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Old Jul 02, 2009, 04:08 PM   #1
Knopfdruckoffz
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[WIP] C³ - Conquest, Colonize, Civilize

the titel is just a placeholder, if you have better ideas you are welcome to tell me

im planing to create a mod about the conquest and colonization of america but i have no intention to recreate Colonization for Civilization IV
my intention is to keep the core gameplay of civ4, and just add some resources, buildings, techs, civs, units etc

so far only the map have been created:

http://forums.civfanatics.com/showthread.php?t=325940

im in the phase of brainstorming, and collect different ideas that could fit the mod.

the mod will be bound to the map and will take place in a theater around 1500 AD

civilizations that will be included for sure:

-European-
Spain
Portugal
England
France
Netherlands

-North American-
Sioux
Iroquois
Cherokee
Anishinabe
Navajo (Dine)
Haida

-Mesoamerican-
Aztec
Maya
Taino

-South American-
Inca
Muisca (Chibcha)
Mapuche
Tupi
Guarani
Arawak

i have no problem with more civs, im also thinking about Cheyenne and Apache, maybe Sweden and Russia, Chimu in South America just conquered by Inca etc
if you know which civs could be added, let me know.

new resources: potato, coca, buffalo, tobacco, lama, you name it

further ideas are cooperations that fit the time, great chiefs that make it possible for natives to acquire some european techs

im not quite sure how to handle or if to include relations between colonies and european mainlands, also how to define the goals of the mod

so this is it for the first, hope for response, if there is any interest in such kind of mod

Last edited by Knopfdruckoffz; Jul 02, 2009 at 04:14 PM.
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Old Jul 02, 2009, 04:28 PM   #2
The_J
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Sounds interessting .

There should be enough units around here, the same for the leaderheads.
-> No big thing, which could prevent it.

I hope, you'll succeed .
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Old Jul 02, 2009, 05:41 PM   #3
Ajidica
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SOunds cool. For the colony/homeland relations, give them a building which randomly spawns units, and you are able to build different buildings like 'Tobacco Trade' which gives gold.
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Old Jul 04, 2009, 07:31 PM   #4
MadmanOfALeader
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Aren't the Arawaks and the Tainos the same?
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Old Jul 05, 2009, 10:23 AM   #6
Knopfdruckoffz
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thnx for pointing out, i focused my research on north american tribes and high culture civs till now, i think ill just replace taino with carib, and give arawak a wider spread instead
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Old Jul 05, 2009, 12:21 PM   #7
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I think this is a great idea which could initialize new concepts (that I would love to see in Antiquity)

I think you should have the map expanded to the West and to the East. You could just add Siberia in the West for Russia and a TINY Europe to the East. Possibly even a little bit of West Africa.

From Rhye's, you could add Plague and a Conqueror's event on contact with the major native tribes.

One of your new units could be the Pioneer, which could create forts-
Forts could be different: they could have names, populations, and could build workers and explorers. But, they can only take up to tiles, the tile the fort is on, and one tile of someone's choosing, to gain access to a resource. Once a certain tech becomes available, you could train Settlers (to put emphasis on Conquest).

Also, there could be entirely new resources, to represent the Colombian exchange. So apples, chickens, tomatoes, buffalo, potatoes, and more. (corn could be renamed to Maize... or not.... But like in Rhye's, potatoes and tomatoes and horses and such, could start to appear after a while. Horses in America, potatoes in Ireland, etc.

Additionally, there could be a new Great Person: Great Explores. I don't really know what they could do, maybe:
-Make better relations with natives
-Be able to found cities (that could be named after them)
-Be settled into a city so naval units could start with Visibility and movement bonuses.

I think that this mod could be great. BTW, I like the title.
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Old Jul 05, 2009, 01:39 PM   #8
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I was going to make a Conquistador mod which is BASICALLY what you are talking about except my concept was that you commanded a band of independent Conquistadors (each being a civ in game-terms) and there was a King of Spain. It was going to be like the Charlemagne mod where you gained favor with the King and in exchange for certain milestones or for maintaining a good position with the King you would also get units and gold which you used to purchase units or anything else you might need. You would also have to spread christianity and certain other tasks (like finding El Dorado, the Fountain of Youth etc. which of course would add a bit of fantasy to the game), I'd make certain jungle terrains impassible for the conquistadors while the natives could freely pass them, making the Amazon like a maze with aggressive natives just patrolling freely. Then there would be rival European powers and pirates to deal with as well.

