madscientist
RPC Supergenius
The grand-Daddy of the anceint world wonder! ANd it's a costly one.
Wonders abilities
Opens up all government civics! (Heriditary Rule/Representation/Police State/Universal) Sufferage
Never obsoletes but useless once you get the techs unlocking those civics.
Built 100% faster with stone.
Requires Masonry
+2 Great Engineer Points
Strategies
1) Happiness is no longer an issue once you get the wonder, providing you adopt HR or representation.
2) Use Representation to fuel a very early and powerful SE game (scientists with double beakers!).
3) Adopt Police State for the extra military production and greatly reduced war-weariness.
4) It is a very expensive wonder and alot of people only go after it if IND and/or have access to stone. There is also a sneaky was to get a Great Engineer to rush it by Oracle slingshotting Metal Casting and then buildign a fast forge in another city and run an engineer.
However, Synergies are massive with this wonder, paticularly wonders/traits and I will start with a few that I can think of.
Wonders:
1) With the the Oracle Slingshotting Code of Laws you can have caste and representation super early for a devastating SE game.
2) The Great Library with it's 2 free scientists looks even more atractive with the extra beakers from reprentation.
3) Building the hanging Gardens and Hag sophia (whatever it's name) can get you a very large GE producing city early on.
4) Statue of Zues, while you have decreased WW using Police State you can inflict vicious WW on the enemy with this wonder combo.
5) Great Lighthouse/Collossus/Temple of Artmetis. Sounds odd but those are alot of Great Merchant producing wonders, and if you spam out alot of them you can use US to buy alot of military or buildings.
Traits
1) Philosophical: Because of the potential for such a strong SE game, this helps by getting a very large number of Great Scientists faster for furious bulbing.
2) Spiritual: Switchign civis can be pretty valuable here. Caste/Reprentation to HR/slavery, to Police State/Vassalage/Theocracy, to US/vassalage/theocracy.
3) Warring traits are bolstered by the early Police State option.
4) IND. well to build the silly thing
Well, there we go. It's a start but I am sure others have alot of opinions on the Pyramids.
Wonders abilities
Opens up all government civics! (Heriditary Rule/Representation/Police State/Universal) Sufferage
Never obsoletes but useless once you get the techs unlocking those civics.
Built 100% faster with stone.
Requires Masonry
+2 Great Engineer Points
Strategies
1) Happiness is no longer an issue once you get the wonder, providing you adopt HR or representation.
2) Use Representation to fuel a very early and powerful SE game (scientists with double beakers!).
3) Adopt Police State for the extra military production and greatly reduced war-weariness.
4) It is a very expensive wonder and alot of people only go after it if IND and/or have access to stone. There is also a sneaky was to get a Great Engineer to rush it by Oracle slingshotting Metal Casting and then buildign a fast forge in another city and run an engineer.
However, Synergies are massive with this wonder, paticularly wonders/traits and I will start with a few that I can think of.
Wonders:
1) With the the Oracle Slingshotting Code of Laws you can have caste and representation super early for a devastating SE game.
2) The Great Library with it's 2 free scientists looks even more atractive with the extra beakers from reprentation.
3) Building the hanging Gardens and Hag sophia (whatever it's name) can get you a very large GE producing city early on.
4) Statue of Zues, while you have decreased WW using Police State you can inflict vicious WW on the enemy with this wonder combo.
5) Great Lighthouse/Collossus/Temple of Artmetis. Sounds odd but those are alot of Great Merchant producing wonders, and if you spam out alot of them you can use US to buy alot of military or buildings.
Traits
1) Philosophical: Because of the potential for such a strong SE game, this helps by getting a very large number of Great Scientists faster for furious bulbing.
2) Spiritual: Switchign civis can be pretty valuable here. Caste/Reprentation to HR/slavery, to Police State/Vassalage/Theocracy, to US/vassalage/theocracy.
3) Warring traits are bolstered by the early Police State option.
4) IND. well to build the silly thing
Well, there we go. It's a start but I am sure others have alot of opinions on the Pyramids.