Satellites [Modular] 2.7

vincentz

Programmer
Joined
Feb 4, 2009
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Denmark
*** WARNING ***
Finding and locating BUGs in 2.7 is hard enough for Zappara without all the modmods.
Adding 4 or 5 modmods will make it nearly impossible. If you want to add this mod,
please do so at your own "risk". I'll try to help at the best of my abillity, but please
remember that I'm no Zappara ;)

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Beeb. beeb. beeb. beeb.

This micromod adds 2 new satellite units. They can be used separately of each other if you don't like one of them. (See uninstall)

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Spy Satellite : Works like air recon (100 Range). Cannot attack.
Max 3/civ. Cost : 800 :hammers: Upkeep : +10 :gold: Req : (T) Satellites (B) Computer Networks

Thor's Hammer : Works like stealth bomber but with longer range (100) and more devasting.
Max 1/Civ. Cost : 2000 :hammers: Upkeep : +50 :gold: Req : (T) Satellites & Guided Weapons (B) Computer Networks

Both satellites are impossible to shoot down, but their "mission control" can be captured, thereby giving you control of them.

Note : Because of the long range, there can be a small delay when deployed on older computers (2-3 secs). Just sit back and imagine you are sitting in Space Control waiting for the satellite to position in orbit. (3. 2. 1. We have a clear for launch sir! Should we fire?) I might do a "lite" version with only range 50 (almost an entire huge map) if requested.

Spoiler :
WIKI : Project Thor is an idea for a weapons system that launches kinetic projectiles from Earth orbit to damage targets on the ground. Jerry Pournelle originated the concept while working in operations research at Boeing in the 1950s before becoming a science-fiction writer.

The time between deorbiting and impact would only be a few minutes, and depending on the orbits and positions in the orbits, the system would have a world-wide range. There is no requirement to deploy missiles, aircraft or other vehicles. Although the SALT II (1979) prohibited the deployment of orbital weapons of mass destruction, it did not prohibit the deployment of conventional weapons.

The weapon inflicts damage because it moves at orbital velocities, at least 9 kilometers per second. The amount of energy released by the largest version when it hits the ground is roughly comparable to a small nuclear weapon or very large conventional bomb. Smaller weapons can deliver measured amounts of energy as small as a 500 lb conventional bomb.

The "pole" shape is optimal because it enhances reentry and maximizes the device's ability to penetrate hard or buried targets. The larger device is expected to be quite good at penetrating deeply buried bunkers and other command and control targets. The smaller "crowbar" size might be employed for anti-armor, anti-aircraft, anti-satellite and possibly anti-personnel use.

The weapon would be very hard to defend against. It has a very high closing velocity and a small radar cross-section. Launch is difficult to detect. Any infra-red launch signature occurs in orbit, at no fixed position. The infra-red launch signature also has a small magnitude compared to a ballistic missile launch. One drawback of the system is that the weapon's sensors would almost certainly be blind during atmospheric reentry due to the plasma sheath that would develop ahead of it, so a mobile target could be difficult to hit if it performed any unexpected maneuvering.

While the larger version might be individually launched, the smaller versions would be launched from "pods" or "carriers" that contained several missiles.

The phrase "Rods from God" is also used to describe the same concept.


Vincentz Note : If ever we have visit from aliens they would laugh at us : "Look, those humans are really stupid. They point their weapons at themselves."


Download moved to Vincentz Mods
 
Woot :-)

Delighted to incorporate more endgame fun.

A request though (I'm sure you knew that was coming).

I did have one old idea for satellites kicking around. There was a game all of you probably know called "Call to Power". It was like a non-Sid Civ game. I'm sure you know it.

It had an endgame satellite UNIT of various types. Very expensive to build, but each one was a satellite that added to the city in various ways. For example, they were:

Orbital greenhouse - +3 food
Orbital manufacturing facility +3 hammers
Orbital ...

You get the picture.

Their main point was they were a SPAMMABLE but expensive mechanism of enhancing the endgame megacities. If your capital was utterly ridiculous by that stage, and couldn't feed itself, you could set it to keep building Orbital Greenhouses and once every 5-10 turns it would add another greenhouse, hence a bit more food and so forth.

I'm not entirely sure how UNITS can add to city production but it can be found in the Fall From Heaven 2 mod - where with specific examples of Carnivals (culture), and some mage spells which create temporary buildings, the city can be enhanced.

That mechanism is at the core of a few things I want to try actually... If only I had time !

Anyway, thanks a bunch, will have to finish my first 2.7 game, then whack new Sea harvest and this into a new one :) My first new computer in 3 years arrives this week, so hopefully it will be able to process your satellites quite quickly.
 
Another great addition! :goodjob:

Now how for a Hunter-killer Satellite? (Since they can't be "shot down".):mischief:
 
Another great addition! :goodjob:

Now how for a Hunter-killer Satellite? (Since they can't be "shot down".):mischief:

If you make that, how about make it Future tech req? Or whatever the final tech is in 2.7 (I hadn't arrived the endgame yet! Had to shrink map sizes from Gigantic to Giant because of lag time in early games. The best so far is Giant at medieval era so I have to shrink to Huge next. No CtDs except for one that is NOT repeatable, thank goodness.)
 
