The Fortifications mod adds three new defensive units to your arsenal. It adds:
- Town Watchman
- 4 Strength
- 20% city defense
- 1 first strike
- Requires Masonry
- can only defend
- Upgrade to Guard
- Guard
- 8 Strength
- 50% city defense
- 2 first strikes
- 25% vs Mounted, Melee, Archers, Siege
- Requires Engineering, Barracks
- can only defend
- Costs 1 gold per turn
- Upgrades to City Guard
- City Guard
- 13 Strength
- 50% city defense
- 3 first strikes
- 50% vs Mounted, Melee, Archers, Siege
- Requires Flintlock, Castle
- Starts with Patrol I (+1 visibility, -10% revolt chance)
- can only defend
- Costs 2 gold per turn
- Upgrades to Machine Gun
Pictures:
Version History: 1.04
Recent changes:
Spoiler :
Fixed Loyalty Bug
Improved buttons
Made town watchmen cost more
Changed guards needing walls to barracks (see more on page 2)
Improved buttons
Made town watchmen cost more
Changed guards needing walls to barracks (see more on page 2)
Install directions:After extracting the "Fortifications" folder place it in Rise Of Mankind---->Assets----->Modules----->Custom Units.
Download Here
Thanks to Afforess for XML help, mechaerik, and Bakuel for their graphics