civ_chemist
Chieftain
- Joined
- Jul 9, 2009
- Messages
- 8
A friend and I have started playing a new hotseat game (v.2.71), with the BarbarianCiv, Revolution and TechDiffusion mods enabled (also choose religion and no tech brokering). We are playing a PerfectWorld map, standard size (7 civ's at the start) at snail pace.
We have found that the AI civ's are overly excited about sacrificing their population for production, and will almost immediately slave something out as soon as the population of their city grows to 3. After 500 turns, they are all severely lagging (half the scores of the human players, with everyone playing on Noble).
How can we fix this? Is there some setting we should not be choosing? Can we turn off their penchant for sacrificing their population? Any suggestions for making playable AI opponents would be appreciated.
We have found that the AI civ's are overly excited about sacrificing their population for production, and will almost immediately slave something out as soon as the population of their city grows to 3. After 500 turns, they are all severely lagging (half the scores of the human players, with everyone playing on Noble).
How can we fix this? Is there some setting we should not be choosing? Can we turn off their penchant for sacrificing their population? Any suggestions for making playable AI opponents would be appreciated.