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#1 |
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Chieftain
Join Date: Jun 2009
Location: Berlin, Germany
Posts: 6
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[WIP] C³ - Conquest, Colonize, Civilize
the titel is just a placeholder, if you have better ideas you are welcome to tell me
![]() im planing to create a mod about the conquest and colonization of america but i have no intention to recreate Colonization for Civilization IV my intention is to keep the core gameplay of civ4, and just add some resources, buildings, techs, civs, units etc ![]() so far only the map have been created: ![]() http://forums.civfanatics.com/showthread.php?t=325940 im in the phase of brainstorming, and collect different ideas that could fit the mod. the mod will be bound to the map and will take place in a theater around 1500 AD civilizations that will be included for sure: -European- Spain Portugal England France Netherlands -North American- Sioux Iroquois Cherokee Anishinabe Navajo (Dine) Haida -Mesoamerican- Aztec Maya Taino -South American- Inca Muisca (Chibcha) Mapuche Tupi Guarani Arawak i have no problem with more civs, im also thinking about Cheyenne and Apache, maybe Sweden and Russia, Chimu in South America just conquered by Inca etc if you know which civs could be added, let me know. new resources: potato, coca, buffalo, tobacco, lama, you name it ![]() further ideas are cooperations that fit the time, great chiefs that make it possible for natives to acquire some european techs im not quite sure how to handle or if to include relations between colonies and european mainlands, also how to define the goals of the mod so this is it for the first, hope for response, if there is any interest in such kind of mod
Last edited by Knopfdruckoffz; Jul 02, 2009 at 04:14 PM. |
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#2 |
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Say No 2 Net Validations
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Sounds interessting
.There should be enough units around here, the same for the leaderheads. -> No big thing, which could prevent it. I hope, you'll succeed .
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#3 |
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Mephistophel
Join Date: Nov 2006
Location: Bellinzona
Posts: 14,455
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SOunds cool. For the colony/homeland relations, give them a building which randomly spawns units, and you are able to build different buildings like 'Tobacco Trade' which gives gold.
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One thing we are good at in English is having words for ways to die.-Neil deGrasse Tyson, on 'spaghettification' Looking at the poster again, I also like the way that the baby is cocking its head and looking away from the doctor, as if to show that this not merely a skeletal Moai-baby, it's a particularly aloof and disinterested skeletal Moai-baby.-Traitorfish |
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#4 |
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Deity
Join Date: Apr 2008
Posts: 2,467
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Aren't the Arawaks and the Tainos the same?
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I'm Winston Churchill. Would you like some tea? I would because I'm Winston Churchill. Would you like a crumpet? I would because I'm Winston Churchill. Do you like to wear knickers? I do because I'm Winston Churchill. |
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#5 |
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That Guy
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__________________
RELEASE THE KRAKEN |
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#6 |
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Chieftain
Join Date: Jun 2009
Location: Berlin, Germany
Posts: 6
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thnx for pointing out, i focused my research on north american tribes and high culture civs till now, i think ill just replace taino with carib, and give arawak a wider spread instead
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#7 |
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King
Join Date: Aug 2008
Location: New York
Posts: 616
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I think this is a great idea which could initialize new concepts (that I would love to see in Antiquity)
I think you should have the map expanded to the West and to the East. You could just add Siberia in the West for Russia and a TINY Europe to the East. Possibly even a little bit of West Africa. From Rhye's, you could add Plague and a Conqueror's event on contact with the major native tribes. One of your new units could be the Pioneer, which could create forts- Forts could be different: they could have names, populations, and could build workers and explorers. But, they can only take up to tiles, the tile the fort is on, and one tile of someone's choosing, to gain access to a resource. Once a certain tech becomes available, you could train Settlers (to put emphasis on Conquest). Also, there could be entirely new resources, to represent the Colombian exchange. So apples, chickens, tomatoes, buffalo, potatoes, and more. (corn could be renamed to Maize... or not.... But like in Rhye's, potatoes and tomatoes and horses and such, could start to appear after a while. Horses in America, potatoes in Ireland, etc. Additionally, there could be a new Great Person: Great Explores. I don't really know what they could do, maybe: -Make better relations with natives -Be able to found cities (that could be named after them) -Be settled into a city so naval units could start with Visibility and movement bonuses. I think that this mod could be great. BTW, I like the title.
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"History will be kind to me, for I intend to write it." -Sir Winston Churchill "Well, the trouble with our liberal friends is not that they are ignorant, but that they know so much that isn't so." -Ronald Reagan |
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#8 |
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godless Heathen
Join Date: Jan 2001
Location: Washington, DC
Posts: 8,957
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I was going to make a Conquistador mod which is BASICALLY what you are talking about except my concept was that you commanded a band of independent Conquistadors (each being a civ in game-terms) and there was a King of Spain. It was going to be like the Charlemagne mod where you gained favor with the King and in exchange for certain milestones or for maintaining a good position with the King you would also get units and gold which you used to purchase units or anything else you might need. You would also have to spread christianity and certain other tasks (like finding El Dorado, the Fountain of Youth etc. which of course would add a bit of fantasy to the game), I'd make certain jungle terrains impassible for the conquistadors while the natives could freely pass them, making the Amazon like a maze with aggressive natives just patrolling freely. Then there would be rival European powers and pirates to deal with as well.
Just thought I'd mention that stuff.
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Religion flies men into buildings, science flies men to the moon... Check out my stuff!!! UNITS | LEADERHEADS | DIPLOMACY II |
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#9 | ||||||
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Chieftain
Join Date: Jun 2009
Location: Berlin, Germany
Posts: 6
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Quote:
i just dont see the gain of opening another theater for this mod.africa could be an option for the slave trade, im not sure how to implement yet, but i think a nation that is only there for diplomacy/trade without units and cities could do the same... if i add russia, the southern part of alaska will be added to the map. Quote:
Quote:
i thought about different settling units like tribes for the natives, settlers for the europeans and high cultures, and later colonists that will give free buildings i also plan to make different worker units, that will fit different needs or are more specialized beside the general one, like units for farming, mining, roads etc... this could include Slaves for example, Pioneers for Europeans, and Mita for the Inca etc... Quote:
Quote:
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#10 | |||
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King
Join Date: Aug 2008
Location: New York
Posts: 616
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Quote:
Spoiler:
I italicized the parts that does not apply to this mod. Bolded what I didn't originally post, but for this mod. Quote:
Quote:
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"History will be kind to me, for I intend to write it." -Sir Winston Churchill "Well, the trouble with our liberal friends is not that they are ignorant, but that they know so much that isn't so." -Ronald Reagan |
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