os79
Deity
UPDATE:
Here is the link to Universal MLF file.
Go to the link and download the file.
Put it in the Modules folder, overwriting the old MLFLoading.xml (sp?) if you had not already done it.
That should take care of the below tutorial for you.
That means that you will need this tutorial on a very RARE occasion because most modmodders tend to put in their own MLF entries for their own folder.
Alright,
So, the modmods is getting filled up with excellent modmods! I'm excited about it!
However, I see repeatedly complaints about modules not working because of overwriting MLF files.
I'm going to give one fix that could fix a majority of these complaints.
First off, if you download a module, look for its top directory folder: for example, AAranda, Vincentz, Fortifications, and so on. The point is: find the topmost folder of the module itself, not Rise of Man, Assets, or Modules.
Then, open MLF file in that same folder you found the topmost folder. Its name is MLF_CIV4ModularLoadingControls.xml. Open it with Notepad.
In there, in first few lines you will see:
Now the relevant part is:
The "Whatever" is what names of folders that are present in the folder the MLF file is in.
Now put your cursor at the end of line here:
and hit Enter, then use Tab key to move to the SAME!!!! place the term
is, then type the above.
Continue the same till you come to Whatever part. That is the KEY!
Type in the topmost folder name of the module here. Then continue copying the rest of the entry till this:
Here is an example. I will leave Whatever and Whatever #2 in the first and the second entry as examples of what are ALREADY in the file, then I will fill in new entry.
I'm going to use Jooyo as an example. And I'm in Projects folder. Here go:
There you are with all modules in your Modules folder and ready to play.
If you need me to clarify a specific part, don't be hesitant to ask! Either I or other modmodders will be happy to help you! Why? Because Rise of Mankind is the KING OF THE MODS!
Good luck!
Here is the link to Universal MLF file.
Go to the link and download the file.
Put it in the Modules folder, overwriting the old MLFLoading.xml (sp?) if you had not already done it.
That should take care of the below tutorial for you.
That means that you will need this tutorial on a very RARE occasion because most modmodders tend to put in their own MLF entries for their own folder.
Alright,
So, the modmods is getting filled up with excellent modmods! I'm excited about it!
However, I see repeatedly complaints about modules not working because of overwriting MLF files.
I'm going to give one fix that could fix a majority of these complaints.
First off, if you download a module, look for its top directory folder: for example, AAranda, Vincentz, Fortifications, and so on. The point is: find the topmost folder of the module itself, not Rise of Man, Assets, or Modules.
Then, open MLF file in that same folder you found the topmost folder. Its name is MLF_CIV4ModularLoadingControls.xml. Open it with Notepad.
In there, in first few lines you will see:
Code:
<?xml version="1.0"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Modified by the World of Civilization Team -->
<!-- Master Load File -->
<!-- -->
<Civ4ModularLoadControls xmlns="x-schema:CIV4ModularLoadingControlsSchema.xml">
<DefaultConfiguration>Modules_Main_1</DefaultConfiguration>
<ConfigurationInfos>
<ConfigurationInfo>
<Type>Modules_Main_1</Type>
<Description>Initialize ALL Modules by using the MLF file structure</Description>
<Modules>
<Module>
<Directory>Whatever</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Whatever #2</Directory>
<bLoad>1</bLoad>
</Module>
Code:
<Modules>
<Module>
<Directory>Whatever</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Whatever #2</Directory>
<bLoad>1</bLoad>
</Module>
Now put your cursor at the end of line here:
Code:
<Modules>
Code:
<Module>
Continue the same till you come to Whatever part. That is the KEY!
Type in the topmost folder name of the module here. Then continue copying the rest of the entry till this:
Code:
</Module>
Here is an example. I will leave Whatever and Whatever #2 in the first and the second entry as examples of what are ALREADY in the file, then I will fill in new entry.
I'm going to use Jooyo as an example. And I'm in Projects folder. Here go:
Code:
<Modules>
<Module>
<Directory>Jooyo</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Whatever</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Whatever #2</Directory>
<bLoad>1</bLoad>
</Module>
There you are with all modules in your Modules folder and ready to play.
If you need me to clarify a specific part, don't be hesitant to ask! Either I or other modmodders will be happy to help you! Why? Because Rise of Mankind is the KING OF THE MODS!
Good luck!