I have also made Satellites module ;) This was for previous RoM versions. I don't know if I will convert it, but if you want you can use models from my mod. There is a ISS station and a other, small satellite model.
 
Another great addition! :goodjob:

Now how for a Hunter-killer Satellite? (Since they can't be "shot down".):mischief:

Actually, I just remembered the DCM Ground Fighter Engage function, and I havent tested for that. Maybe its possible for advance fighters to "take out" mission control. Have to test. One option is to make them invisible, but as I recall, the Fighter Engage function is a little bit bugged (can attack planes without visuals)

I kind of liked it that they were invincible, and since every there is only 1 Thor/civ they are not going to be much trouble. But with Jooyo's other models I might make an anti satellite satellite, so to speak.

@ Jooyo

Yeah, I would love to take a look at them. Can you upload them here or are they in a link in the FileDataBase? The ones I used I had lying on the HD for a LOOONG time. I actually used them for one of my first (unpublished) mods and after they changed the "AirView" in 3.19 I brought it back.

If you make that, how about make it Future tech req? Or whatever the final tech is in 2.7 (I hadn't arrived the endgame yet! Had to shrink map sizes from Gigantic to Giant because of lag time in early games. The best so far is Giant at medieval era so I have to shrink to Huge next. No CtDs except for one that is NOT repeatable, thank goodness.)

They will definately be in Transhuman (Future) tech. Maybe with railgun. I too started out on the nice big maps, but found huge to be perfect (though still slow in modern age. usually I change to low graphics around 1800-1900). Its not too small (can still have 20-30 civs) and not too big (dont have any MAF or CTD's).
 
I dislike the way satellites have been implemented in civ. They seem to be no more than flying scouts that can only see a very small area. Giving them a view range like a fighter is an improvement. However it does not seem to capture the essence of satellites which is that with four or fewer you should be able to see the whole of the earth all the time (3 in geostationary orbit and one in polar orbit).
 
I appreciate the critisism and I do see your point, however these satellites are not general satellites (the general ones reveals the entire map when you discover the tech Satellites) These are spy satellites that will reveal detailed plans of enemy movement. If the real life spy satellites "saw" the entire earth, there wouldnt be any Public Enemies left. It would have taken minutes to eliminate people like Osama, Saddam, Jerry Springer. There wouldnt have been any massmurders, as they would have been spotted at their first kill. The spy satellites I made simulate that, that even if you can see a matchbox from outer space, then there is not enough people in the world to watch the entire planet the entire time.
 
I appreciate the critisism and I do see your point, however these satellites are not general satellites (the general ones reveals the entire map when you discover the tech Satellites) These are spy satellites that will reveal detailed plans of enemy movement. If the real life spy satellites "saw" the entire earth, there wouldnt be any Public Enemies left. It would have taken minutes to eliminate people like Osama, Saddam, Jerry Springer. There wouldnt have been any massmurders, as they would have been spotted at their first kill. The spy satellites I made simulate that, that even if you can see a matchbox from outer space, then there is not enough people in the world to watch the entire planet the entire time.

Rofl......... Jerry springer!!!

Loving your mods vincetz, some great additions to ROM. I particularly like the industry mod although i would like to see the upgrade time a little higher. Sorry for bringing this up here but while i'm on the subject.

Someone asked that sparse industry should be upgraded from workshops, is it possible to do this but only begin the upgrade process once assembly line has been researched??
 
i would like to see the upgrade time a little higher.
And so it shall be ;) I doubled it in v1.3, though I havent uploaded it yet, as I wanted to play a complete game for testing/balancing my mods. That however can take months now as the main electricity generators on the island I live are broken and I wont have electricity for the next month+ :mad:
I might upload v1.3 during the next days as I already made a lot of changes in it and propably wont make any for the a long time :(


Someone asked that sparse industry should be upgraded from workshops, is it possible to do this but only begin the upgrade process once assembly line has been researched??

No, unfortunately it will upgrade even though the player is still in stone age. There are a number of other things that will make it incompatible. Workshop can be build in a forrest, industry cant, workshop can be build next to a river (on marsh f.ex.), industry cant. Workshop cant be build on tundra, industry can etc etc.
 
And so it shall be ;) I doubled it in v1.3, though I havent uploaded it yet, as I wanted to play a complete game for testing/balancing my mods. That however can take months now as the main electricity generators on the island I live are broken and I wont have electricity for the next month+ :mad:
I might upload v1.3 during the next days as I already made a lot of changes in it and propably wont make any for the a long time :(

Great sounds as though double will be about right to me :)




No, unfortunately it will upgrade even though the player is still in stone age. There are a number of other things that will make it incompatible. Workshop can be build in a forrest, industry cant, workshop can be build next to a river (on marsh f.ex.), industry cant. Workshop cant be build on tundra, industry can etc etc.

Thats a shame.... would have been perfect like that. But I suppose as it is it just simulates the redevelopment of the area :goodjob:
 
Hehe haven't had chance to Download yet as i'm getting a new computer up and running.... so no worries :cool:
 
I actually really look forward to using these every game.

One day I'll manage to make it to a game where I survive to (and haven't already won by) the Modern era and build these :p

I've been sorely tempted to turn the difficulty down a notch, just so I can be sure to get to play with all the modern era toys :) Thought that might explain my lack of feedback for you, Vinc :)
 
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