Whosit
Entropic Knight
Welcome to what I hope will be a new Succession Game, rather than a thread that dies a slow, painful death. First off, let me explain something: For those of you who don't know me, I'm a strange one. In games, I like to experiment with the settings, often setting up bizarre scenarios or nearly no-win conditions just to see what happens. With that in mind . . . .
So, here's the plan: Why plan everything out? Let's take a roll of the dice and see what we get. Completely (or nearly completely) random settings are the name of this game: Random Civ, Random map (or Fractal or Shuffle, I'm not sure what the best script is in this regard), random climate, sea level, etc. Random Map Size is an option, although I'm not sure if that's a risk worth taking.
On second thought, the Fantasy map script might be more appropriate, because I recall that it creates a map with no regard to normal terrain/resource placement. I would favor this, but it's not for the faint of heart, methinks.
Additional settings will include Unrestricted Leaders (so that we may end up with just about anything) and Random AI Personalities (as well as Choose Religion). If there are any other appropriate settings, we'll consider that.
Lastly, to truly keep in the spirit of the game, I will roll up only one starting location. Difficulty will probably be at Monarch, though that's up for discussion. I've been told that the AI have trouble with Unrestricted Leaders, so perhaps we can play at a higher difficulty to make things more interesting. Actually, difficulty will also be considered based on what level of players are interested in this in the first place.
I envision the goal of this game as having fun more so than simply winning. Granted, many find winning to be fun and I would discourage anyone who plays to intentionally sabotage the game, but we will surely find ourselves in a strange land and eschewing with normal strategy seems like a perfectly fine idea. Take risks, take leaps, go crazy!
To quote Travis Touchdown: "Could kick ass. Could be dangerous. Could totally suck."
So, who will be the first to enter this mad, mad world?
Victims so far:
-Whost
-sturick
-Sengir
-Mighty Dwaarf
-OJimiJam
-Sweetacshon
So, here's the plan: Why plan everything out? Let's take a roll of the dice and see what we get. Completely (or nearly completely) random settings are the name of this game: Random Civ, Random map (or Fractal or Shuffle, I'm not sure what the best script is in this regard), random climate, sea level, etc. Random Map Size is an option, although I'm not sure if that's a risk worth taking.
On second thought, the Fantasy map script might be more appropriate, because I recall that it creates a map with no regard to normal terrain/resource placement. I would favor this, but it's not for the faint of heart, methinks.
Additional settings will include Unrestricted Leaders (so that we may end up with just about anything) and Random AI Personalities (as well as Choose Religion). If there are any other appropriate settings, we'll consider that.
Lastly, to truly keep in the spirit of the game, I will roll up only one starting location. Difficulty will probably be at Monarch, though that's up for discussion. I've been told that the AI have trouble with Unrestricted Leaders, so perhaps we can play at a higher difficulty to make things more interesting. Actually, difficulty will also be considered based on what level of players are interested in this in the first place.
I envision the goal of this game as having fun more so than simply winning. Granted, many find winning to be fun and I would discourage anyone who plays to intentionally sabotage the game, but we will surely find ourselves in a strange land and eschewing with normal strategy seems like a perfectly fine idea. Take risks, take leaps, go crazy!

To quote Travis Touchdown: "Could kick ass. Could be dangerous. Could totally suck."
So, who will be the first to enter this mad, mad world?

Victims so far:
-Whost
-sturick
-Sengir
-Mighty Dwaarf
-OJimiJam
-Sweetacshon