davidlallen
Deity
This idea has been floating around in my head for a while but I can't get it worked out. In the original novel, Liet-Kynes has a plan to terraform Arrakis by planting grass to anchor the dunes, then gradually introducing small animals. As the grass area extends, it would drive away the worms. Carried through all the way, it would kill all the worms and turn the planet into a normal green planet again.
I want to capture this as an "alignment". You are either for the worms, or for the water, you must pick a side. The navigators guild would obviously be against it. The fremen would probably be for it.
I have looked through the global warming code in CvGame.cpp and it is very simple. I could easily do something similar in python. Basically it says, each tile of forest counts as a positive "global warming defense"; each city unhealth and nuclear explosion counts as a negative. If the result is negative enough, then random tiles are turned to desert and their improvements removed.
For Arrakis we want something the opposite. Fundamentally as civs plant crops, the amount of worms and spice gets less. There would be a "tipping point" -- three percent, three hundred fifty years.
There are several parts I can't work out. Should we make an additional improvement type which is specifically for this type of grass planting? Would we use a normal pillaging mechanism for the people who are "against" terraforming? Is there another defense which strengthens the worms and the spice? How do civs "declare" themselves for one side or the other? In FFH this is modeled as religion, sort of, with an alignment on top of it. I don't know the details. But we are already using religions as religions. And, how does this lead to a victory of some sort? I thought of reskinning the space race victory or using some kind of project, but I can't get the details.
Does this seem like an interesting idea? How can we build mechanics around it?
I want to capture this as an "alignment". You are either for the worms, or for the water, you must pick a side. The navigators guild would obviously be against it. The fremen would probably be for it.
I have looked through the global warming code in CvGame.cpp and it is very simple. I could easily do something similar in python. Basically it says, each tile of forest counts as a positive "global warming defense"; each city unhealth and nuclear explosion counts as a negative. If the result is negative enough, then random tiles are turned to desert and their improvements removed.
For Arrakis we want something the opposite. Fundamentally as civs plant crops, the amount of worms and spice gets less. There would be a "tipping point" -- three percent, three hundred fifty years.
There are several parts I can't work out. Should we make an additional improvement type which is specifically for this type of grass planting? Would we use a normal pillaging mechanism for the people who are "against" terraforming? Is there another defense which strengthens the worms and the spice? How do civs "declare" themselves for one side or the other? In FFH this is modeled as religion, sort of, with an alignment on top of it. I don't know the details. But we are already using religions as religions. And, how does this lead to a victory of some sort? I thought of reskinning the space race victory or using some kind of project, but I can't get the details.
Does this seem like an interesting idea? How can we build mechanics around it?