to one, and fleeing peasants meant the Geekren knew he was coming. But by exploiting his men's desire to escape the cold and the high morale of his Flying Warriors, Ha-Geekren managed to kill the enemy commander personally and capture Geekren. This was not an entirely sucessful victory though- he did not have the support of the people in Geekren. Additionally, he had only a hundred soldiers left of various sorts and knew perfectly well that once winter ended Laarus would move to finish him off and conquer Tomati as well. Here was where Ha-Geekren began to show some brilliance... 3- The Second Geekren War: There is a good case that the Second Geekren War was actually a continuation of the First. The war had changed into a battle between the Empire and the Tomati instead of Geekren and Tomati, but the Empire had taken up Geekren's cause and had always been a player behind the scenes. None the less, in Imperal tradition (probably because they do not want to admit they were crippled in a single war), the break for the winter and the lack of any formal declarations of war or supressions of rebellion (All wars fought by the Empire are called supressions of rebellions) was excuse enough to call it two. Ha-Geekren saw this as an extenstion of his struggle to take Geekren once and for all. Desperate for reinforcements, he put out the Royal Declaration (as mentioned, he was trying to portray himself as King of Geekren). This consisted of significant concessions to major local families, offers of Tomati and Geekren lands to other tribes in exchange for aid, calls to rally practically every Tomati man, strong boy, and even woman for new armies, and a token denounciation of the "usurper" and the Empire. Before the winter ended, his force had increased from 100 to 1000 at Geekren itself (still less then a unit, though). An additional 1000 was raised at Tomati, and 1000 more from all the tribes who agreed to aid him put together. By contrast, Laarus had raised a combined force of 10,000, and whilst he had only just learned of the fall of Geekren he now extended his ambitions to the full annexation of both Geekren and Tomati.
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On unrealistic NESes: I play to win- including if that means playing to mod bias. NES Stories Disclaimer: Most characters in written stories speak more coherently then people in real life Warning: For those few who don't already realise, people aren't always honest in NESes. On WIs: I'm a historical determinist, but suspending disbelief... Last edited by Neverwonagame3; Jul 05, 2009 at 04:53 AM. |
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#17 |
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Chieftain
Join Date: Jun 2008
Location: SoCal Coast
Posts: 16
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The Nation of Prisma / artbell
Color: No preference. Whatever milarqui chooses. Government: Monarchy Capital: Grebb Starting Tech: Fishing First Unit: Warrior Land UU: Neflim - The Neflim are the elite fighting force employed by the Prisman armed forces. Endless swimming and running along the coast, agility exercises, and hand-to-hand combat training prepare Neflim to excel in a wide range of battle situations. Utilizing stealth and speed, the Neflim strike quickly and deftly avoid opponents' blows. Particular advanced techniques aid Neflim in evading or avoiding some long-range attacks while always maneuvering in an attempt to gain any advantage in combat. (2/2/0/1/1.5 EC) Starting Location: Spoiler for Map:
Religion: Cannabism - a rudimentary religion that provides the people some sense of understanding of creation and the afterlife, but not necessarily a moral code by which to live. Spoiler for Religion:
Culture: Spoiler for Culture:
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Nostalgia... ain't what it used to be. Last edited by artbell; Jun 27, 2009 at 03:02 AM. |
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#19 |
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Self-Styled Intellectual
Join Date: Sep 2006
Posts: 2,933
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EDIT: Have been asked to move my stories to the main template.
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On unrealistic NESes: I play to win- including if that means playing to mod bias. NES Stories Disclaimer: Most characters in written stories speak more coherently then people in real life Warning: For those few who don't already realise, people aren't always honest in NESes. On WIs: I'm a historical determinist, but suspending disbelief... Last edited by Neverwonagame3; Jul 04, 2009 at 11:03 PM. |
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#20 |
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Chieftain
Join Date: Mar 2007
Posts: 82
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The Yazidi Order / Dannydehz
Capital/Starting Place Incheon ![]() Starting Government Theocracy Starting Tech Stone Mining Religion Name Yazida In the beginning, there was one God, who can not be named. His sacrifice created the universe and all life, who lived in darkness for ages, until a man called Yazid rediscovered the divinity within himself. He taught his fellow man that it is the sacred duty of all men to rekindle their divine spark by doing good in life and thus bringing light to the darkness. Thus was born the Yazida, or the path of Yazid. Your first unit: Warrior Your nation's culture The Yazidi Order is focused on following the Yazida, the path of Yazid, by doing good and bringing light to the miserable lives of the poor. Hard work, piety and justice are valued most of all and those living in the lands of the Yazidi Order are expected to work towards the common good. All life in the Yazidi Order is centered around the temples and and the clergy. Not only are they houses of worship, they are also responsible for collecting, storing and redistributing the nation's wealth. The farmers are at the bottom of the social ladder, above them are the craftsmen and artists, with the clergy serving as the societal elite. Social migration is possible within the Yazidi Order, any bright and pious child can serve at the local monastery, effectively giving even the lowliest peasant family the chance to see their child grow up as the country's elite. UU - Yazidiori, the protectors of the Yazidi, are monks dedicated to protecting their communities. Dedicating their lives to hard work and training, the Yazidiori train daily with their spear and sword. Leather armor, shield, and fanatical religious dedication give them staying power beyond most other warriors and they act as the core, the bastion in the Yazidi army formations. 0/5/0/5/? - Turtle Ship. Called a turtle ship, because it is more heavily armored then most other ships, the Yazidi vessel is slow going, but heavily armored and manned with dedicated Yazidi, which makes up for its slower speed with increased staying power, ramming might and a crew that excels in boarding action. 0/6/0/3/? Last edited by Dannydehz; Jun 28, 2009 at 01:06 PM. |
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