Hello,
Update 18.07.2009: Version 1.1 released
I've created a simple new mod that adds a new game speed; Marathon Accelerated.
It's a game speed based on the Marathon standard template with certain modifications.
Unit and building production speeds have been increased to match that of the Normal game speed setting. They are now both set to 100% instead of 200% (units) and 300% (buildings) in the standard Marathon setting. This should make the AI a bit tougher as it is programmed to play on normal setting where both production speeds are equal.
Research time for technologies has been increased to 560% instead of the 300% of the standard Marathon setting.*
Build Research has been given to the Mysticism technology instead of Alphabet so that youre not forced to create units early game when theres no buildings left to build.
You can now expect to fight long wars in the same era without units becoming obsolete quickly. Realize that a technology advantage is far more valuable with these settings than with standard Marathon. As the AI is not as clever as human players it is recommended that you play on one notch higher difficulty than you would normally play on. This is especially true if you normally play on Monarch and below.
Note that Settlers still take a long time to build as their build time seem to be related to city growth which has not been reduced to 100% from 300% like production. Even if this could be changed I dont think it would be beneficial to the game flow.
*Over 20 AI simulations have been run thus far with the AI either being slightly behind historical events or somewhat ahead. Whether it is ahead or behind depends greatly on the map size and AI competitors and such. In almost every test run the AI is only ahead or behind with 50 years or less, however. You can still play this setting with a small map but I dont recommend that you increase the number of players above the map size standard.
It's just three XML files that have been edited and it's very easy to merge this with for instance BUG Mod. Simply copy over the XML files in the appropriate folder. I.e. C:\Games\Civilization 4\Beyond the Sword\Mods\BUG Mod 3.6\Assets\XML\GameInfo as an example.
I wrote up a readme, I'll post the contents here:
To install simply unzip the .zip and place the files in a folder under the mod folder, like such:
C:\Games\Civilization 4\Beyond the Sword\Mods\Marathon Accelerated
Then load the MOD as normal via the Civ4 user interface.
Copy the .XML files in any other mod folder in the appropriate location to merge it with another mod.
Text for Version 1.0:
Thanks for reading,
AveiMil
Update 18.07.2009: Version 1.1 released
I've created a simple new mod that adds a new game speed; Marathon Accelerated.
It's a game speed based on the Marathon standard template with certain modifications.
Unit and building production speeds have been increased to match that of the Normal game speed setting. They are now both set to 100% instead of 200% (units) and 300% (buildings) in the standard Marathon setting. This should make the AI a bit tougher as it is programmed to play on normal setting where both production speeds are equal.
Research time for technologies has been increased to 560% instead of the 300% of the standard Marathon setting.*
Build Research has been given to the Mysticism technology instead of Alphabet so that youre not forced to create units early game when theres no buildings left to build.
You can now expect to fight long wars in the same era without units becoming obsolete quickly. Realize that a technology advantage is far more valuable with these settings than with standard Marathon. As the AI is not as clever as human players it is recommended that you play on one notch higher difficulty than you would normally play on. This is especially true if you normally play on Monarch and below.
Note that Settlers still take a long time to build as their build time seem to be related to city growth which has not been reduced to 100% from 300% like production. Even if this could be changed I dont think it would be beneficial to the game flow.
*Over 20 AI simulations have been run thus far with the AI either being slightly behind historical events or somewhat ahead. Whether it is ahead or behind depends greatly on the map size and AI competitors and such. In almost every test run the AI is only ahead or behind with 50 years or less, however. You can still play this setting with a small map but I dont recommend that you increase the number of players above the map size standard.
It's just three XML files that have been edited and it's very easy to merge this with for instance BUG Mod. Simply copy over the XML files in the appropriate folder. I.e. C:\Games\Civilization 4\Beyond the Sword\Mods\BUG Mod 3.6\Assets\XML\GameInfo as an example.
I wrote up a readme, I'll post the contents here:
Marathon Accelerated 1.1
------------------------
1.) The production speed has been altered so that it is equal to the Normal speed setting.
Units and buildings now scale equally compared to normal so that human players won't get
an advantage over the AI in this regard by building more units that the AI is programmed
to do.
Production of both units and buildings are now 100% equal to Normal speed instead of
200% (units) and 300% (buildings) on standard Marathon.
Special features and projects (Apollo, Internet, Spaceship and spaceship components) take
400% longer than normal instead of 300% on standard Marathon.
2.) City growth has not been increased, it remains the same as standard Marathon.
3.) Tile improvements speed (workers) have been increased to 100% instead of 300%.
4.) Cottage->Hamlet improvements have not been altered from standard Marathon (300% still).
Reducing this might produce very strong economies early on.
5.) Research takes 560% (!) longer than on Normal speed instead of the Marathon 300% standard.
This change has been introduced to combat the potential effects that quicker building
production might cause. Science buildings will be easier to get and as such obtaining
new technologies might have been easier if the percentage was not adjusted upwards.
I expect that this will result in slower research in the start (when no science buildings are
available) but a more similar research rate to standard Marathon (or even quicker) in the late game.
To help combat an immensly slow start the ability to build Research has been added to the Mysticism
technology instead of Alphabet.
6.) Great people spawn just as often as on Marathon, however the science beaker they produce
when being spent towards a technology is still 300%.
