So, I've climbed from Noble to Emperor in two months or so using all the fantastic guides and tips on this site. There are huge amounts on information on WHAT you need to learn to be successful, and less on HOW to learn it. I thought I share my experience and ideas on this and would find it interesting to hear about your learning processes.
Civ4 learning basically consists of different concepts that one must master in order to climb in levels. On Noble and below, it is quite possible to win without ever really grasping these concepts in detail. At least I did...
I have listed some of the concepts and strategies that I have learned in depth(!) on my journey from Noble to Emperor below:
Chopping, Whipping, City specialization (science/commerce/production/GP/GTdraft), Cottage/hybrid economy, drafting, beelining Liberalism and other techs as well as tech priorities, unit promotions, optimal civics usage, espionage, prioritized wonders, etc.
It's hard to make a list like that, but the point is that there are lots of things a beginner must learn to become a better player. It's not easy integrating these concepts into game strategies, as it must be an automatic process to some extent. What I mean with that is simply that one must consider LOTS of things each turn in order to be successful. If you have to make a list of things to remember for each turn, it would be very tedious gaming. So what's the best way to make all these strategies natural (in the sense that you automatically use them)?
After having read the war academy guides and strategy articles, I realized that there was no way I would be able to learn all of this at once. I had to come up with a way to effectively learn each and different concept to the degree where it would become a natural process in my gaming. I would assume each beginner stands before this problem.
What I did was to categorically choose a group of concepts that I would focus on, until I it had become a natural thing for me.
Some of the concept categories could be learnt in the early ages, some in the middle, and some in the late ages.
Here are some examples of the "categories".
* Chopping / whipping / unit and building priorities
* REXing / Consider the purpose of each city site and how it would be specialized, based on tiles and resources.
* Specialize the cities into science/commerce/production/GP farms/GT draft cities via worker activities, GP, buildings
* Economy: cottages, GPs, hybrid, religion, etc.
* Techs: How to prioritize, what to beeline, what the AI trades for, etc
I started with all the categories that could be learnt in the early stage of the game, as that seems quite natural from an optimal learning point of view.
I also actively stopped using any previous strategy I had, in order to improve my gaming from scratch.
After doing this, I started a game (on Prince back then) and played it over and over again (reloaded from start) to develop my skills of a particular concept category. I obviously made lots of mistakes in the beginning, but by replaying the same map each time, it was very easy to track my progress and see where I'd gone wrong. I saved the game every 10 turn or so and kept each game instance in separate folders for later comparison. After a while of playing like this, the strategy for a certain group of concepts really becomes a natural part of your game style.
Once I had mastered the first concept, I moved on to a new map and the next concept and applied it on top of the previous strategy I just learned. I usually played each map 3-5 times until I felt that I had focused enough on that sole concept and it could only be further developed parallell with other concepts.
Since many of the concepts are related to different stages in the game, as previously mentioned, I stopped playing at a certain point where I felt that moving on would not be relevant for that concept. However, once I had gone through all the "early stage" concepts, I used the most succesful save and played on to learn the concepts that were more relevant to middle and later stages. For example, choosing city sites and how to specialize them is really only relevant in the expansion phase of the game where you settle new cities. Just like optimizing your science city with GL/Oxford and using drafting is relevant in the middle/late stages of the game. Some concept, like teching, is of course relevant through the whole game.
I used a random leader on Pangae during this first process, but once I had gone through all the concepts it was time to integrate all of this and learn to adapt the strategies for different settings (leaders, maps, AIs, etc). So I basically started playing lots of maps with random leaders and random maps to be succesful in adapting my strategies to the settings. Lots of replays here as well, but seldom from 4000BC
. Once its too easy on a level, its just a matter of climbing the levels and tune your strategies to be survive in a more competetive environment.
So in conclusion, I feel that replaying the same map several times is very effective in the learning stage, although not intensively fun perhaps. But then again, once you master the concepts, you are a much better player and the game is soooo much more fun
.
