madscientist
RPC Supergenius
Probably the most versatile wonders in my book, alot of people have different vuiews of the thing! So let's take a look at this thing
Requirements
Masonry
+100% production with Stone.
Abilities
Prevents Barbarians from entering culture borders of your empire (not just the graphic Great Wall) on your continent.
+100% Great general production within cultural borders.
Generates +2 Great Spy Points
NEVER goes obsolete!
Strategies/Synergies
1) Keeping barbarians out, what's not to like! No pillaging of resources and the barbs will hit the AI especially if you keep burning their cities! Helps later in the game if you have alot of those unihabitable ice/tundra regions you need alot of fog-busters to keep clear! The Great Wall does NOT work on water, as far as keeping barb galleys out.
2) The +100% GG bonus has some nice synergy with certain traits. IMP will get you GG points at 4X speed inside their culture borders, so 1 promotion becomes 2 from IMP and that 2 becomes 4 from the Great Wall (pretty neat, huh!). Protective get's a bonus because you can mock your rivals and let them break their armies on your well fortified border cities. Charismatic has nice synergy also for gaining faster promotions within your culture borders and thus more GG points which are multiplied by teh GW! Agressive I have found is soso as you should be sending your troop OUT to battle and not play defense. For these reason the following leaders have big Great wall benefits will I will discuss at the end
3) THose 2 Great Spy Points are the major way to get an espionage game going. Popping an early Great Spy (I think only 4 wonders produce GSPY points) is very valuable and can change the game's direction more than any other early Great Person (not always but often enough). If you miss the Great Wall you have to wait until courthouses to run 1 Great Spy. Sometimes this reason alone is a good reason to build the Great Wall. Also a PHIL leader could benefit from this wonder to run an espionage economy.
4) Capture the Great wall? Well you have instant extra GG production as the AI tried to recapture their city! Bring along a few defense promoted units to secure it while the enemy triies a failed counter attack.
5) About other wonder synergy, there is not much. Spoiler other wonder pools with GSpy points or vice versa is not much good here. So teh great Wall is a wonder that does very nicely standing on it's own!
6) Building it! well, it's cheap enough to build straight, yet delayed enough where you can get close stone on-line (since the Great wall needs masonry enyway). You can also chop it out fairly easily.
Now, about those leaders with good Synergy
Cyrus (IMP/CHA), 4X GG points (within culture borders) for a leader that get's promotions 25% faster! Need I explain!
Genghis (IMP/AGG), again 4X GG (again culture borders), but the GER also indirectly pertains here. You can easily build 9 XP mounted units in several Mongol cities which can patrol your defensive border durign battle which you stack of doom rumbles along. Again, faster GGs.
Charlemagne (PRO/IMP), again 4X GG (again within culture borders), but you got a protective leader with a UB decreasing costs even more! That means you slam more and more cities aginst your neighbors's border (preferable on a hill and behind a river) with walls and castles and start name calling! Toss in the UU which is the best defensive UU in the game and watch your enemies power numbers drop.
Churchhill (PRO/CHA), fast promotions of defensive units is cvertainly a GG production help! But he shines with drafting of redcoats. Takes a little longer to establish but a defensive war with CHuchill redcoats can produce ALOT of GGs ready to go to work during the later infantry/tank era!
and Tokugawa (PRO/AGG) post gunpowder. The master of the gunpowder units, drafting a gunpowder units with a base combat I, CGi, drill I PLUS the Great Wall is pretty nasty. even if you have only a barracks and get 1 XP, those units will pop out GGs like crazy in defense. Getting to that points is sometimes a challenge though!
OK, I probably said more about the Great Wall than I should have, but it's a great and powerful wonder!
So let's hear it!
Requirements
Masonry
+100% production with Stone.
Abilities
Prevents Barbarians from entering culture borders of your empire (not just the graphic Great Wall) on your continent.
+100% Great general production within cultural borders.
Generates +2 Great Spy Points
NEVER goes obsolete!
Strategies/Synergies
1) Keeping barbarians out, what's not to like! No pillaging of resources and the barbs will hit the AI especially if you keep burning their cities! Helps later in the game if you have alot of those unihabitable ice/tundra regions you need alot of fog-busters to keep clear! The Great Wall does NOT work on water, as far as keeping barb galleys out.
2) The +100% GG bonus has some nice synergy with certain traits. IMP will get you GG points at 4X speed inside their culture borders, so 1 promotion becomes 2 from IMP and that 2 becomes 4 from the Great Wall (pretty neat, huh!). Protective get's a bonus because you can mock your rivals and let them break their armies on your well fortified border cities. Charismatic has nice synergy also for gaining faster promotions within your culture borders and thus more GG points which are multiplied by teh GW! Agressive I have found is soso as you should be sending your troop OUT to battle and not play defense. For these reason the following leaders have big Great wall benefits will I will discuss at the end
3) THose 2 Great Spy Points are the major way to get an espionage game going. Popping an early Great Spy (I think only 4 wonders produce GSPY points) is very valuable and can change the game's direction more than any other early Great Person (not always but often enough). If you miss the Great Wall you have to wait until courthouses to run 1 Great Spy. Sometimes this reason alone is a good reason to build the Great Wall. Also a PHIL leader could benefit from this wonder to run an espionage economy.
4) Capture the Great wall? Well you have instant extra GG production as the AI tried to recapture their city! Bring along a few defense promoted units to secure it while the enemy triies a failed counter attack.
5) About other wonder synergy, there is not much. Spoiler other wonder pools with GSpy points or vice versa is not much good here. So teh great Wall is a wonder that does very nicely standing on it's own!
6) Building it! well, it's cheap enough to build straight, yet delayed enough where you can get close stone on-line (since the Great wall needs masonry enyway). You can also chop it out fairly easily.
Now, about those leaders with good Synergy
Cyrus (IMP/CHA), 4X GG points (within culture borders) for a leader that get's promotions 25% faster! Need I explain!
Genghis (IMP/AGG), again 4X GG (again culture borders), but the GER also indirectly pertains here. You can easily build 9 XP mounted units in several Mongol cities which can patrol your defensive border durign battle which you stack of doom rumbles along. Again, faster GGs.
Charlemagne (PRO/IMP), again 4X GG (again within culture borders), but you got a protective leader with a UB decreasing costs even more! That means you slam more and more cities aginst your neighbors's border (preferable on a hill and behind a river) with walls and castles and start name calling! Toss in the UU which is the best defensive UU in the game and watch your enemies power numbers drop.
Churchhill (PRO/CHA), fast promotions of defensive units is cvertainly a GG production help! But he shines with drafting of redcoats. Takes a little longer to establish but a defensive war with CHuchill redcoats can produce ALOT of GGs ready to go to work during the later infantry/tank era!
and Tokugawa (PRO/AGG) post gunpowder. The master of the gunpowder units, drafting a gunpowder units with a base combat I, CGi, drill I PLUS the Great Wall is pretty nasty. even if you have only a barracks and get 1 XP, those units will pop out GGs like crazy in defense. Getting to that points is sometimes a challenge though!
OK, I probably said more about the Great Wall than I should have, but it's a great and powerful wonder!
So let's hear it!