I have a problem with my mod: It doesn't run stable...on some maps.
I have 15 premade maps, which i've converted from BtS to my mod, and only 5 run stable (stable= more than 200 rounds without crash; unstable= 1 crash in the first 30 rounds, than a crash every few rounds).
Okay, now you'll say, there's sure something on the map, which you're removed in your mod. I would understand that, but i guess, the game would crash immediatly with that. Also all games, which i produce with the mapscripts (1 modified Archipegalo, 1 modified Inland Sea, 1 modified Rainforest) are not stable .
The modified Archipelgalo script is from Dune Wars, so i guess it's stable there, because nobody has reported problems with stability.
I've changed the map sizes some time ago, but i've also removed them, because i thought this will sure affect all games, but it hasn't become much better (10 rounds, or so) since that.
Does anybody have any idea, where to look?
Every thought is requiered, i'll appreciate every suggestion.
I have 15 premade maps, which i've converted from BtS to my mod, and only 5 run stable (stable= more than 200 rounds without crash; unstable= 1 crash in the first 30 rounds, than a crash every few rounds).
Okay, now you'll say, there's sure something on the map, which you're removed in your mod. I would understand that, but i guess, the game would crash immediatly with that. Also all games, which i produce with the mapscripts (1 modified Archipegalo, 1 modified Inland Sea, 1 modified Rainforest) are not stable .
The modified Archipelgalo script is from Dune Wars, so i guess it's stable there, because nobody has reported problems with stability.
I've changed the map sizes some time ago, but i've also removed them, because i thought this will sure affect all games, but it hasn't become much better (10 rounds, or so) since that.
Does anybody have any idea, where to look?
Every thought is requiered, i'll appreciate every suggestion.