Graphics

civ editor11

Ruler
Joined
Jan 24, 2009
Messages
999
Location
U.S.
Please post any graphic related Items here
Python you can save as txt. and post here with instructions on how to add it to the mod.

The Graphics Themselves please post in a completed version because I can't work on 3d models or much other things out of image files

We don't need to much graphic related XML I already have most of it anyways Building help would be welcome.
Please post XML and Python files related to graphics in the Graphics and Their XML thread
 
Here are all the building graphics I could find if someone would add them in game that would be great.
 

Attachments

Attached is the Burning Sands art files from FFH 2. Below is the XML code for the terrain. Note: It will have to be converted to feature art, but here it is for completedness.

I suppose I could have put the XML in the Graphics XML section, but it seemed best to have all the information together in one post.

Code:
		<TerrainArtInfo>
			<Type>ART_DEF_TERRAIN_BURNING_SANDS</Type>
			<Path>Art/Terrain/Textures/BurningSandsBlend.dds</Path>
			<Grid>Art/Terrain/Textures/BurningSandsGrids.dds</Grid>
			<Detail>Art/Terrain/Textures/BurningSandsDetail.dds</Detail>
			<Button>Art/Interface/Buttons/BaseTerrain/BurningSands.dds</Button>
			<LayerOrder>6</LayerOrder>
			<AlphaShader>0</AlphaShader>
			<TextureBlend01>8,0</TextureBlend01>
			<TextureBlend02>1,0</TextureBlend02>
			<TextureBlend04>6,0</TextureBlend04>
			<TextureBlend08>5,0</TextureBlend08>
			<TextureBlend03>2,0</TextureBlend03>
			<TextureBlend06>10,0</TextureBlend06>
			<TextureBlend12>12,0</TextureBlend12>
			<TextureBlend09>9,0</TextureBlend09>
			<TextureBlend07>3,0</TextureBlend07>
			<TextureBlend14>14,0</TextureBlend14>
			<TextureBlend13>11,0</TextureBlend13>
			<TextureBlend11>4,0</TextureBlend11>
			<TextureBlend10>7,0</TextureBlend10>
			<TextureBlend05>13,0</TextureBlend05>
			<TextureBlend15>15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
		</TerrainArtInfo>
 
Does someone have the animation for The Death star or can someone make it for me and post it here?
The nifs i found for it are here
 
Does someone have the animation for The Death star or can someone make it for me and post it here?
Heres the nif's i found for it

This forum isn't that frequented- perhaps a request in the main Creation and Customization forum would be better?
 
The force promotion stuff is going to need buttons- twelve of them.

However, four buttons will have to be listed differently, instead of under promotions, in CIV4ArtDefines_Interface.xml. I need buttons to match the following tags (buttons which are referenced only in the promotion XML without a separate art define in the art XML files are identified as "Button"), the art should ideally match the effect:

PROMOTION_LIGHT_SIDE_1 Button: Force Healing
PROMOTION_LIGHT_SIDE_2 Button: Force Regenerate
PROMOTION_LIGHT_SIDE_3 Button: Mind Trick
PROMOTION_LIGHT_SIDE_4 Button: Sever Force
PROMOTION_DARK_SIDE_1 Button: Force Choke
PROMOTION_DARK_SIDE_2 Button: Force Lightning
PROMOTION_DARK_SIDE_3 Button: Mind Control
PROMOTION_DARK_SIDE_4 Button: Thought Bomb
INTERFACE_FORCE_1: Force Push
INTERFACE_FORCE_2: Force Scream
INTERFACE_FORCE_3: Battle Meditation
INTERFACE_FORCE_4: Force Concealment
 
I'll get that shortly currently I'm adding civs
 
Fine.

I see you've viewed the Burning Sands terrain stuff. I'm going to remove that because it's the biggest think I have attached to CFC right now.

If you need it, let me know and I'll reattach it.
 
I have it and i don't need it any more its in game
 
I can't find a graphic for force conceal do you have one i could use otherwise what should i use
 
I can't find a graphic for force conceal do you have one i could use otherwise what should i use

Well, if you can't find anything, you could always for now go with a default image (like the star for combat 1). I have nothing, and I don't really know what you could use.
 
i'll use the star
 
Attached is the Swamp art and an art_def. It's called Marsh but that doesn't matter. As long as the actual terrain is called TERRAIN_SWAMP, the artdef can be whatever. You can change the paths to be whatever as well.

Code:
		<TerrainArtInfo>
			<Type>ART_DEF_TERRAIN_MARSH</Type>
			<Path>Art/Terrain/Textures/SwampBLEND.dds</Path>
			<Grid>Art/Terrain/Textures/SwampGRIDS.dds</Grid>
			<Detail>Art/Terrain/Textures/SwampDETAIL.dds</Detail>
			<Button>Art/Interface/Buttons/TerrainFeatures/Marsh.dds</Button>
			<LayerOrder>6</LayerOrder>
			<AlphaShader>0</AlphaShader>
			<TextureBlend01>8,0</TextureBlend01>
			<TextureBlend02>1,0</TextureBlend02>
			<TextureBlend04>6,0</TextureBlend04>
			<TextureBlend08>5,0</TextureBlend08>
			<TextureBlend03>2,0</TextureBlend03>
			<TextureBlend06>10,0</TextureBlend06>
			<TextureBlend12>12,0</TextureBlend12>
			<TextureBlend09>9,0</TextureBlend09>
			<TextureBlend07>3,0</TextureBlend07>
			<TextureBlend14>14,0</TextureBlend14>
			<TextureBlend13>11,0</TextureBlend13>
			<TextureBlend11>4,0</TextureBlend11>
			<TextureBlend10>7,0</TextureBlend10>
			<TextureBlend05>13,0</TextureBlend05>
			<TextureBlend15>15,0 16,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
		</TerrainArtInfo>
 
here are sample tech buttons:
advengineering.jpg
Advanced Engineering
advmotivator.jpg
Advanced Motivator
aerial.jpg
Aerial Military Tactics
 
Also, I was thinking that we need a main menu background to replace the standard BTS one. Any suggestions?
 
If you look at the download I have one
 
If you look at the download I have one

Ah. You should probably post when you update it, I'd say, or at least edit the post and say "Last Updated: x/y/z".

I still have an older version.
 
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