NotW XXVI: Children of Kylorin (Game Thread)

CCRunner

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HowlOfTheWerewolf.jpg

“I’m here” stated the man. Clad in a robe of shadows, nothing about him was visible save his face, and even that was partially concealed by a large hood. All around him, drunken men roared at nothing in particular and brawled with the slightest provocation. This man was a clear exception—his attention remained focused on the only form in the room less visible than he.

“Good. You are aware of what this entails I presume? And why we are fighting?”
“It entails death. Does the reason matter?”

“Very much so. Let me tell you a little story. For centuries this nation, if you could call it that, has looked upon men such as yourself as being merely second rate. Your brethren and mine were struck down for no crime but being normal. These wizards have been murdering for generations—now it’s our turn. Eight years ago I led the only mixed race unit in the conventional army in a revolt. We killed hundreds and lost more. Forced to flee to the outskirts of nowhere, we waited. Time after time, we struck and instantly melted away into the night. “ The man paused for a second, remembering his countless fights “But in time, men on both sides sought an end. That is why we are here—to end this fight. This peace conference is a farce, both sides know that. But we shall teach them not to underestimate us. We shall kill.”

….

By the time the old man had finished speaking, a loud roar erupted not fifty yards away in the town hall. Every person in the hall rose as one and dashed over to the source of the noise. They were just in time to catch a glimpse of a furry, man sized creature dashing away and the visage of the still living mayor clamped firmly in its jaws. It was immediately clear to everyone that enemy infiltrators were not the only threat to their safety.


Welcome to Night of the Werewolves XXVI: Children of Kylorin!​
 
Abaddon— Brewer (Male, Dwarf)
Aramazd— Stablemaster (Male, Human)
Backwards Logic— Officer (Male, dwarf)
BananaLee -- Village Idiot (Male, Human)
Catharsis --Blacksmith (Male, Human)

Chandrasekhar --Apprentice (Male, Human)
D'artagnan59 -- Mercenary (Male, Human)
Ekolite -- Priest (Male, Human)
Hell_hound --Weaver (Female, Elf)
iamwlrs4 -- Student (Female, Dwarf)

Icekommander --School Teacher (Female, Orc)
Jono-- Farmer (Male, Human) Mauled by Werewolf, Day Two-- Innocent
KingMorgan -- Old Veteran (Female, Elf)
Krill --Squire (Male, Human)
Kulko--Shaman (Male, Orc) Eaten by Werewolf, Day One-- Innocent!

Love --Travelling Merchant #1 (Female, Elf)
Methos --Farmer’s Daughter (Female, Human)
mythmonster2 --Soldier #1 (Male, Elf)
Nictel --Orphan (Male, Orc)
Niklas --Carpenter (Male, Human)

Oyzar--Tanner (Female, Orc) Immolated, Day Two-- Innocent!
PaulusIII --Healer (Female, Dwarf)
Pinman --Travelling Merchant #2 (Female, Elf)
PrinceScamp --Blue Knight (Male, Human)
Renata --Champion (Male, Human)

RRRaskolnikov --Crippled Man (Male, Human)
Seon --Village Elder (Dwarf, Female)
Sepuku --Golem (Golem, n/a)
Sprig -- Miner (Male, Dwarf)
Stee --Tinker (Female, Orc)

Stuck in Pi
--Bard (Male, Elf)
TheForestAuro --Village Whore (Female, Human)
thomas.berubeg-- Innkeeper (Female, Human)
Winston Hughes--Hunter (Female, Elf)
z4ackdabeast --Soldier 2 (Male, Human) -- Wounded by tree, Day Two

ZPV--Farseer(Male, Elf)Throat Slashed, Day One-- Wizard Infiltrator
 
Night Zero-- The village falls asleep fearing more deaths would come in the morning
Day One-- Wizard Infiltrator/Farseer ZPV is found dead and the Shaman Kulko is eaten by a werewolf
 

Special RULES
Spoiler :
GOLD—Gold in this game will play a very large role. Gold may be spent to gain an extra vote for that day only. In addition, there will be a market of sorts where gold will be able to be traded for various beneficial and for some, necessary items. Some players will start out with gold but not everyone will. The main way of obtaining gold will be through daily lynchings/nightly killings. Whenever a player is killed, his/her life savings will go up for vote. This amount will usually be only one gold but can occasionally be more. No, players aren’t able to use their life savings ;)

Injuries—Injuries will happen at predetermined times, to random players. This is also what will occur if an attempt is made on the life of somebody with greater strength than the attacker, except in rare cases. Injured players will remain injured for 36 game hours (3 major updates). In this time, they can not vote or us their special ability. They are free to continue talking in the thread as they wish.

Voting—The player with the most votes to their name at the end of the day will die. On day one though, 2/3 of all cast votes are needed to kill a player. There will be no jail system. Also, I shall be using the system from Castle Stonemoor which since I’m to lazy to explain myself, I’ll just copy Niklas’s PM explaining it to me 
Niklas said:
Alright, here's the thing:

When disaster strikes, you find yourself an isolated group with a werewolf (or whatever) among you, is it reasonable that the first thing you do is start voting on one person to hang per day? Heck no.

When disaster strikes, you find yourself an isolated group with a werewolf (or whatever) among you, is it reasonable that accusations fly back and forth, tempers flare, steel flashes and blood is spilled? Heck yeah!

