Afforess
The White Wizard
As many of you long time Rise of Mankind players may remember, there used to be a civic class for the military. That civic group was removed in the vast civic changes implemented in ROM 2.6.
I'm here today, to reintroduce Military Civics. Civics represent major foundations of how your government operates, and your military strategy is no less important.
The Military civics adds a new Civic group at the end of the existing groups. The new options are:
Made for Rise of Mankind 2.71
To install, delete any old version and copy the "Rise of Mankind" folder overtop of the existing one in your Beyond the sword/Mods folder.
Version 1.12.
Changes From 1.11:
Fixed a minor text bug where Conscription did not read correctly in the civics screen.
Fixed the bug where Banditry was not enabled at start.
Added -10% military production to volunteer army
Download Here
I'm here today, to reintroduce Military Civics. Civics represent major foundations of how your government operates, and your military strategy is no less important.
The Military civics adds a new Civic group at the end of the existing groups. The new options are:
- Banditry (available at start)
- +10% Maintenance costs
- Conscription
- +15% Maintenance costs
- Military units produced with food
- Can draft
- +25% war weariness
- +10 free military units
- + 1 Unhappiness in largest cities
- Vassalage
- Unlimited Nobles
- +25% Great General Appearance
- +30% Distance costs
- +15% Maintenance Costs
- +3xp to new units
- -15% Military production
- +1 Happy per military unit stationed in each city
- Standing Army
- +25% Great General Appearance
- +25% Distance costs
- +1xp to new units
- +15% Military production
- +15 free military units
- + 1 Unhappiness in largest cities
- Can Draft
- Volunteer Army
- +25% Great General Appearance
- +5xp to new units
- +10% science
- +1 Happiness in largest cities
- +1 military support costs
- -10% Military Production
- Pacifism
- Unlimited Artist
- +100% Great People birth rate
- -50% Military production
- +2 Unhappiness per military unit stationed in each city
- +100% War Weariness
- +100% Culture
- +2 happiness in largest cities
- +1 Unhappiness from Barracks, Garrison, Military Airbase, Intelligence Agency
- +1 military support costs
- Mutually Assured Destruction (M.A.D)
- +50% Great General Appearance
- +100% Military Production
- No Foreign Trade
- Unhappiness penalty for civilizations without M.A.D
- -50% Culture
- +1 Unhappiness in largest cities
- Unmanned Warfare
- -50% War Weariness
- +15% Science
- +2 happiness in largest cities
- +1 military support costs
Made for Rise of Mankind 2.71
To install, delete any old version and copy the "Rise of Mankind" folder overtop of the existing one in your Beyond the sword/Mods folder.
Version 1.12.
Changes From 1.11:
Fixed a minor text bug where Conscription did not read correctly in the civics screen.
Fixed the bug where Banditry was not enabled at start.
Added -10% military production to volunteer army
Download Here