nick0515
C7 Fanatic
tom2050 and I have been discussing this idea in another thread and he suggested I start a thread on it to see if it is useful to others and to see if others have already used it and how it worked for them. Tom and I independently came up with this for our own scenarios.
We all know, and hate, that five culture groups is the maximum as hardcoded by Firaxis programmers. However, there is a work around that allows you to have up to twenty culture groups. There is a large sacrifice in order to achieve this though, namely a vast reduction in the space available for the tech tree, and up to four different or clone tech tress having to be built.
Here's how to do it. For twenty culture groups edit the tech tree so that each era is a complete tech tree. Different civs start off in one of the four eras and cannot progress past that era or research techs from previous eras. Then give different improvement, citizen, city etc graphics to all of the hardcoded five culture groups for each era (eg European culture group: First era graphics look like Roman, Second Era Graphics look like Japanese, Third Era look like African, Fourth era look like Indian). Doing this means that each of the five culture groups can be split into four different culture groups. But at the cost of a much smaller tech tree crammed entirely into one era.
Alternatively you can have only ten culture groups but a tech tree spread over two eras.
I haven't actually tested this yet, but tom tells me it works. We are both wondering if this has been done before, and if so how did it work? Was it successful? Are there any downsides I haven't foreseen?
This will be most useful for scenarios which cover a short period of time and thus don't require a full four era tech tree. Hope it's useful to others and that we can get some discussion going about it.
Cheers
Nick
We all know, and hate, that five culture groups is the maximum as hardcoded by Firaxis programmers. However, there is a work around that allows you to have up to twenty culture groups. There is a large sacrifice in order to achieve this though, namely a vast reduction in the space available for the tech tree, and up to four different or clone tech tress having to be built.
Here's how to do it. For twenty culture groups edit the tech tree so that each era is a complete tech tree. Different civs start off in one of the four eras and cannot progress past that era or research techs from previous eras. Then give different improvement, citizen, city etc graphics to all of the hardcoded five culture groups for each era (eg European culture group: First era graphics look like Roman, Second Era Graphics look like Japanese, Third Era look like African, Fourth era look like Indian). Doing this means that each of the five culture groups can be split into four different culture groups. But at the cost of a much smaller tech tree crammed entirely into one era.
Alternatively you can have only ten culture groups but a tech tree spread over two eras.
I haven't actually tested this yet, but tom tells me it works. We are both wondering if this has been done before, and if so how did it work? Was it successful? Are there any downsides I haven't foreseen?
This will be most useful for scenarios which cover a short period of time and thus don't require a full four era tech tree. Hope it's useful to others and that we can get some discussion going about it.
Cheers
Nick