Ramesses
Ruler. Visionary. Pimp.
- Joined
- Apr 15, 2008
- Messages
- 1,176
Clearly, the Diplomatic Victory is broken. AIs will gladly relinquish a win to other players if they are on good terms with them. Humans are smarter, and realize that it's pointless to elect another player for diplomatic win as long as there is the slightest chance for victory (which is 100% of the time).
The only conceivable way of making Diplomatic Victory work is by providing some sort of out-of-game reward for conceding to another player. Perhaps the player should receive points for each completed game, win or lose, which then go towards unlockables accessed from a Palace-type interface. Winning the game via Diplomatic Victory obviously gives a better reward than voting someone to victory, but if your chances seem slim, you can greatly cut your losses by voting in the majority. And in this way, even Multiplayer games can expect to see increased use of the Diplomatic Victory.
This also has the added benefit of giving your in-game score more relevance.
The only conceivable way of making Diplomatic Victory work is by providing some sort of out-of-game reward for conceding to another player. Perhaps the player should receive points for each completed game, win or lose, which then go towards unlockables accessed from a Palace-type interface. Winning the game via Diplomatic Victory obviously gives a better reward than voting someone to victory, but if your chances seem slim, you can greatly cut your losses by voting in the majority. And in this way, even Multiplayer games can expect to see increased use of the Diplomatic Victory.
This also has the added benefit of giving your in-game score more relevance.