TC01
Deity
Updated 9/23/09
The mapscript has been something I've been working on as part of my python work for this mod, but it's different enough from that that I wanted to open a new thread to discuss it.
Currently, as of the version at the bottom of the post, it does this:
-Instead of placing a Solar System like in Final Frontier, it will place a feature called the Planet Core (the "center" plot of the planet- it has no visual representation).
-Then, it will roll a random number and place a random type of planet around that Planet Core.
-The types are, as of the current script:
-Planets have a chance of appearing depending on how many yields they are good at producing. Types with 3 good yields have 1x chance, types with 2 have 2x chance, and types with 1 have a 3x chance.
-Large/Small planets (suggested by God-Emperor) have a full fat cross and a "thin cross" respectively. The percentage of worlds that are like this are governed by a map option.
-Solar System-style cities DO NOT exist in this mod.
-Orbital Space Terrain is added in a small ring around each planet.
-A "planetary name" (real Star Wars planet) is assigned to each planet, randomly. Currently, the random planets are:
What's planned for the future?
-More random planet names
What's the purpose of this thread?
Well, there are a few questions I have for everyone:
1. What additional types of planets should the script be able to place, in addition to the four above? What kind of terrain should be used to represent them?
2. What other planetary names should be used in addition to the list of current planetary names?
3. Do you have any other ideas for the mapscript? Right now, it does default Final Frontier stuff outside of the changes I outlined. What else do we want on the map? Be it planetary related or not.
Also, of course, if you find a bug, post it here.
Credits:
-TC01
-civ_editor11
-T_KCommanderbly
-God-Emperor
Latest Version:
The mapscript has been something I've been working on as part of my python work for this mod, but it's different enough from that that I wanted to open a new thread to discuss it.
Currently, as of the version at the bottom of the post, it does this:
-Instead of placing a Solar System like in Final Frontier, it will place a feature called the Planet Core (the "center" plot of the planet- it has no visual representation).
-Then, it will roll a random number and place a random type of planet around that Planet Core.
-The types are, as of the current script:
Code:
-"Class M": Good for food, production, and gold/credits. Represented by grassland and plains.
-Arctic: Good for production, weak in food and gold/credits. Represented by snow.
-Volcanic: Good for production, weak in food and gold/credits. Represented by Fall from Heaven 2 Burning Sands.
-Desert: Good for gold/credits, weak in food and production. Represented by desert.
-Aquatic: Good for food only. Represented by an island ringed by coast (water).
-Swamp: Good for food only. Represented by swamp.
-Forest: Good for gold/credits and food. Represented by forest on plains.
-Jungle: Good for food and gold/credits. Represented by jungle on swamp.
-Rocky: Good for production and gold/credits. Represented by Bare Rock from Song of the Moon.
-Gas Giant: Good for gold/credits. Represented by Gas Giant terrain by civ_editor11.
-Large/Small planets (suggested by God-Emperor) have a full fat cross and a "thin cross" respectively. The percentage of worlds that are like this are governed by a map option.
-Solar System-style cities DO NOT exist in this mod.
-Orbital Space Terrain is added in a small ring around each planet.
-A "planetary name" (real Star Wars planet) is assigned to each planet, randomly. Currently, the random planets are:
Code:
* Balmorra
* Foerost
* Fondor
* Hypori
* Mechis III
* Metalorn
* Mustafar
* Nelvaan
* Ord Cestus
* Queyta
* Saleucami
* Skako
* Tar Morden
* Telti
* Vulpter
* Xagobah
* Geonosis
What's planned for the future?
-More random planet names
What's the purpose of this thread?
Well, there are a few questions I have for everyone:
1. What additional types of planets should the script be able to place, in addition to the four above? What kind of terrain should be used to represent them?
2. What other planetary names should be used in addition to the list of current planetary names?
3. Do you have any other ideas for the mapscript? Right now, it does default Final Frontier stuff outside of the changes I outlined. What else do we want on the map? Be it planetary related or not.
Also, of course, if you find a bug, post it here.
Credits:
-TC01
-civ_editor11
-T_KCommanderbly
-God-Emperor
Latest Version: