Uploaded Guilds 1.0 27/6 22:15
The Guilds will work as a minor corporation available with Guilds tech. It will be 3 Master Guild Halls (Crafts/Victuallers/Servants, National Wonders) that each adds a Guild Charter (Resource) and each allows building of a Guild Master (Unit). The Guild Masters can spread (not found) any of the 5 guilds in their category but only one of each category per city. The guilds can however be replaced by another or by a corporation for a small fee. The spreading and maintenance costs will be much lower than the Corporations (1/5).
It is possible to found (with a Great Person) or to build (with enough building requirements) a <guild> Master Guild (World Wonder) to get some income, but it can only be founded in a city that has the <category> Master Guild, thereby making it possible to found only 3 guilds/civ in total. So choose wisely. The Founded Guild will provide the abillity to build a Master <guild>'er (Unit) that can spread only that guild, however all guilds can still be spread by the <Category> Guild Master.
The Guild Charters will expire at Machine Tools and the Guild Masters will be upgraded to Freights. The Guilds will exist until a corporation which consumes a similar resource is being spread to the city. <guild> Master Guilds cannot be removed.
The 15 Guilds :
Guilds :
Guilds of Victuallers (Agricultural Tools+Guilds)
Fishmongers Guild (Food: Fish/Shrimp/Crap/Clam/Whale)
(Guilds/Merchant) (B req : Fishing Hut)
Bakers Guild (Food: Wheat/Rice/Corn)
(Agricultural Tools/Merchant) (B req : Bakery)
Mercers Guild (Money: Tea/Coffee/Sugar/Tobacco/Spice)
(Banking/Merchant) (B req : Market)
Butchers Guild (Food: Cow/Pig/Sheep/Deer)
(Crop Rotation/Merchant) (B req : Butchery)
Grocers Guild (Food: Apple/Lemon/Banana/Olives/Potatoes)
(Usury/Merchant) (B req : Grocer)
Guilds of Crafts (Machinery+Guilds)
Carpenters Guild (Small Production + Provide Carpentry)
(Engineering/Engineer) (B req : Siege Workshop)
Masons Guild (Production: Stone + Provide Marble)
(Architecture/Engineer) (B req : High Walls)
Blacksmiths Guild (Production: Copper/Iron)
(Smithing/Engineer) (B req : Forge)
Glassblowers Guild (Production: Salt/Stone + Provide Glass)
(Optics/Enginner) (No B req)
Goldsmiths Guild (Money: Gold/Silver/Gems/Pearls)
(Clockworks/Artist) (B req : Jewellery)
Guilds of Servants (Civil Service+Guilds)
Drapers Guild (Culture: Sheep/Cotton/Dye/Silk + Provide Cloth)
(Heraldry/Artist) (B req : Bazaar)
Artists Guild (Big Culture)
(Drama/Artist) (B req : Theatre)
Apothecaries Guild (Science + Provide: Medicine)
(Sanitation/Scientist) (B req : Healers Hut)
Equestrians Guild (Small Production + Provide Horses)
(Stirrup/Merchant) (No B req)
Clerks Guild (Science/Money)
(Paper/Scientist) (B req : Library)
Suggestions are, as always, very welcome

Installation : put PROJECTS folder from RAR into
...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\
Uninstallation : remove GUILDS folder from
...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\Projects\Vincentz\
Simple as that

Note : If you want to see the right icons you'll have to install these gamefonts into
...\Civilization4\Beyond the Sword\Mods\Rise of Mankind\Assets\res\Fonts