How did you go about to master Civ4 and its huge range of concepts? Would be interesting to know what the most effective way or learning is, since most of us still have a long way to go before we have reached perfection
.
Civ4 learning basically consists of different concepts that one must master in order to climb in levels. On Noble and below, it is quite possible to win without ever really grasping these concepts in detail. At least I did...
I have listed some of the concepts and strategies that I have learned in depth(!) on my journey from Noble to Emperor below:
Chopping, Whipping, City specialization (science/commerce/production/GP/GTdraft), Cottage/hybrid economy, drafting, beelining Liberalism and other techs as well as tech priorities, unit promotions, optimal civics usage, espionage, prioritized wonders, etc.
It's hard to make a list like that, but the point is that there are lots of things a beginner must learn to become a better player. It's not easy integrating these concepts into game strategies, as it must be an automatic process to some extent. What I mean with that is simply that one must consider LOTS of things each turn in order to be successful. If you have to make a list of things to remember for each turn, it would be very tedious gaming. So what's the best way to make all these strategies natural (in the sense that you automatically use them)?
After having read the war academy guides and strategy articles, I realized that there was no way I would be able to learn all of this at once. I had to come up with a way to effectively learn each and different concept to the degree where it would become a natural process in my gaming. I would assume each beginner stands before this problem.
What I did was to categorically choose a group of concepts that I would focus on, until I it had become a natural thing for me.
Some of the concept categories could be learnt in the early ages, some in the middle, and some in the late ages.
Here are some examples of the "categories".
* Chopping / whipping / unit and building priorities
* REXing / Consider the purpose of each city site and how it would be specialized, based on tiles and resources.
* Specialize the cities into science/commerce/production/GP farms/GT draft cities via worker activities, GP, buildings
* Economy: cottages, GPs, hybrid, religion, etc.
* Techs: How to prioritize, what to beeline, what the AI trades for, etc
I started with all the categories that could be learnt in the early stage of the game, as that seems quite natural from an optimal learning point of view.
I also actively stopped using any previous strategy I had, in order to improve my gaming from scratch.
After doing this, I started a game (on Prince back then) and played it over and over again (reloaded from start) to develop my skills of a particular concept category. I obviously made lots of mistakes in the beginning, but by replaying the same map each time, it was very easy to track my progress and see where I'd gone wrong. I saved the game every 10 turn or so and kept each game instance in separate folders for later comparison. After a while of playing like this, the strategy for a certain group of concepts really becomes a natural part of your game style.
Once I had mastered the first concept, I moved on to a new map and the next concept and applied it on top of the previous strategy I just learned. I usually played each map 3-5 times until I felt that I had focused enough on that sole concept and it could only be further developed parallell with other concepts.
Since many of the concepts are related to different stages in the game, as previously mentioned, I stopped playing at a certain point where I felt that moving on would not be relevant for that concept. However, once I had gone through all the "early stage" concepts, I used the most succesful save and played on to learn the concepts that were more relevant to middle and later stages. For example, choosing city sites and how to specialize them is really only relevant in the expansion phase of the game where you settle new cities. Just like optimizing your science city with GL/Oxford and using drafting is relevant in the middle/late stages of the game. Some concept, like teching, is of course relevant through the whole game.
I used a random leader on Pangae during this first process, but once I had gone through all the concepts it was time to integrate all of this and learn to adapt the strategies for different settings (leaders, maps, AIs, etc). So I basically started playing lots of maps with random leaders and random maps to be succesful in adapting my strategies to the settings. Lots of replays here as well, but seldom from 4000BC
. Once its too easy on a level, its just a matter of climbing the levels and tune your strategies to be survive in a more competetive environment.So in conclusion, I feel that replaying the same map several times is very effective in the learning stage, although not intensively fun perhaps. But then again, once you master the concepts, you are a much better player and the game is soooo much more fun
.How did you go about to master Civ4 and its huge range of concepts? Would be interesting to know what the most effective way or learning is, since most of us still have a long way to go before we have reached perfection
.

).