Help me out with this game

Dr Yes

Definitely hooked
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Too confused about all the posts. Would you help me out with this game?

Leader.jpg


I'm playing Huayna Capac. Financial is the best trait, and I love building wonders. I have never had much luck with HC, because I don't like warfare. But what I read from the posts, is that the UU (Quecha) is great for rushing, probably because the +100% against archers.

This is the start position:
Startposition.jpg


I'm playing a Fractal map, Monarch difficulty, Large map with Epic speed.

The opening save is attached.

What I'll do is make a game plan for some moves. I then play them and show the results. Hopefully I get lots of advise on what I could have done better. If I completely messed up, I'll go back and try to do better. If not I'll post a new plan.

I hope this way of playing will be enjoyable and educational for the lurker, and that I will learn a lot from it a well.

So my plan for the next few moves:

1. I think settling in place is OK. It is on a hill, good for the defense bonus. The BFC has (at least) three good food resources, and plenty of potential hammers.

2. The warrior moves SW. I don't believe there is a lot of stuff in the NE.

3. Tech order: for the clams, I need workboats. That requires fishing.

4. Build order. There isn't a lot I can improve right now, so I will build a quecha.
 
Inca starts with Ag and Myst. You should settle and repost a screenshot but based on what we can see I would build worker while teching Mine->BW->fishing. Worker improves the corn then chops out WBs.

PS: You didn't attach the save.

BW is preferred over fishing because it gives your worker something to do after improving the corn which is 5 food instead of 4. With chopping you can get WBs out really quick. If you had fish instead of clams I would go fishing first.
 
I'd probably do fishing ----> bw but open worker first. Corn is better to work than the seafood you have after all, and you can get the mines going to hammer out the workboats faster too.

If the map is somewhat crowded, you can just start making quechas right now. You have a 2H capitol and a 3H tile to work immediately, and 5H/turn you can get a lot of the suckers fast and cut someone down.

Your call.

Edit:

BW is preferred over fishing because it gives your worker something to do after improving the corn which is 5 food instead of 4. With chopping you can get WBs out really quick.

I'm just eyeballing it, but doesn't he have enough hills w/o forests that he can mine them en route to BW? 2W (I mean that there is one there, not to settle there) gives him an unforested hill which puts him at 3 ---> sometimes with starts like this I actually put off BW for a while (I did it in the last immortal U ----> all my rush units were just from mine/quarry hammers), although I don't recommend that for someone learning.
 
Couldn't get the save in the original post. I settled in place:

Startaftersettlinginplace.jpg


If I start with a Quecha, it takes 11 turns to finish him. That's exactly the number of turns I need to grow to size 2. A worker takes 18 turns.

Is Quecha-worker preferable or worker-quecha?
 

Attachments

i would say worker first cuz you will make up time once u get the corn
 
you should always start your game with worker. Unless your starting tech is fishing and you only have sea food , then you start with fish boat
 
Just to suggest something different:
Polytheism->Mining->Priesthood
Quechuahua first
P.S: usually works on Monarch:)

Edit:
Reason: 3 unforested hills + industrious.
 
I always start my Inca games with a holy city too... usually Delhi or Madrid.
 
Well, if you want some excitement and to learn about Quecha rushes, just build Quecha's and forget the workers, you will steal those. Find the AI and harass them, keep killing the archers and don't let them mine anything. Tech would be mining, BW, Wheel. Let the workers you steal road back to your capital. MM Cuzco to work the 3 hammer plains hill, don't bother growing until you have one quecha harassing each AI. Learn THE WAY OF THE QUECHA. Holy cities are for capturing, wonders are for capturing, workers are for capturing.
 
Well, if you want some excitement and to learn about Quecha rushes, just build Quecha's and forget the workers, you will steal those. Find the AI and harass them, keep killing the archers and don't let them mine anything. Tech would be mining, BW, Wheel. Let the workers you steal road back to your capital. MM Cuzco to work the 3 hammer plains hill, don't bother growing until you have one quecha harassing each AI. Learn THE WAY OF THE QUECHA. Holy cities are for capturing, wonders are for capturing, workers are for capturing.

