Adding Tiles

Colonel

Pax Nostra est Professionis
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So I am always annoyed when I play on a Earth map and I can only fit 3 cities on England and only like two on Spain, especially considering how important these countries were all throughout history. So my simple solution make the tiles smaller obviously adding more by doing that and make it so they take up the same radius of 21 of the smaller tiles. Now to make it so you don't have all these tiny cities on your map, when it hits certain sizes you choose the tile adjacent to it in which to expand. With the limit of you can't expand the actual size of the city past the initial 9 tiles.
 
I love the idea of tiny tiles;

- Cities could expand into nearby tiles as they grow, leading to varied city shapes.

- ZOC/units taking up multiple tiles would need to be implemented to stop units zipping around alot.

- Roads could take up one tile; farms and mines multiple tiles; while rivers could increase in width as they go down stream allowing for river combat.

- Some buildings/wonders could be built outside cities on free land.

- Greater zooming would allow you to see cities in Civ3cityview detail.
 
Is this really any different to having a bigger map? 'Cause that would seem a simpler solution, which I'd be all for.
 
Is this really any different to having a bigger map? 'Cause that would seem a simpler solution, which I'd be all for.

Yeah. Absolutely. The game makers should make Civ5 it so we could play 3x bigger maps with the same lag as Civ4.This would be really great.
 
You would still be able to play smaller maps if your computer couldn't handle it. And really, Civ5 should be designed for up to date computers, not ones that have trouble with Civ4.
 
So I am always annoyed when I play on a Earth map and I can only fit 3 cities on England and only like two on Spain, especially considering how important these countries were all throughout history. So my simple solution make the tiles smaller obviously adding more by doing that and make it so they take up the same radius of 21 of the smaller tiles. Now to make it so you don't have all these tiny cities on your map, when it hits certain sizes you choose the tile adjacent to it in which to expand. With the limit of you can't expand the actual size of the city past the initial 9 tiles.

I support this idea as long as I can sail from the Mediterranean Sea towards Strait of Gibraltar without border problems.
 
Yeah, effectively if you make the tiles smaller, then the game map becomes smaller too... at the end of the day the computer can only handle a certain size map... unless they do something radical with loading/caching (which would be awesome).
 
Yeah, effectively if you make the tiles smaller, then the game map becomes smaller too... at the end of the day the computer can only handle a certain size map... unless they do something radical with loading/caching (which would be awesome).
bet you can do better!:mischief:
 
Maybe have an option where you can claim land by discovering it first. This would be great for historical scenarios.
 
..but not too good for game balance. Just spam warriors early on and you can claim the whole world. It would only work if it was tied to some factor about distance to capital and other civs, or something like that.
 
bet you can do better!:mischief:
Well, apart from having a software engineering degree, I am
  1. a bit rusty (don't do it as a job)
  2. don't have the benefit of years' of trial-and-error and design-by-experiment experience with civ games
  3. slightly less budget
  4. Am well aware that I'm not the sharpest tool in the shed
That being said (and I'm not for a second proposing that my offering will be even comparable to Civ), but the only way to truely drive innovation and options is for competition.

What I achieve might work well in a small scale (hopefully), but that's not to say it will work well on a 120x120 map with 10 AI players.
 
..but not too good for game balance. Just spam warriors early on and you can claim the whole world. It would only work if it was tied to some factor about distance to capital and other civs, or something like that.

That's why they would have to introduce a whole new level of trading land, double claiming, and a lot more. I'm sure they could do it.
 
Well, apart from having a software engineering degree, I am
  1. a bit rusty (don't do it as a job)
  2. don't have the benefit of years' of trial-and-error and design-by-experiment experience with civ games
  3. slightly less budget
  4. Am well aware that I'm not the sharpest tool in the shed
That being said (and I'm not for a second proposing that my offering will be even comparable to Civ), but the only way to truely drive innovation and options is for competition.

What I achieve might work well in a small scale (hopefully), but that's not to say it will work well on a 120x120 map with 10 AI players.
i believe that 120x120 is a small map. why did you get a software engineer degree, if you are not working in that field?:dunno:
  1. you do not have to compromise with the marketing department
  2. you have the benefit of reading forums and stealing ideas
  3. no deadlines
  4. the only way not to make mistakes, is to do nothing
 
Many, many people ultimately don't end up using their degrees. I guess in my case, I took the first job that I got offered - which was only psuedo-coding. With people changing careers a half-dozen times in their life, it's not that much of a biggy... besides if I spent all day programming for "the man" then whose to say I would enjoy doing it as a hobby? Ok... so yeah, I probably would... :)

I just love the opportunity to try new things! (with civ)
 
Back to the topic of adding tiles, the Strait of Gibraltar has to be 3 tiles wide if cultural borders are going to cover sea/coastal tiles. That way, a neutral sea tile is available for sailing in and out of the Mediterranean.
 
Back to the topic of adding tiles, the Strait of Gibraltar has to be 3 tiles wide if cultural borders are going to cover sea/coastal tiles. That way, a neutral sea tile is available for sailing in and out of the Mediterranean.

5 tiles, actually; Culture can extend 2 tiles off the coast.

I think the best way to make high-res maps work is to just lay simple textures over the tiles to represent cities, farms, etc. I mean, if you look out of an airplane window when you're not going through clouds, everything basically looks flat on the surface. And since you play this game from a god's eye view, you might as well make it appear that way.
 
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