ambrox62
Emperor
- Joined
- Mar 24, 2005
- Messages
- 1,294
Ancient Ships (BC era)
This thread contain a set of ancient ships that I made, collected or assembled using models and textures released by firaxis or other forum modders.
--> DOWNLOAD LINK <--
3 GALLEYS (see infos below)
BIREMES/TRIREME/QUINQUEREME/TRADE SHIPS (see infos below)
GALLEY INFOS
These 3 galleys are reskins of previous existing models.
Through nifscope I added some parts (deck fence and wood castle), modifying dds accordingly in order to maintain the default number of graphic files (2).
Each model has shader and no-shader nif and uses animation and xml reference of vanilla galley.
TRIREMES INFOS
These ships are a pool of previous existing models.
Using nifscope I've modified dds files in order to reduce their number as much as possible.
Furthermore I've fixed the nifs where needed. Now every model works fine during each animated sequence.
All ships have shader and no-shader nif, and they use animations and xml reference of firaxis trireme.
The picture below shows a whole fleet that I assembled using the above models and the galley ones, also varying the XML scale to obtain more differences among them.
This thread contain a set of ancient ships that I made, collected or assembled using models and textures released by firaxis or other forum modders.
--> DOWNLOAD LINK <--
3 GALLEYS (see infos below)
BIREMES/TRIREME/QUINQUEREME/TRADE SHIPS (see infos below)
GALLEY INFOS
Spoiler :
These 3 galleys are reskins of previous existing models.
Through nifscope I added some parts (deck fence and wood castle), modifying dds accordingly in order to maintain the default number of graphic files (2).
Each model has shader and no-shader nif and uses animation and xml reference of vanilla galley.
TRIREMES INFOS
These ships are a pool of previous existing models.
Using nifscope I've modified dds files in order to reduce their number as much as possible.
Furthermore I've fixed the nifs where needed. Now every model works fine during each animated sequence.
All ships have shader and no-shader nif, and they use animations and xml reference of firaxis trireme.
The picture below shows a whole fleet that I assembled using the above models and the galley ones, also varying the XML scale to obtain more differences among them.
Spoiler :