Afforess
The White Wizard
In most games with the Revolutions Mod, the early game is very hard. Revolutions are frequent and only a few empires rise to power. I don't mind this, in fact I enjoy it. However, once past ~1000AD the game becomes simplistic. Almost easy. The Problem is that in the late game the civics and buildings make it easy to earn lots of money and keep your people satisfied. Revolutions become a thing of the past.
My solution is to introduce "Corruption." The longer your empire has been satisfied and pacified, the more "corrupt" your government becomes. In the beginning and middle of the game, corruption would be rare. But as your empire stagnated, corruption would grow. The only way to avoid corruption would to be continually expanding your empire. Corruption would also affect your RevIndex. Governments less than 5% corrupt would have a RevIndex bonus, and governments more than 20% corrupt would begin having a negative revindex.
Corruption would have the following effects on your empire:
Your City-wide beaker production would be reduced by the percent corruption in the city. If the city is 4% corrupt, the science output is only 96% of normal. If it is 50% corrupt, the science output would only be 50% for the city.
City-wide commerce, culture and Espionage would be affected exactly the same way.
Also, the percent corruption would factor into enemy spies mission success rates. If your city is 35% corrupt, enemy spies would have a 35% better chance completing missions.
A corruption bar (right above the RevIndex Bar) would be in each city, showing the level of corruption. Certain buildings, like a courthouse would lower corruption. Civics could affect it too. Despotic Governments would have less corruption while bureaucratic governments would have more.
Anyways, I realize this is a big suggestion and would involve alot of changes, but it would make revolutions interesting past 1000AD.
My solution is to introduce "Corruption." The longer your empire has been satisfied and pacified, the more "corrupt" your government becomes. In the beginning and middle of the game, corruption would be rare. But as your empire stagnated, corruption would grow. The only way to avoid corruption would to be continually expanding your empire. Corruption would also affect your RevIndex. Governments less than 5% corrupt would have a RevIndex bonus, and governments more than 20% corrupt would begin having a negative revindex.
Corruption would have the following effects on your empire:
Your City-wide beaker production would be reduced by the percent corruption in the city. If the city is 4% corrupt, the science output is only 96% of normal. If it is 50% corrupt, the science output would only be 50% for the city.
City-wide commerce, culture and Espionage would be affected exactly the same way.
Also, the percent corruption would factor into enemy spies mission success rates. If your city is 35% corrupt, enemy spies would have a 35% better chance completing missions.
A corruption bar (right above the RevIndex Bar) would be in each city, showing the level of corruption. Certain buildings, like a courthouse would lower corruption. Civics could affect it too. Despotic Governments would have less corruption while bureaucratic governments would have more.
Anyways, I realize this is a big suggestion and would involve alot of changes, but it would make revolutions interesting past 1000AD.