WD-01: Dragon's Love Donuts

White Dragon

Not exactly street legal.
Joined
Jul 17, 2009
Messages
286
Location
McCleary, WA
Dragons Love Donuts

I have become addicted to SG's. I am already in too many but what the heck.

Here are the settings:
Spoiler :
Settings.jpg

Summary:
1.) Advanced Start with 1100 points
2.) No Tech Brokering
3.) Huge Donut Map
4.) 18 Teams
5.) Epic Speed.
6.) Only Domination & Conquest Victory Conditions.

Advanced Starting location.
Spoiler :
Civ4ScreenShot0000.jpg


We will be playing using the trusted DM SG Etiquette Guide:
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.

Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.

Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.

Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.

Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.

Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.

Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.

Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??

India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]

Current Roster:
White Dragon
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I guess I would have given this a shot... but my GF only accept one SG at a time now :lol:...
I am not sure the advanced start setting is a popular one ;)
Good luck!

Cheers,
Raskolnikov
 
WTH, I'll join. Now that I'm using Chrome, it'll be easier to keep track of these things.

Edit: Thought we had 1100 points? Is there a difficulty point deduction thing?

ANYWHO! :mischief: Settling the capital is a bit tricky. I thinik that the red circle offers the most versatile area (Ivory + Hills for production, Clams and Grasslands for Commerce and Cottages). Maybe settle there (cities are 200 gold apiece, right?), buy a Worker, a Settler, a Work Boat...maybe The Wheel and Pottery if we can afford it...Do we get a Warrior or do we have to buy him too? :confused:

Edit, Edit: Peaks in the center. Hmmm. That makes the logistics of war...difficult. For Domination, we need two thirds of the circle. Considering the size of the Donut map, we'll need 2-3 cities to 'block off' land for us. Something else weird (and potentially...useful? I dunno) is that if a neighbor closes borders but a unit is rallying through their borders, it'll head around the map since it's a giant circle. Watch out for that.
 
lurker's comment:
interesting set-up. i've not seen many games using advanced start (i've never even tried it SP; i heard it was broken??) ~ lurking with interest ~

And . . .
We will be playing using the trusted DM SG Etiquette Guide:
trusted?!?

i take it you mean the guide itself, and not the people, right? :lol:
 
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