[Series] 6 city is enough

mi6agent

Warlord
Joined
May 25, 2009
Messages
200
Are you paranoid about blooming REX topic these day ? If so, this is your thread :D
To be clear, I don't deny REX as a very powerful strategy. I just want to show reletively new players out there that it is not the only way to win, even on high difficulty.
Of course , we have some rule here :

All map are Standard size, Speed is Epic, Difficulty is Emperor + .
Options : Events are off, hut on, choose religion.

1. You are limited to 6 cities BEFORE you have your SOD (i.e Grans/Canon or Rifle/trebs). Early rush is acceptable as long you have 6 cities. When you finally start real war, you can only have 10 city max. You have to either raze or give back the extra cities.
2. Conquest/Domination is the only way for you to win. However, all victory conditions are available to the AIs.

Since my English , skill level are limited, I hope more players to take this series for more enjoyment and much better overall play. But I have to start first, dont I? In order to prevent a disasterious start for this series :lol:, I shall play Pascal, EMPEROR , Terra/7 AIs. As most of the online games here, I'm looking forward for your advice !
Sorry I only have 3.17.
How to upload pics directly here. The IMG tag doesnt seem working -_-

The start ,seem good for a exp leader
 

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will be keenly following... tho im a struggling monarch player, until rifles/cannons i like to have no more than 8 cities...emperor is jst too scary though
 
As I play with Random Events "On" I like to have at least 7 cities just so I can qualify for the "build 7 Xxxxxxx's quests." Still, I will be thrilled to see the strategeries that you use to play the AIs off against each other, which I am sure is a major part of this mode of play.
 
I'm not fond of the thread myself. 6 cities is always enough (look my Sig) but that doesn't mean squat. The important thing is to play the map in conjunction with your leader and level. Sometimes that can mean as little as 5 cities by 1AD (Boxed in on Deity sucks) or as many as 15-18 cities by 1AD (Darius/Rome).
 
I'm not fond of the thread myself. 6 cities is always enough (look my Sig) but that doesn't mean squat. The important thing is to play the map in conjunction with your leader and level. Sometimes that can mean as little as 5 cities by 1AD (Boxed in on Deity sucks) or as many as 15-18 cities by 1AD (Darius/Rome).

we all know that, the thing is lot of new players dont think they can win without spamming cities , so that what this serie is about
I played yesterday while I was watching Federer playing, it was so long and intense final , I keep press Enter while watching haha . Thus I played really sloppy but I guess
it still not too bad , one thing is I'll play Immortal next game. AIs on Emp so annoying.

at work now will update soon.:goodjob:
 
Sorry for being late . The sad thing is I played the wrong map, the map I post was a Continent map. I only realize after Mansa meet me (which I nuked him to death in the end, for fun :D)
so I set up a new game: Emperor, Terra,Epic,Standard,Hut On,Choose Religion,6 AIs
and the start

Spoiler :

EXP leader has more chance to star at flood plain ? I dont know :D

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I move 1W cos I dont like low production capital and leave floodplain for other cities :)

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Tech path is Argi -> BW -> Wheel -> Pottery. Meet the first (nice) AI few turn after

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Got Hunting from the Hut . Meet other AIs, quite annoy one this time :( Prepare to reject a lot of ridiculous demands :lol:

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Build was Worker -> Settler (at pop 3) -> Worker (chop) -> Settler -> Settler . Have
4 city in 2100 BC :lol:do i play a REX game here ?

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... and build 5 cottage at the same time so my eco still pretty good :D notice why my city so close together ? The 2 support city work the cottage while the capital build archers,axes and workers. I will return the TOWN to the capital after Bureu :goodjob:

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.... to be continue
 
let's play
Spoiler :
it is hard to have time to play & post when you just start your career :D
anyway, the power of (a lot) financial cottages soon give us

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1550 BC, pretty good

3 turns in Alphabet and we have our first crucial trade :

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then the trade fest begin

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btw I tech Maths -> Currency after trade Alphabet. The far west city is my 'GP farm' . Afer 2 GS it will be cottaged too.

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and we soon have Currency, which soon improve my eco when i finish the road to nearby egytian cities :goodjob: I also found 2 more cities in the 1000 BC , one in far north, one in far east you can see in the map. which ofcouse will be cottaged :lol:

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so we have enough city for now, lets the real game begin !
 
continue...
Spoiler :

my cottage are already matured , remmerber build enough of them :D tech COL after Currency
I got Judaism already which Loius and Roser are Judist. But Charmage and Jao are Christian make thing more complicated. Surprise is Hatty got no religion yet. But the peace is unceptable and I'm coming up with a plan :goodjob:

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another niec tech trade with Hatty , she pleased with me ;)

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time for begging and she agree

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and here come my plan. Funny who is my wardog is :lol:

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and she bribe Charmage in a turn later ! Poor Louis :lol:With the zealot busy, I convert to Judaism, so Loius still cautious with me :goodjob: And we soon have COL, the tech rate is very good, we are running away ...

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we meet another AI. Pretty backward guy and far away with Buddism.

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the current dilomacy situation

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and tech

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next !
Spoiler :

notice that Roosevelt pleased with me , and same religion ! I want to raise dip point with him to make him a good tech trade partner. So I accepted his request .

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CS in 305 BC :goodjob: All hail the power of cottage (near town now :D)

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another trade with Roosevelt . I need the happiness and I also want him tech faster to feed me . 3 turn for Literature

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I return the villages for my capital. Few turn ago it just an worker pump city , now suddenly became my research center :D

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these Emperor guys are hopeless in tech :(

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only this guy is good, which will become friendly soon haha

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again, remmerber to build enough cottage... and workers !

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this guy not after me , good

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I can easy Liberism pre 500 now if I want . After Philosophy, what's next ?
 
So technically something like:

1. Build 6 cities
2. Catapult + whatever somebody for 4 cities (keep the best ones, gift the others back after capitulation).
3. Finish when you get a tech lead, or just tech to infantry + arty and switch to all-out production since infantry/arty/AT beats everything the AI can make until modern armor/gunships.

Would be legal based on your rules?

Also, what if a catapult rush IS your "real war", in that you fully intend to win conquest or domination starting with classical war and never truly stopping? I've done it on immortal so I'm sure it can be done on emp.
 
For more interesting strategy and play style , the rule is now simple : You can only have 10 max cities at all time AND you can only build at most 5 settlers. Should I change the topic to : 5 settlers is enough ? :D
btw the real stuff will be on Immortal. I play this Emperor game as a "warm up" for this series. Will play and update when i get back home from work tonite :)
 
I stop play this game after this. I guess Emperor is a little too easy, even with 6 cities :goodjob: Proof that financial is the best trait, CE is the best economy and you only need 2 great scientist the whole game . Btw I only have 1 gold mine this game and it is in my 4th city ;)
Enough warm up, I'll play an Immortal game tommorow

85 AD 11 turn from Liberism

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