Yes, that is primarily what I want out of this game: build very little myself, just create a decent army, and grab whatever I can. Being Industrious is a challenge to this strategy, because I'm always tempted to start building wonders.
It seems, though, that I need at least one worker to grow my capital and use all those nice hills. So my preference would be to start with a Quecha first, primarily to find the AI(s). (Just pray I'm not alone on an island...). Then build a worker to develop the capital. Then continue with Quechas if I found an attractive victim (preferably one who founded a religion). Or is this strategy exactly why I'm always too late for rushing? Should I continue cranking out Quechas until I've grabbed the first city?
With regard to wonders, I'd like to make one exception, and that is the Oracle. If I manage to grab cities off the AI, and decide to keep some, that is going to be a burden on the economy. So I'd like to shoot for the Oracle and take Code of Laws to enable the courthouses.
In terms of research this will lead to the path: mining > BW > wheel > polytheism > priesthood. It seems a pity that I can't squeeze fishing in to use the (3 Gold!) clams. That would speed up research dramatically. Again, at the expense of the rush - I mean, a delayed rush is not really a rush any more, is it? There's no use researching fishing after Priesthood, because when finishing the Oracle I need to have Writing in the bag. That may justify squeezing in Fishing between BW and the Wheel. TMIT even suggests Fishing before BW, which I think is good because the worker will have plenty to work on.
 
Amazing start. Lots of food and production. Worker first while researching fishing then BW. Spam quechuas (if your initial finds a decently close capital) after the worker and go grab a capital if possible. That's a wonderspamming capital especially on Monarch diff. I'd go hybrid WE/SSE and cottage spam with the FIN trait.
 
Usually = sometimes Cuzco?:crazyeye:

Well, there's always the rare game where Shuffle hands my Inca a quickly-noticed isolation and a +gold square. :)

Or, more likely, It's Byzantium, or perhaps I'm even forced by bad luck to start with Mecca or Aachen instead.
 
On Monarch with Industrious, I wouldn't let fear of missing the Oracle delay Fishing. Heck, I wouldn't even let it delay Pottery (especially considering the Inca UB).
 
You will grab the Oracle quickly with that kind of start and an IND leader. In fact, I say go for Stonehenge as well. I'm telling you, with that kind of a production capital and a FIN/IND leader, a WE/SSE & CE hybrid FTW. Settle all GP in your bureaucracy wonderspamming capital, grab another great production site for military and settle a bunch of good cottage/commerce sites. Use early quechuas to grab 1 more capital. This game is in the bag depending on your neighbors of course (no wonderspamming with a Monty or Shaka)
 
Maybe I'm just not a strong enough player, but I find my quecha rush gets bogged down if I go for Stonehenge. Plus, it has poor synergy with the UB. Plus plus, in this particular game, it's already going to be hard to achieve a balance between production on the one hand, and the high-food zero-production resources surrounding the capital on the other. If anything, the capitol looks set to become a mostly non-whipping-based worker/settler pump (with the Oracle produced via chop, possibly outside the capitol (which would have the added benefit of putting its culture benefits in a more useful place)) while city 2 does the heavy lifting for quecha production.
 
You will grab the Oracle quickly with that kind of start and an IND leader. In fact, I say go for Stonehenge as well.
Right down my alley. But does this hamper the Quecha rush?
I'm telling you, with that kind of a production capital and a FIN/IND leader, a WE/SEE & CE hybrid FTW.
Need entries in my glossary for WE, SEE, CE and FTW. Wonder Economy? Specialist E.. Economy? Cottage Economy (sounds like a tautology). FTW (WTH??)
Settle all GP in your bureaucracy wonderspamming capital, grab another great production site for military and settle a bunch of good cottage/commerce sites. Use early quechuas to grab 1 more capital. This game is in the bag depending on your neighbors of course (no wonderspamming with a Monty or Shaka)

PS Is that Jim Morrison?
 
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