budweiser
King of the Beers
Beat this.
Ok!
Also it's funny to note that they're dragging the Stone to Tiwanaku's Pyramids all the way from the other side of the nation, when there's another patch of Stone right next to it![]()
In my newbie days I was actually of the thought that the animation had a direct correlation to the effects of the wall.
Therefor I had quite some games back then where I stalled building the wall as LONG as possible.
Think 1 game I build it around 1 AD. Spanning about 7-8 cities
Noble/prince level or so though.
How did you get that many Border pops by 1080 BC?
I just counted 99 tiles inside the wall.
I just realized this last night, but I have been seeing signs of it in games over the last few weeks. On emperor, I see an effect where a large number of barbs will spawn all over the place and eventually enter your lands. This seems to happen between 2000BC - 1000BC. There are barbs around outside your borders before this, but this is when they seem to hit critical mass. This part is not new.
What is new for me is that they will stop spawning after a certain date and even though you have large tracts of land that are not spawn busted, you still wont see any barbs. I notice this because I ofetn dont rex out all my land at first. I sometime like it if barb towns spring up around me, they slow ai expansion and are good for army training and money.
The point is, by 1000AD when the wall went up, it was really too late to help me with barbs because at that point no more would spawn. Soon after I got in a war with Jaoa and did not see any wandering barbs.
madscientist, please turn off the unreadable red clock in BUG options.
Slightly OT: is whining about the Ancient era default BUG mod clock some kind of inside joke here? People do that even when the pics are big enough for it to be clearly visible for everyone![]()
Do we get to cook the setup? I'd guess the greatest wall would be
More seriously though -- what settings/leaders did y'all use? I'd guess madscientist used Qin and Monarch.
- CRE leader for fast border pops.
- IND leader for faster construction, so you could postpone it a while and still be likely to finish first. This plus #1 means Qin.
- Choose all non-IND opponents, preferably those without either Mysticism or Mining so they take longer to get Masonry.
- Settler level to hamstring the AIs as much as possible.
- WB in some copper and stone.
- Stonehenge for faster border pops.
- Axe rush all your neighbours (carefully chosen to be wimps).
- Turn off barbs so you can grind out a couple of initial settlers without needing immediate escorts -- at which point the GW is only good for the GSpy points