Dancing Hoskuld
Deity
Based on Zebra9's zUnit Enslavement
Designed for Bts 3.19. Using BUG.
This is a beta release since I will be without internet for most of the next 6 weeks.
This mod is based on Zebra9's zEnslavement mod. When I figure out how to do HTML as well as he has I will get the documentation done properly. In the meantime there is a readme with some basic documentation in it.
The purpose of this mod:
1. To extend zEnslavement so that you can specify what is captured for nay given winning and losing unit combination with technology limits.
2. To expand piracy.
Ships captured by barbarian pirates wil become a pirate of the same type as the capturer.
All barbarian ships act like pirates.
3. To make simple specifying rules for the capture of animal units.
Note. These can be overwritten by using the general specification methods.
The first was the main reason I wrote this mod. I wanted a unit eg archer to capture a different unit depending on what they beat. Eg a lion if they defeated a lion and a slave if they defeated a warrior.
Edit: 4th Aug - non BUG version now also available
Edit: 6th Aug - removed because has major error
Designed for Bts 3.19. Using BUG.
This is a beta release since I will be without internet for most of the next 6 weeks.
This mod is based on Zebra9's zEnslavement mod. When I figure out how to do HTML as well as he has I will get the documentation done properly. In the meantime there is a readme with some basic documentation in it.
The purpose of this mod:
1. To extend zEnslavement so that you can specify what is captured for nay given winning and losing unit combination with technology limits.
2. To expand piracy.
Ships captured by barbarian pirates wil become a pirate of the same type as the capturer.
All barbarian ships act like pirates.
3. To make simple specifying rules for the capture of animal units.
Note. These can be overwritten by using the general specification methods.
The first was the main reason I wrote this mod. I wanted a unit eg archer to capture a different unit depending on what they beat. Eg a lion if they defeated a lion and a slave if they defeated a warrior.
Edit: 4th Aug - non BUG version now also available
Edit: 6th Aug - removed because has major error