Knuckles
Chieftain
No city limits © sYn
Conquests.exe + Gamecopyworld no-cd + removed 512 cities limit (unlimited cities count from now) in one: http://www.speedyshare.com/352533508.html or attachment.
Helps with 360x360 map and 31 nations.
Cheating savefile in RAR is for test: theres 512 cities exactly. Build one more and youll get 513th without "Too many cities" message. AI building cities properly.
P.S. greetings to civrucom members reading this one
Known issues:
1) dont go to gamemenu/options (CTRL+P) from the game - it crashes. Do it from start game menu.
Upd 16.07.2009. Attachment with no-razing exe + no city limits added (second link)
Upd 18.07.2009. Attachment with "no city limits for mapeditor en/ru versions" added (third link)
Upd 29.11.2010. Attachment with "no raze, no city limits, no unit limits" exe added (fourth link)
Conquests.exe + Gamecopyworld no-cd + removed 512 cities limit (unlimited cities count from now) in one: http://www.speedyshare.com/352533508.html or attachment.
Helps with 360x360 map and 31 nations.
Cheating savefile in RAR is for test: theres 512 cities exactly. Build one more and youll get 513th without "Too many cities" message. AI building cities properly.
P.S. greetings to civrucom members reading this one
Known issues:
1) dont go to gamemenu/options (CTRL+P) from the game - it crashes. Do it from start game menu.
Upd 16.07.2009. Attachment with no-razing exe + no city limits added (second link)
Upd 18.07.2009. Attachment with "no city limits for mapeditor en/ru versions" added (third link)
Upd 29.11.2010. Attachment with "no raze, no city limits, no unit limits" exe added (fourth link)




(I learn something new everyday). A city usually has 9 tiles that no other city can be in. This is not perfect across the board (I don't think) so I simply divided total tiles by 10/11 for a rough average value. So a 160x160 could fit perhaps 2400 or more (all land). 160x160 with 60% water could fit maybe 950-1000. Of course cities directly on this 9 tile border would increase this amount, but I wasn't getting all technical on it.