os79
Deity
First off, credits for this unit should go to AAranda!
on this one.
Now, here I'm modding his modmod
. How funny is that?
Anyway, I found that his tech req is a bit too close to Siege Weapons. So I tried to think about chopping woods and thus my comments in 2.8 discussion thread. Afforess (there I spelledit right this time!
), Dancing Hoskuld, and Vincentz made few cool comments there. But I realized that since Dancing Hoskuld gave good logic about chopping, that I would move this thread here to give 2.8 discussion thread space to discuss modern and future ideas for next version.
Okay, I will quote Vincentz's comment:
Ram Stats (Subject to Final Version changes if necessary)
Cost: 25
Str: 2
Move: 1
Req Tech: The Wheel and Masonry
Can only defend
Can't capture
Bombard Rate: -3%
Download here: Beta2
Use this tutorial to add this module to Custom Units folder.
Thanks Vincentz for the tips in the several posts below!

Now, here I'm modding his modmod

Anyway, I found that his tech req is a bit too close to Siege Weapons. So I tried to think about chopping woods and thus my comments in 2.8 discussion thread. Afforess (there I spelledit right this time!

Okay, I will quote Vincentz's comment:
@ os79
How about making the Ram break fortifications only (like in my warlords mod). A ram doesnt really have colletoral damage or damage units. The primary reason (and much needed element) for a siege weapon in early eras is to break citywalls/fortifications.
Ram Stats (Subject to Final Version changes if necessary)
Cost: 25
Str: 2
Move: 1
Req Tech: The Wheel and Masonry
Can only defend
Can't capture
Bombard Rate: -3%
Download here: Beta2
Use this tutorial to add this module to Custom Units folder.
Thanks Vincentz for the tips in the several posts below!