My mechanic is intended to capture exactly this subtle difference. In my games there were no votes and no hangings. There were accusations and (more or less) accidental deaths. In effect they are exactly similar, but one gives a believable story and the other doesn't.

For the players, the only difference is that they should take care to cast their accusations in roleplay style, so instead of "The Wool Merchant gets my vote", you would instead have to say "I find the Wool Merchant's presence very unsettling, I bet he is the werewolf that has arrived among us". Not much different for how most already play, and how IMO everyone should play.

For the GM, the difference is a bit more tricky, but also more liberal. Instead of the everyday hanging, beheading, throwing off a cliff, walking the plank or whatever standard lynch mechanism has been used, you get to do the death free-style, different each day. In my game the wool merchant was trying to escape the angry people at the table that had started throwing their wine goblets after him, and as he ran he tripped and fell down the stairs and broke his neck. He was innocent. The Guardsman on the other hand was first accused by the noble Knight, and when it came down to it the Knight drew his sword in challenge, to which the Guardsman answered by growing furs. Then I could implement that death as the Knight killing the Guardsman in single combat.

You get the idea. Roleplaying and storytelling in a believable setting, rather than trying to tack an unreasonable and not believable out-of-game mechanic (the voting) into the setting itself.

Races—This game will feature more unique races. Each race will have its own special benefits, unique to them. The races will be as follows: Human, Dwarven, Elven, Orcish, and a single Golem.

Spells—there will be spells. The exact nature and effect of these spells will be kept secret for now, but they’re all suitably different.

Other-- There may be a few things I'm keeping to myself ;) I'll explain those when the time comes



Oh, and one more thing-- If at all possible, I'd like to be copied on most if not all of your PM's and if you're feeling particularly generous some days, invite me to your IM conversations so I can listen in. I'd like to be mostly aware of what's going on in my game :)

this is in addition to random plots and whatnot that are nice too of course because I know none of you are truthful in what you tell other players

my msn address for such concerned players is ramman953at msndot com, using symbols and getting rid of spaces of course.

First 24 hours is roleplay only-- it is now AFTERNOON ZERO
Night in 24 hours
 
{OOC: Ooh, nice pic!}
The keen-eyed Farseer surveyed his surroundings, and the crowd around, trying to see if someone other than the mayor was missing. Alas, it was to no avail, as there was too much in the way of general hubbub to make an orderly count, and he had to resort to wondering about the fate of the mayor.
 
The Village Elder looks around in horror.

"What was that? Many years have I lived, but I have never seen something like that..."
 
The Travelling Merchant screams in horror.

" Werewolves! I have reached this decision with great reluctance, but not even the fortunes we could make here are worth this!
Love! We must escape this terrible place with our money and lives!"
 
I knew I forgot something..... Sample PM
Title: Role Name
Player: (your name)
Race: (human, orc, dwarf, elf, golem)
Strength: (whatever it is)
Courage: Cowardly, Meek, Average, Courageous, Heroic, Foolhardy
Victory Condition: innocent (or not....:evil:)

Ability: (If any)

Personal Goal: (you've all got one)

Item: (If any)

Story, Story, Story....
 
The Old Veteran Elf curses her luck for coming here to a wolf infested village, that last village with it's idiot was much more appealling on second thoughts.

Perhaps the merchents would like another wise elf on the road?
 
The stablemaster looks around, everyone can see the fright in his eyes, but he tries to keep calm. He opens his mouth, but think of anything to say, so he promptly shuts it.
 
The weaver pulled a bitter face, when finally peace may emerge after this harsh combats a brutal force may stop it, and there were only a few people to suspect or be killed.
 
Pinman has the right of it I'd say. According to Vincents "Beasts of the Night" that would be a werewolf, or similar werecreature. Wish I'd brought that one with me now, quite facinating. Although he taints it with some of his ideals, the core information I've always found to be correct. Yes indeed.
 
The soldier looks depressed
Dammit! I am one of the soldiers here, and yet the mayor is now dead. How these werewolves got in here, I shudder to think who may be.
 
Werewolves. Whut in tarnation will they reckon of next, tell me? It's Crazy, it is. whuffo' us? whuffo' hyar? Wal, mahthmonster, an' th' ress of yo' fine soldierly fellers, be sho'nuff I'll be lookin' fo' someone strong an' manly t'keep Mah Inn safe. an' of course, ah w'dn't ax sumpin fo' nothin'. yo'll git all th' grub an' lodgin' thet yo' like.
 
The small orc orphan looks around in fear, unable to think of what to do he runs away in search of a place to hide.
 
The Soldiers bravely stuck his chest out and proclaimed, "I will avenge the death of our mayor!"
 
The Dwarven Miner looks around and promptly spits on the ground “Werewolfs? Ack… I would be much safer in the ground than stuck here” The miner surveys the crowd and recognises Abaddon the Brewer. “Aye, at least it’s not all doom and gloom, I might partake in a few Dwarven beverages while I get the chance”.
 
The tanner motions the little orc orphan to come over.

Come here little kid. I will take care for you until we get rid of the bad guys. Though it would be nice if someone took care for me as well, I don't know how we will be able to fight a beast like that.
 
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