Sarkyn
Warlord
Horse Stud
Reference:
http://en.wikipedia.org/wiki/Horse_breeding
Version 0.1
Requires:
- Technology: Horse Breeding
Costs:
- 160
Provides:
- 1x Horse Resource
- +1
Restrictions:
- National Wonder (1 per civ)
Building graphics are White Rabbits Stable with Horse
Button is currently the Bedouin Tent (see History above for why).
Inspiration was playing lots of maps with Revolution turned on and 0-2 starting AI Civs. Because the Civ number was low to start, the number of strategic resources was low. This spurred me on (hee har) to think that breeding beasts of burden was actually VERY common.
Plans:
~ a better button
~ balance thinking (does it need to be national wonder? does it need higher costs? other tech pre-reqs?)
Future ideas
~ other animal-providers (cow-pen (spammable), fur-farm (unhappy?), even sea resource substitutes...)
Reference:
http://en.wikipedia.org/wiki/Horse_breeding
Spoiler :
History of horse breeding
The history of horse breeding goes back millennia. Though the precise date is in dispute, humans could have domesticated the horse as far back as approximately 4500 BCE. However, evidence of planned breeding has a more blurry history.
One of the earliest people known to document the breedings of their horses were the Bedouin of the Middle East, the breeders of the Arabian horse. While it is difficult to determine how far back the Bedouin passed on pedigree information via an oral tradition, there were written pedigrees of Arabian horses by A.D. 1330.[12] The Akhal-Teke of West-Central Asia is another breed with roots in ancient times that was also bred specifically for war and racing. The nomads of the Mongolian steppes bred horses for several thousand years as well.
The types of horses bred varied with culture and with the times. The uses to which a horse was put also determined its qualities, including smooth amblers for riding, fast horses for carrying messengers, heavy horses for plowing and pulling heavy wagons, ponies for hauling cars of ore from mines, packhorses, carriage horses and many others.
Medieval Europe bred large horses specifically for war, called destriers. These horses were the ancestors of the great heavy horses of today, and their size was preferred not simply because of the weight of the armor, but also because a large horse provided more power for the knight’s lance. Weighing almost twice as much as a normal riding horse, the destrier was a powerful weapon in battle.

Version 0.1
Requires:
- Technology: Horse Breeding
Costs:
- 160

Provides:
- 1x Horse Resource
- +1

Restrictions:
- National Wonder (1 per civ)
Building graphics are White Rabbits Stable with Horse
Button is currently the Bedouin Tent (see History above for why).
Inspiration was playing lots of maps with Revolution turned on and 0-2 starting AI Civs. Because the Civ number was low to start, the number of strategic resources was low. This spurred me on (hee har) to think that breeding beasts of burden was actually VERY common.
Plans:
~ a better button
~ balance thinking (does it need to be national wonder? does it need higher costs? other tech pre-reqs?)
Future ideas
~ other animal-providers (cow-pen (spammable), fur-farm (unhappy?), even sea resource substitutes...)