madscientist
RPC Supergenius
Well here is the PreGame thread for the next RPC-TNG.
Here we have the classic historical Mad Scientist, Nikola Tesla genius in radio, electricity, and magnetism yet perhaps best know for developing a fictional (or perhaps not fictional) Death-Ray which was a weapon so terrible that it would totally eliminate war!
SO I want some ideas on traits, civilizations, maps, rules!
What I do not want is Philosophical as the last 2 RPCs had that trait. Nor ORG.
Tesla was of Croatian decent, part of the Autrian Empire, later an American citizan.
Civilization: SO I figure the following Civilizations would be appropriate: Germany, Byzantium, Greece, Rome, Ottoman, America. I am leaning more towards Germany (UB and UU) or Greece (UB associated with radio). America I have to be really talked into as I just played Obama as Lincoln. Korea may also be a decent civilization as the UB seams most in line with Tesla. The Russians work also but I just played them.
Traits: I think financial is a definite as I plan to focus on technology (see rules below). AGG/CHA are out as I do not like these traits with Tesla although I do like PRO (being his deathray idea was a rather defensive invention). He was an Atheist so SPI is out. EXP or CRE may work also, and IMP seams a stretch.
Game idea: The idea is to be first to finish the tech tree at all costs and launch into space. Of course, there are
RULES!
1) Tech Brokering is off, gotta research the tech to trade it.
2) After alphabet Nikola MUST research only techs that are unknown. If all options are know he has a choice then. He also CANNOT trade any tech he has a monopoly on. Tech stealing via espionage is not allowed by Nikola.
3) He can only run Scientist Specialists, and every Great Scientist MUST build an academy. NO BULBING. Other Great People that pop are irrelevant and should be used for Golden Ages.
4) War is always an option, HOWEVER, Tesla is very unforgiving and will never trade with anyone after peace who declares war on him. In fact it turns into an Obsession to eliminate that rival by the end, and I mean ELIMINATE!
5) He MUST be the first to complete the tech tree, and it MUST be done before he lands the Space Ship.
6) Tesla was Compulsive/Obsessive and obsessed about the number 3. Therefore, he must expand in cities of three, thus 3, 6, 9, 12, 15, 18 etc...... An odd number means either another settler or another AI city.
Map: Thinking of Big/Small so I have plenty of AIs to interact with although a Hemispheres map may be challenging.
Setting: Epic Speed and I think we shall bump this up to Emperor.
AS far as playing strategy I plan to focus heavily on cottages, adding scientist specialists as we see fit.
All teh above is just feeling out the settings! Advise away!
Here we have the classic historical Mad Scientist, Nikola Tesla genius in radio, electricity, and magnetism yet perhaps best know for developing a fictional (or perhaps not fictional) Death-Ray which was a weapon so terrible that it would totally eliminate war!
SO I want some ideas on traits, civilizations, maps, rules!
What I do not want is Philosophical as the last 2 RPCs had that trait. Nor ORG.
Tesla was of Croatian decent, part of the Autrian Empire, later an American citizan.
Civilization: SO I figure the following Civilizations would be appropriate: Germany, Byzantium, Greece, Rome, Ottoman, America. I am leaning more towards Germany (UB and UU) or Greece (UB associated with radio). America I have to be really talked into as I just played Obama as Lincoln. Korea may also be a decent civilization as the UB seams most in line with Tesla. The Russians work also but I just played them.
Traits: I think financial is a definite as I plan to focus on technology (see rules below). AGG/CHA are out as I do not like these traits with Tesla although I do like PRO (being his deathray idea was a rather defensive invention). He was an Atheist so SPI is out. EXP or CRE may work also, and IMP seams a stretch.
Game idea: The idea is to be first to finish the tech tree at all costs and launch into space. Of course, there are
RULES!
1) Tech Brokering is off, gotta research the tech to trade it.
2) After alphabet Nikola MUST research only techs that are unknown. If all options are know he has a choice then. He also CANNOT trade any tech he has a monopoly on. Tech stealing via espionage is not allowed by Nikola.
3) He can only run Scientist Specialists, and every Great Scientist MUST build an academy. NO BULBING. Other Great People that pop are irrelevant and should be used for Golden Ages.
4) War is always an option, HOWEVER, Tesla is very unforgiving and will never trade with anyone after peace who declares war on him. In fact it turns into an Obsession to eliminate that rival by the end, and I mean ELIMINATE!
5) He MUST be the first to complete the tech tree, and it MUST be done before he lands the Space Ship.
6) Tesla was Compulsive/Obsessive and obsessed about the number 3. Therefore, he must expand in cities of three, thus 3, 6, 9, 12, 15, 18 etc...... An odd number means either another settler or another AI city.
Map: Thinking of Big/Small so I have plenty of AIs to interact with although a Hemispheres map may be challenging.
Setting: Epic Speed and I think we shall bump this up to Emperor.
AS far as playing strategy I plan to focus heavily on cottages, adding scientist specialists as we see fit.
All teh above is just feeling out the settings! Advise away!