Baskedyt
Concerned citizen
Is it possible to change to code so that you can make buildings that give production bonus to certain unit types? (ie. melee, archer, tracked etc.)
Background.
I was looking for a way to use current resources as strategic resources, and my first choice was Hemp which were/are used for ropes that are a very significant part of sail ships. So I made a Ropemaker building (based on shipyard) which req Hemp, but I wanted it only to give bonus to wooden ship types. But at this time you can only give unit production bonus to either all military units or domain based (land/sea/air).
So is the a way to change the code so that you can make unit production bonus to certain unit types? Other ideas for the use of this feature is listed below.
Ideas:
(only the unit type is listed. The amount of production bonus or other properties of the building can be discussed later)
Ropemaker - wooden ships
Armorer - Melee
Archery range - Archer
Stable - Mounted
Gunsmith - Gunpowder
Manufacturing Plant (Steel Mill?) - Wheeled, Tracked
Nanofactory - Hightech,
Cloning Factory - Clone Units
Of course it would increase the need for these buildings if the cost of units were elevated a bit
Background.
I was looking for a way to use current resources as strategic resources, and my first choice was Hemp which were/are used for ropes that are a very significant part of sail ships. So I made a Ropemaker building (based on shipyard) which req Hemp, but I wanted it only to give bonus to wooden ship types. But at this time you can only give unit production bonus to either all military units or domain based (land/sea/air).
So is the a way to change the code so that you can make unit production bonus to certain unit types? Other ideas for the use of this feature is listed below.
Ideas:
(only the unit type is listed. The amount of production bonus or other properties of the building can be discussed later)
Ropemaker - wooden ships
Armorer - Melee
Archery range - Archer
Stable - Mounted
Gunsmith - Gunpowder
Manufacturing Plant (Steel Mill?) - Wheeled, Tracked
Nanofactory - Hightech,
Cloning Factory - Clone Units
Of course it would increase the need for these buildings if the cost of units were elevated a bit
