Hello!
Here`s my map&scenario for Civilization3:Conquests.
It doesn`t contain any new graphics, but several rules are significantly changed.
If you want to play it, it`s downoadable here (adamo.rar contains adamo.biq scenario and readme file):
http://www.mediafire.com/?sharekey=a6c519a25652bd5500d27174b47c6657e04e75f6e8ebb871
(edit: or try this URL if the previous one dosn`t work: http://ul.to/7urpv8 ).
28 civilizations plays on huge (160x160) map. The world is a huge, arid and cold pangea. It has 3 billion years, polar icecaps and dozens of raging barbarian, so beware!
If you want to play this game, please don`t open the map on the editor not to spoil a game!
NEW RULES on this scenario:
1) science research is 2.78 times SLOWER. For example:
- alphabet costs 14 bulbs instead of (5),
- printing press costs 100 bulbs instead of (36),
- industrialization-333 (120),
- satellites-722 (260),
2) all LAND units speed is DOUBLED. For example settlers moves 2 tiles per turn, horsemen moves 4 tiles and cavalry moves 6 tiles per turn. Water and air units moves normally.
3) road multiplier is now 4 instead of 3,
4) terrain movement cost is different(*see below),
5) Sumeria, Iroquis and Byzantium civs are UNAVALIABLE. That`s because Barbarians uses their special units instead of their own ones (Enkidu Warrior replaces regular Warrior, Mounted Warrior replaces regular Horsemen and Dromon replaces regular Galley).
6) cost of all buildings is 27.8% (rounded up) HIGHER, for example: Temple costs 8 (6), Palace - 13 (10), Factory - 31 (24), Police Station - 20 (16), Leonardo`s Workshop - 77 (60) and Internet - 128 (100). But cost of all spaceship parts is DOUBLED (SS Exterior Casing now costs 128 instead of 64)!
7) basic optimal number of cities for this map is 26 (instead of 36). This factor, of course, will be modified by the diffucilty level you get).
8) workers works 50% SLOWER,
9) disasters (Black Death) attacks twice for 35 turns (about 400th and 700th year),
10) base HP for ELITE unit is higher (6 instead of 5). That`s a significant bonus mainly for militaristic civs,
11) cost of all non-free units is DOUBLED (for example 2 in despotism, 4 in republic, 6 in feudalism).
The whole game lasts 1000 turns (years). 1 year=1 turn.
I recommend to get Regent or Monarch difficulty level. Higher levels are very risky for you because of changed rules!
(*) movement cost changes:
LAND TILES
Plains:1
Grassland:1
Desert:1
Flood plain:1
Tundra:2
Forest:3
March:3
Hills:4
Jungle:4
Mountain:6
Volcano:7
WATER TILES
Coast:1
Sea:1
Ocean:1
You have either to build a space ship or to destroy all other civs.
Remember, that several rules has changed!
Enjoy your play!
Adamo
Here`s my map&scenario for Civilization3:Conquests.
It doesn`t contain any new graphics, but several rules are significantly changed.
If you want to play it, it`s downoadable here (adamo.rar contains adamo.biq scenario and readme file):
http://www.mediafire.com/?sharekey=a6c519a25652bd5500d27174b47c6657e04e75f6e8ebb871
(edit: or try this URL if the previous one dosn`t work: http://ul.to/7urpv8 ).
28 civilizations plays on huge (160x160) map. The world is a huge, arid and cold pangea. It has 3 billion years, polar icecaps and dozens of raging barbarian, so beware!
If you want to play this game, please don`t open the map on the editor not to spoil a game!
NEW RULES on this scenario:
1) science research is 2.78 times SLOWER. For example:
- alphabet costs 14 bulbs instead of (5),
- printing press costs 100 bulbs instead of (36),
- industrialization-333 (120),
- satellites-722 (260),
2) all LAND units speed is DOUBLED. For example settlers moves 2 tiles per turn, horsemen moves 4 tiles and cavalry moves 6 tiles per turn. Water and air units moves normally.
3) road multiplier is now 4 instead of 3,
4) terrain movement cost is different(*see below),
5) Sumeria, Iroquis and Byzantium civs are UNAVALIABLE. That`s because Barbarians uses their special units instead of their own ones (Enkidu Warrior replaces regular Warrior, Mounted Warrior replaces regular Horsemen and Dromon replaces regular Galley).
6) cost of all buildings is 27.8% (rounded up) HIGHER, for example: Temple costs 8 (6), Palace - 13 (10), Factory - 31 (24), Police Station - 20 (16), Leonardo`s Workshop - 77 (60) and Internet - 128 (100). But cost of all spaceship parts is DOUBLED (SS Exterior Casing now costs 128 instead of 64)!
7) basic optimal number of cities for this map is 26 (instead of 36). This factor, of course, will be modified by the diffucilty level you get).
8) workers works 50% SLOWER,
9) disasters (Black Death) attacks twice for 35 turns (about 400th and 700th year),
10) base HP for ELITE unit is higher (6 instead of 5). That`s a significant bonus mainly for militaristic civs,
11) cost of all non-free units is DOUBLED (for example 2 in despotism, 4 in republic, 6 in feudalism).
The whole game lasts 1000 turns (years). 1 year=1 turn.
I recommend to get Regent or Monarch difficulty level. Higher levels are very risky for you because of changed rules!
(*) movement cost changes:
LAND TILES
Plains:1
Grassland:1
Desert:1
Flood plain:1
Tundra:2
Forest:3
March:3
Hills:4
Jungle:4
Mountain:6
Volcano:7
WATER TILES
Coast:1
Sea:1
Ocean:1
You have either to build a space ship or to destroy all other civs.
Remember, that several rules has changed!
Enjoy your play!
Adamo