Military Civics

Afforess

The White Wizard
Joined
Jul 31, 2007
Messages
12,239
Location
Austin, Texas
As many of you long time Rise of Mankind players may remember, there used to be a civic class for the military. That civic group was removed in the vast civic changes implemented in ROM 2.6.

I'm here today, to reintroduce Military Civics. Civics represent major foundations of how your government operates, and your military strategy is no less important.

The Military civics adds a new Civic group at the end of the existing groups. The new options are:


  1. Banditry (available at start)
    • +10% Maintenance costs
  2. Conscription
    • +15% Maintenance costs
    • Military units produced with food
    • Can draft
    • +25% war weariness
    • +10 free military units
    • + 1 Unhappiness in largest cities
  3. Vassalage
    • Unlimited Nobles
    • +25% Great General Appearance
    • +30% Distance costs
    • +15% Maintenance Costs
    • +3xp to new units
    • -15% Military production
    • +1 Happy per military unit stationed in each city
  4. Standing Army
    • +25% Great General Appearance
    • +25% Distance costs
    • +1xp to new units
    • +15% Military production
    • +15 free military units
    • + 1 Unhappiness in largest cities
    • Can Draft
  5. Volunteer Army
    • +25% Great General Appearance
    • +5xp to new units
    • +10% science
    • +1 Happiness in largest cities
    • +1 military support costs
    • -10% Military Production
  6. Pacifism
    • Unlimited Artist
    • +100% Great People birth rate
    • -50% Military production
    • +2 Unhappiness per military unit stationed in each city
    • +100% War Weariness
    • +100% Culture
    • +2 happiness in largest cities
    • +1 Unhappiness from Barracks, Garrison, Military Airbase, Intelligence Agency
    • +1 military support costs
  7. Mutually Assured Destruction (M.A.D)
    • +50% Great General Appearance
    • +100% Military Production
    • No Foreign Trade
    • Unhappiness penalty for civilizations without M.A.D
    • -50% Culture
    • +1 Unhappiness in largest cities
  8. Unmanned Warfare
    • -50% War Weariness
    • +15% Science
    • +2 happiness in largest cities
    • +1 military support costs

Made for Rise of Mankind 2.71


To install, delete any old version and copy the "Rise of Mankind" folder overtop of the existing one in your Beyond the sword/Mods folder.

Version 1.12.

Changes From 1.11:
Fixed a minor text bug where Conscription did not read correctly in the civics screen.
Fixed the bug where Banditry was not enabled at start.
Added -10% military production to volunteer army

Download Here
 
This sounds like quite good fun. I'll have to try it out!
 
I like this idea very much but when I installed it, it seemed that no civic is set to default for it - I had to have a revolution to accept Banditry.
 
I'm here today, to reintroduce Military Civics.

:eek: O. M. G. You're my freakin' hero! Well, besides Zap of course ;) I was just thinking about resubmitting this to some more experienced modders :D

:badcomp: If only teh internetz downloaded fasters! :cry:
 
Nice addon, but there is one mistake, you really aren't in banditry when you start the game, you need to revolt to gain the banditry. Which is stupid though. :D
 
I like this idea very much but when I installed it, it seemed that no civic is set to default for it - I had to have a revolution to accept Banditry.

Nice addon, but there is one mistake, you really aren't in banditry when you start the game, you need to revolt to gain the banditry. Which is stupid though. :D

Not my fault, it's a deficiency of modules. I'll see what I can do, but in the mean time, everyone will have to suffer through a turn or two of anarchy. The AI too, so at least its fair.
 
Afforess, I think it can be done with xml.
In Civ4CivilizationInfos.xml, there is <InitialCivics> tag.
 
What about some synergies/building discounts like feudal/monarchy (cheap castles)? Free Church and Pasifism would be good pair.. so on. Really nice modmod.
 
Afforess, I think it can be done with xml.
In Civ4CivilizationInfos.xml, there is <InitialCivics> tag.

Indeed. I updated it, so all players now began with Banditry. The only problem is that anyone playing as a leader from Zappara's larger leader package will still have to change to Bandits.
 
Yes, xml in that folder also have to be updated if someone wants to use this and extra leaders at the same time..
 
Yes, xml in that folder also have to be updated if someone wants to use this and extra leaders at the same time..

It's way too minor a bug to bother releasing two versions for that.
 
Two quick questions:
1) Is the update save game compatible?
2) Is it just me or is the revolution status a little more difficult due to the new civics?

Don't get me wrong, I enjoy the added challenge. It also seems to balance armies a little more and make it and all around more interesting game.

All around and excellent modmod!
 
Two quick questions:
1) Is the update save game compatible?

No, sorry.

2) Is it just me or is the revolution status a little more difficult due to the new civics?

Don't get me wrong, I enjoy the added challenge. It also seems to balance armies a little more and make it and all around more interesting game.

Yes, and No. In the early game, yes; in the late game, no. In the early game some of them increase rebelliousness, but in the late game they decrease it, so will have a harder time early on but an easier modern era. Overall, it's a wash.
 
can you add a link or tell me what these civics do? I'm not that saavy with mods and i usually invest a lot of time making mistakes and such trying to download mods :)
 
can you add a link or tell me what these civics do? I'm not that saavy with mods and i usually invest a lot of time making mistakes and such trying to download mods :)

The installation of this addon is very simple, and provided in the first post. I updated the first post with the descriptions of the civics.
 
Volunteer Army should probably receive a slight penalty to military production, to recreate the "lack of people willing to volunteer" mentioned in the civilopedia :)
 
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