*** WARNING ***
Finding and locating BUGs in 2.7 is hard enough for Zappara without all the modmods.
Adding 4 or 5 modmods will make it nearly impossible. If you want to add this mod,
please do so at your own "risk". I'll try to help at the best of my abillity, but please
remember that I'm no Zappara
Finding and locating BUGs in 2.7 is hard enough for Zappara without all the modmods.
Adding 4 or 5 modmods will make it nearly impossible. If you want to add this mod,
please do so at your own "risk". I'll try to help at the best of my abillity, but please
remember that I'm no Zappara

First of all : Thanks to Sarkyn for the great ideas

This minimod is focused on the oceans. It consists of 3 small mods :
Offshore Wind Farms gives a build option for workboats on coast after Modern Seismology. It will give : +1
and +1
(Environmental Economics +1
and +1
). Cost 20
, takes a couple of turns and consumes the workboat.Fish Farms works much the same way as fishing boats (+1
) with the exception it can be build both on resources and coastal areas. It also gives a small chance of discovering ocean resources the same way the farm do. Cost : 15
, takes a couple of turns and consumes the workboat. Available after Ecology.Chart Sealanes gives the workboat (for now, maybe I add more) the abillity to chart sealanes after Cartography. In basics this will give increased trade (+1
) and provide faster movement for ships (x2). It doesnt cost anything and will not consume the workboat. For now it is illustrated by a sunken fishing boat, but I will eventually replace it with an anchor. (When I learn how to make .nif's).Download moved to Vincentz Mods
Simple as that

It will definately work as a latemodel.