TC01
Deity
This is a thread for dealing with the Wormholes component of MOO2Civ. If you don't know, I designed the Wormholes modcomp for Star Trek, then released a Final Frontier compatible version, and then worked on including it in MOO2Civ with JEELEN. I recently updated it to v1.4/v1.2. So this thread is for two things:
a. Ideas about Wormholes. If you have an idea about how Wormholes should work, if more wormholes should be added, if more features should be added, etc., post it here.
b. Bugs/issues related to Wormholes. If you find a bug, please post it here and I'll correct it and issue a patch of my own (that JEELEN can then include in his next patch).
A changelog for v1.4/v1.2 (for ST/FF versions respectively) is below:
When I release v1.5/v1.3 and so on, I'll attach a zipped file below with it so JEELEN can add it to MOO2Civ.
a. Ideas about Wormholes. If you have an idea about how Wormholes should work, if more wormholes should be added, if more features should be added, etc., post it here.
b. Bugs/issues related to Wormholes. If you find a bug, please post it here and I'll correct it and issue a patch of my own (that JEELEN can then include in his next patch).
A changelog for v1.4/v1.2 (for ST/FF versions respectively) is below:
-Added two Wormholes features (blue wormhole, red wormhole)
-Added python code that transports units that move onto one wormhole to the other wormhole of the same type
-Added tutorial popup when you first discover a wormhole of either type
-Added a version of the FinalFrontierFlat mapscript called Wormholes.py that places wormholes (red wormhole placed only on standard, large, or huge maps)
-Added a landmark label via python to each wormhole
-Prevented wormholes from being placed on Duel Maps
-Added a version of the SpiralGalaxy mapscript that places wormholes just like the Wormholes mapscript called WormholesSpiralGalaxy.py
-Made AI consider wormhole position before deciding where to build a starbase
-Added Barzan Wormhole- pale purple- to Huge Maps
-Made labeling of wormholes a custom map option
-Added a map option allowing you to alter the order of wormholes
-Fixed Wormholes.py wormhole placement bug
When I release v1.5/v1.3 and so on, I'll attach a zipped file below with it so JEELEN can add it to MOO2Civ.