Just thought I'd mention that stuff.
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Old Jul 05, 2009, 02:01 PM   #9
Knopfdruckoffz
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Quote:
Originally Posted by ZachScape View Post
I think you should have the map expanded to the West and to the East. You could just add Siberia in the West for Russia and a TINY Europe to the East. Possibly even a little bit of West Africa.
for europe i think the only option are 1 tiled islands for european nations, just to avoid war for the cities in europe in this scenario, because the focus is america, and not other parts of the world. if you have further ideas of what could be the use for europe let me know i just dont see the gain of opening another theater for this mod.
africa could be an option for the slave trade, im not sure how to implement yet, but i think a nation that is only there for diplomacy/trade without units and cities could do the same...
if i add russia, the southern part of alaska will be added to the map.

Quote:
From Rhye's, you could add Plague and a Conqueror's event on contact with the major native tribes.
definitely yes!

Quote:
One of your new units could be the Pioneer, which could create forts-
Forts could be different: they could have names, populations, and could build workers and explorers. But, they can only take up to tiles, the tile the fort is on, and one tile of someone's choosing, to gain access to a resource. Once a certain tech becomes available, you could train Settlers (to put emphasis on Conquest).
is there an example from another mod yet? you mean fort as a kind of a city but not a fully featured city?
i thought about different settling units like tribes for the natives, settlers for the europeans and high cultures, and later colonists that will give free buildings
i also plan to make different worker units, that will fit different needs or are more specialized beside the general one, like units for farming, mining, roads etc... this could include Slaves for example, Pioneers for Europeans, and Mita for the Inca etc...

Quote:
Also, there could be entirely new resources, to represent the Colombian exchange. So apples, chickens, tomatoes, buffalo, potatoes, and more. (corn could be renamed to Maize... or not.... But like in Rhye's, potatoes and tomatoes and horses and such, could start to appear after a while. Horses in America, potatoes in Ireland, etc.
yes there will be additional/new resources, im not sure how to handle it, making them spread or appear by a while could be a good option, if it is not too complicated, i think this is something i could add when the mod is in an advanced state... so far i just though about making resources depend of extra techs. like horse tech, which will make the horse visible. (horses spread really fast in america, after they run away in the 16s century, and helped the natives to prosper).

Quote:
Additionally, there could be a new Great Person: Great Explores. I don't really know what they could do, maybe:
-Make better relations with natives
-Be able to found cities (that could be named after them)
-Be settled into a city so naval units could start with Visibility and movement bonuse.
very good idea! ill definitely will add such kind of a great person

Quote:
I think that this mod could be great. BTW, I like the title.
thnx a lot for your ideas
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Old Jul 07, 2009, 02:30 PM   #10
ZachScape
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Quote:
Originally Posted by Knopfdruckoffz View Post

is there an example from another mod yet? you mean fort as a kind of a city but not a fully featured city?
I explained it in a different thread, but here is basically what I mean:
Spoiler:
-One technology would give a new feature: colonies. Colonists/pioneers would be 75% construction of settler, but no food detour. A colony would also have 50% maintenance cost. It would look like a fort or a city made of wood (buildings, walls, lookout tower), but it allows the plot the fort is founded on, plus one plot in any desired, adjacent location. (This would make it possible to snag a resource.) It would have a name, and a maximum of 4 population, each population representing 1 level.
-1. The starting level, no special features
-2. Ability to build a worker (since there would only be one plot, workers take long to load)
-3. Ability to build one archer (same as worker)
-4. Well, there really wouldn't be a four. Instead of four, the colony would become a city if desired.
-This would be a GREAT feature IMO, but hard one. The reason I really want it is because of the importance of Greek/Phoenician colonization of the Mediterranean.

I italicized the parts that does not apply to this mod. Bolded what I didn't originally post, but for this mod.

Quote:
yes there will be additional/new resources, im not sure how to handle it, making them spread or appear by a while could be a good option, if it is not too complicated
This feature is... well... featured in RFC. You could ask Rhye for the code.


Quote:
thnx a lot for your ideas
Glad you liked them. Glad to help.
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