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Armies of Honour
Concept
Welcome to Baucus! Two armies prepare themselves. They are each led by a King, who wants the tyrant ahead of them dead for the good of this continent. Soon they will battle to find out which is the rightful monarch of this land!
The game
Before the game begins, each army must prepare itself. For this, the players each have 5 unit points and 2 item points. Each unit costs a unit point, and some special units cost one item point as well. Each item costs 1 item point. The battle map is divided into exactly 13 zones. Each army starts out in a starting region chosen by me. Turns are simoultaneous and orders for actions each turn are sent over PM. The army shall then move its units across the map to fight its enemies before finally defeating the enemy king.
Turns
Turns are taken simoultaneously. A unit can both move and attack during a turn. A unit can only attack a unit in a zone it passes through during a turn; that is, two units can move into each others' zones and still attack each other, and a horseman can move into a zone next to him, then attack, then return back to his own zone. Remember – the attack can only be performed towards a unit in the same zone as the attacking unit!
Whenever an attack is ordered, both units combat each other. And yes, if both armies order their units to attack each other, then they interfere in combat two times.
The King
The King is a free unit and can move freely around the battlefield for whatever purpose. When he is dead, you lose the game.
Units
Units have different traits. Primarily, they have Speed, which is how many zones they can cross per turn. Then they have Strength, which is their attack power when attacking other units, then they have Defense, which is their armor when defending against enemy damage. Then they have Stamina, which is much damage they can sustain before death. At last, they have Morale which determines when they are able to move into an enemy zone or not.
Combat
Many things in this game are determined through computer generated dice rolls. Most of these things are unit and item actions, but the most outstanding and obvious thing is combat. The technicalities of combat is written below.
When two units combat each other, each of them performs the following actions simoultaneously:
- Strength can't go above 5 when fighting. If the unit's Strength is above 5, then the surplus counts as an additional attack with that surplus as Strength (For example, 7 Strength means one attack with 5 Strength, then one attack with 2 Strength). The second Strength has a maximum of 5 as well (For example, 11 Strength means one attack with 5 Strength, then one attack with 5 Strength, then one attack with 1 Strength). This overlay rule works for Defense as well - but there the next Defense will only defend if attacked twice.
- The unit subtracts each of its Strengths by the defending unit's Defense. Strengths can't be below 0.
- The unit then rolls a dice and adds the result to its Strength for each attack.
- For each attack, if the unit's Strength is now above the other unit's Defense, it deals one damage to the other unit.
When a unit has damage equal to or higher than its Stamina, it dies and is removed from the battlefield.
Zones and morale
Morale is important for your movement. When a zone has units of one player, that player has control of that zone. When a zone is controlled, in order to pass through it (To attack or move, you know), a unit needs Morale. Morale is a trait that first off determines how easily other units can enter a zone a unit controls, and secondly determines how easily a unit can enter a zone another unit controls. When a unit tries to enter a zone that an enemy unit occupies, if its morale is lower than the other unit, it can't enter. Note, also, that morale is cumulative – if two units with a morale of 1 each occupies a zone, it counts as 2 morale. The same is true for two units with a morale of 1 each enters a zone; then it counts as 2 morale.
Items
Items are attached to a unit from the beginning of the game, and they have different effects and abilities depending on each one.

Baucus
Armies of Honour
Concept
Welcome to Baucus! Two armies prepare themselves. They are each led by a King, who wants the tyrant ahead of them dead for the good of this continent. Soon they will battle to find out which is the rightful monarch of this land!
The game
Before the game begins, each army must prepare itself. For this, the players each have 5 unit points and 2 item points. Each unit costs a unit point, and some special units cost one item point as well. Each item costs 1 item point. The battle map is divided into exactly 13 zones. Each army starts out in a starting region chosen by me. Turns are simoultaneous and orders for actions each turn are sent over PM. The army shall then move its units across the map to fight its enemies before finally defeating the enemy king.
Turns
Turns are taken simoultaneously. A unit can both move and attack during a turn. A unit can only attack a unit in a zone it passes through during a turn; that is, two units can move into each others' zones and still attack each other, and a horseman can move into a zone next to him, then attack, then return back to his own zone. Remember – the attack can only be performed towards a unit in the same zone as the attacking unit!
Whenever an attack is ordered, both units combat each other. And yes, if both armies order their units to attack each other, then they interfere in combat two times.
The King
The King is a free unit and can move freely around the battlefield for whatever purpose. When he is dead, you lose the game.
Units
Units have different traits. Primarily, they have Speed, which is how many zones they can cross per turn. Then they have Strength, which is their attack power when attacking other units, then they have Defense, which is their armor when defending against enemy damage. Then they have Stamina, which is much damage they can sustain before death. At last, they have Morale which determines when they are able to move into an enemy zone or not.
Combat
Many things in this game are determined through computer generated dice rolls. Most of these things are unit and item actions, but the most outstanding and obvious thing is combat. The technicalities of combat is written below.
When two units combat each other, each of them performs the following actions simoultaneously:
- Strength can't go above 5 when fighting. If the unit's Strength is above 5, then the surplus counts as an additional attack with that surplus as Strength (For example, 7 Strength means one attack with 5 Strength, then one attack with 2 Strength). The second Strength has a maximum of 5 as well (For example, 11 Strength means one attack with 5 Strength, then one attack with 5 Strength, then one attack with 1 Strength). This overlay rule works for Defense as well - but there the next Defense will only defend if attacked twice.
- The unit subtracts each of its Strengths by the defending unit's Defense. Strengths can't be below 0.
- The unit then rolls a dice and adds the result to its Strength for each attack.
- For each attack, if the unit's Strength is now above the other unit's Defense, it deals one damage to the other unit.
When a unit has damage equal to or higher than its Stamina, it dies and is removed from the battlefield.
Zones and morale
Morale is important for your movement. When a zone has units of one player, that player has control of that zone. When a zone is controlled, in order to pass through it (To attack or move, you know), a unit needs Morale. Morale is a trait that first off determines how easily other units can enter a zone a unit controls, and secondly determines how easily a unit can enter a zone another unit controls. When a unit tries to enter a zone that an enemy unit occupies, if its morale is lower than the other unit, it can't enter. Note, also, that morale is cumulative – if two units with a morale of 1 each occupies a zone, it counts as 2 morale. The same is true for two units with a morale of 1 each enters a zone; then it counts as 2 morale.
Items
Items are attached to a unit from the beginning of the game, and they have different effects and abilities depending on each one.