7.) Culture has been changed. The last three cultural development stages, that is
refined, influential and legendary, have been increased with 40% additional culture points. This has
been added to combat the fact that you'll be able to produce more culture buildings in the
same time period compared to the Marathon Standard speed setting.
Refined is now 2100, influential is now 21000 points and legendary 210000 instead of 1500, 15000 and 150000.
The stages prior to refined have not been altered.
8.) Inflation has been increased slightly (11% instead of 10%, Epic uses 20% and Normal 30%)
to offset increased wealth generation via an abundance of Markets/Grocers/Banks etc.
To install simply unzip the .zip and place the files in a folder under the mod folder, like such:
C:\Games\Civilization 4\Beyond the Sword\Mods\Marathon Accelerated
Then load the MOD as normal via the Civ4 user interface.
Copy the .XML files in any other mod folder in the appropriate location to merge it with another mod.
Text for Version 1.0:
Spoiler :
Hello,
I've created a simple new mod that adds a new game speed; Marathon Accelerated.
It's basically just another game speed based on the Marathon standard template. The main idea was to increase the production speed of both units and buildings to equal the Epic setting. Both these two speeds have also been normalized so they scale better to prevent humans abusing the AI (which apparently is not programmed to take advantage of the fact that unit production is faster than building production in Marathon over Normal).
The reason I wanted this was mainly because I felt Epic was a bit fast, but Marathon at the same time was boring and slow at times. I figure this should limit the number of 'dead turns' and increase the amount of action (i.e. fun) per turn.
Now, I'd like for YOU to test and see how it plays out as I might need to balance and tweak the settings. Any feedback is most appreciated!
It's just two XML files that have been edited and it's very easy to merge this with for instance BUG Mod. Simply copy over the XML files in the appropriate folder. I.e. C:\Games\Civilization 4\Beyond the Sword\Mods\BUG Mod 3.6\Assets\XML\Units for an example.
I wrote up a readme in haste, I'll post the contents here:
To install simply unzip the .zip and place the files in a folder under the mod folder, like such:
C:\Games\Civilization 4\Beyond the Sword\Mods\Marathon Accelerated
Then load the MOD as normal via the Civ4 user interface.
Copy the two .XML files in any other mod folder in the appropriate location to merge it with another mod.
Thanks for reading,
AveiMil
I've created a simple new mod that adds a new game speed; Marathon Accelerated.
It's basically just another game speed based on the Marathon standard template. The main idea was to increase the production speed of both units and buildings to equal the Epic setting. Both these two speeds have also been normalized so they scale better to prevent humans abusing the AI (which apparently is not programmed to take advantage of the fact that unit production is faster than building production in Marathon over Normal).
The reason I wanted this was mainly because I felt Epic was a bit fast, but Marathon at the same time was boring and slow at times. I figure this should limit the number of 'dead turns' and increase the amount of action (i.e. fun) per turn.
Now, I'd like for YOU to test and see how it plays out as I might need to balance and tweak the settings. Any feedback is most appreciated!
It's just two XML files that have been edited and it's very easy to merge this with for instance BUG Mod. Simply copy over the XML files in the appropriate folder. I.e. C:\Games\Civilization 4\Beyond the Sword\Mods\BUG Mod 3.6\Assets\XML\Units for an example.
I wrote up a readme in haste, I'll post the contents here:
Marathon Accelerated 1.0
------------------------
1.) The production speed has been altered so that it is similar to the Epic speed setting.
Units and buildings now scale equally compared to normal so that human players won't get
an advantage over the AI in this regard by building more units that the AI is programmed
to do.
Production of both units and buildings are now 150% longer than on Normal speed instead of
200% (units) and 300% (buildings) on standard Marathon.
Special features and projects (Apollo, Internet, Spaceship and spaceship components) take
300% longer than normal, which has not been altered from standard Marathon.
2.) City growth has not been increased, it remains the same as standard Marathon.
3.) Tile improvements speed (workers) have been increased to 150% instead of 300%.
4.) Cottage->Hamlet improvements have not been altered from standard Marathon (300% still).
Reducing this might produce very strong economies early on.
5.) Research takes 350% longer than on Normal speed instead of the Marathon 300% standard.
This change has been introduced to combat the potential effects that quicker building
production might cause. Science buildings will be easier to get and as such obtaining
new technologies might have been easier if the percentage was not adjusted upwards.
I expect that this will result in slower research in the start (when no science buildings are
available) but a more similar research rate to standard Marathon (or even quicker) in the late game.
6.) Great people spawn just as often as on Marathon, however the science beaker they produce
when being spent towards a technology is now 350% instead of 300% to reflect the above
research rate change.
7.) Culture has been changed slightly. The last two cultural development stages, that is
influential and legendary, have been increased with 15% additional culture points. This has
been added to combat the fact that you'll be able to produce more culture buildings in the
same time period compared to the Marathon Standard speed setting.
Influential is now 17250 points and legendary 172500 instead of 15000 and 150000.
The stages prior to influential have not been altered.
To install simply unzip the .zip and place the files in a folder under the mod folder, like such:
C:\Games\Civilization 4\Beyond the Sword\Mods\Marathon Accelerated
Then load the MOD as normal via the Civ4 user interface.
Copy the two .XML files in any other mod folder in the appropriate location to merge it with another mod.
Thanks for reading,
AveiMil
Thanks for reading,
AveiMil