davidlallen
Deity
I have created my first custom sdk last night (thanks EmperorFool). I took a small project to start, updating JRouteNative to BTS 3.19. This adds a couple of unit xml flags which affect movement on roads and highways. It is uploaded at this link. I have built it using refar's guide and makefile, using the standard VC++ 2003 tools. The effect of the mod is working as desired.
But, while using it today, I have noticed a funny lighting effect. As I zoom in and out, sometimes the lighting changes, and all the land terrain except hilltops goes into shadow. See the attached screenshot. When I remove my cvgamecore.dll and start a new game, this effect does not happen. When I put back my cvgamecore.dll and start a new game, the effect starts happening again. So it is obviously caused somehow by my cvgamecore.dll.
Can anybody suggest what may be wrong with my cvgamecore.dll?
But, while using it today, I have noticed a funny lighting effect. As I zoom in and out, sometimes the lighting changes, and all the land terrain except hilltops goes into shadow. See the attached screenshot. When I remove my cvgamecore.dll and start a new game, this effect does not happen. When I put back my cvgamecore.dll and start a new game, the effect starts happening again. So it is obviously caused somehow by my cvgamecore.dll.
Can anybody suggest what may be wrong with my cvgamecore.dll?