r_rolo1
King of myself
Welcome to the 50th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the 50th game in BTS the chosen leader was Genghis Khan of the Mongols:
Genghis of the Mongols is most likely one of the best leaders you can have if you want to romp war in a standart sized Pangea with pre-catapult units, if you have the luck of having horses nearby, that is... The traits ( Agg/Imp ) and the UU/UB combo were definitely designed for relenteless warfare as long as you can take, even more than his RL grandson. That also means that playing a game without early warfare with Genghis, like in here, means that you have little of few to play with, except maybe the faster settlers... well, atleast it will be interesting
His UU
His UB
The start (Thanks to DanF for the solution of the unit change of place .... The warrior/scout should appear always in the same place from now on, really ):
Well, 3 seafood ,for a civ that starts with Wheel/Hunting ... But it is definitely a very decent coastal start, with enough woods to chop and even a nice marble plains hill in the first ring and a corn too... there are some hills to the south too ( grass hills ).... A very decent start, I would say ( far more fitting to a Ind leader but who cares )
Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the 50th game in BTS the chosen leader was Genghis Khan of the Mongols:
Spoiler :
Genghis of the Mongols is most likely one of the best leaders you can have if you want to romp war in a standart sized Pangea with pre-catapult units, if you have the luck of having horses nearby, that is... The traits ( Agg/Imp ) and the UU/UB combo were definitely designed for relenteless warfare as long as you can take, even more than his RL grandson. That also means that playing a game without early warfare with Genghis, like in here, means that you have little of few to play with, except maybe the faster settlers... well, atleast it will be interesting
His UU
Oh, and they have a 1st strike...Spoiler :
Keshiks are a boosted horse archer with 3 moves per turn... That makes them brutal war beasts in pangea maps ( the extra speed clearly makes a big diference ... AI is not good dealing with extra speed units ). In isolation they simply are useless: too late and too overkill for barb hunting ,too soon and weak for later anti-AI action. Besides the capturing of a barb city , I don't see much use of them in here....
His UB
Spoiler :
The Ger is a boosted Stable that gives extra XP to mounted units. It has a strong synergy with the mongol UU ( besides boosting in XP a UU, it also comes with the same tech ) and because of that it will be of limited usefulness in here atleast until cuiraseers and cavalry.
The start (Thanks to DanF for the solution of the unit change of place .... The warrior/scout should appear always in the same place from now on, really ):
Spoiler :
Well, 3 seafood ,for a civ that starts with Wheel/Hunting ... But it is definitely a very decent coastal start, with enough woods to chop and even a nice marble plains hill in the first ring and a corn too... there are some hills to the south too ( grass hills ).... A very decent start, I would say ( far more fitting to a Ind leader but who cares )
Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy