OS79 Modmods

os79

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Nothing to see here.

The attached file is for Afforess only.
 
Added new DLL with CAR merged in. See the first post.
 
Howdy. I'm kinda new to the whole modmod thing (did play RoM before when it was at 2.1 or something). Now, while I don't have any such trouble with any other modmod, I was really having trouble with this one (both for this and the original, separate unofficial 2.8).

Here are the errors (text boxes on application initialization):
XML Load Error - "Failed Loading XML file modules\Os79\Unofficial 2.8 Changes\OS79_GlobalDefines.xml"
XML Load Error - LoadXML call failed for modules\Os79\Unofficial 2.8 Changes\OS79_GlobalDefines.xml / Current XML file is: modules\Jooyo\Enslavement\Enslavement_GlobalDefines.xml" (this changes depending on the previously loaded module)

XML Load Error - "Failed Loading XML file modules\Os79\Unofficial 2.8 Changes\OS79_CIV4BuildingInfos.xml"
XML Load Error - LoadXML call failed for modules\Os79\Unofficial 2.8 Changes\OS79_CIV4BuildingInfos.xml"

XML Load Error - "Failed Loading XML file modules\Os79\Unofficial 2.8 Changes\OS79_CIV4CivicInfos.xml"
XML Load Error - LoadXML call failed for modules\Os79\Unofficial 2.8 Changes\OS79_CIV4CivicInfos.xml"

I started looking into the files in your mod and realized that the schema files, which are included in every other mod, aren't included here. So I copied the schema files from the main mod, renamed them OS79_*, and changed the pointer in the xml file to the new schema. No more errors. Now I just have to test how it works.

Well, that no one else seems to have this problem bothers me a bit. Did I miss something? Is it possibly because I'm running Win7 and WoC has to be stricter on this platform than on earlier Windows versions?

Anyway, so far so good. I really like the work done in this forum and I'm sure I'll be playing Civ4 well into the future because of this mod.
 
I was really having trouble with this one (both for this and the original, separate unofficial 2.8).

I'm working on it. The fix should hopefully be out later today.
 
I'm working on it. The fix should hopefully be out later today.

Fixed! :D Please go to the first post and download the attachment. Thank you for alerting me to these error messages.
 
Tomorrow I will be packing and cleaning up.
Sunday, I fly out to my university.
Monday is the first day of classes.

Therefore, if you need help, be patient or be receptive of help from other modmodders as they are excellent at helping with the majority of potential problems.

Stay safe and see you sometime next week or so.
 
I came over to this thread from your unofficial 2.8 one like you said...

good luck with your studies btw :)

anyways:
i put the assets where you said, got it to overwrite some stuff, and removed the seperate unofficial 2.8, but when I load up the game I get these errors:

Tag: IMPROVEMENT_MODERN_MINE in Info class was incorrect
Current XML file is: modules\os79\unofficial 2.8 changes\os79_civ4civicinfos.xml

Tag: UNITCOMBAT_SETTLER in Info class was incorrect
Current XML file is: xml\Units/CIV4UnitInfos.xml
i get that one three times, then it says the same but with worker instead of settler

Tag: BUILD_MODERN_MINE in Info class was incorrect
Current XML file is: xml\Units/CIV4UnitInfos.xml

Tag: UNITCOMBAT_MISSILE in Info class was incorrect
Current XML file os: xml\Units/CIV4UnitInfos.xml

Tag: UNITCOMBAT_DOOM in Info class was incorrect
Current XML file os: xml\Units/CIV4UnitInfos.xml

I still seem to be able to play the game, cos once i've clicked past these errors it loads fine and I can start a new game, but I'm assuming its not loading something from your modmod quite right :S

Also one final question in the MLF files, I assume you disable a modmod if you make it: <bLoad>0</bLoad>

Sorry to keep pestering you over this lol
 
Also one final question in the MLF files, I assume you disable a modmod if you make it: <bLoad>0</bLoad>

I'm not sure why you get those errors. Perhaps you're running RoM 2.7 instead of 2.71?

About your question with MLF files, setting them to zero in theory makes the game not load them, but in practice, it's broken. The 3.19 patch a few months ago broke that functionality, so modules always load, no matter the 0 or 1. You need to move the folder somewhere else, like to "Unloaded Modules" for it not to load.
 
I'm not sure why you get those errors. Perhaps you're running RoM 2.7 instead of 2.71?

About your question with MLF files, setting them to zero in theory makes the game not load them, but in practice, it's broken. The 3.19 patch a few months ago broke that functionality, so modules always load, no matter the 0 or 1. You need to move the folder somewhere else, like to "Unloaded Modules" for it not to load.

Concur with Afforess, check if you are playing with version 2.71.

@Vincentz, thanks :).
 
Hello,

I removed Unofficial 2.8 and Unitsinfos XML file from the modmod package. It is because Zappara now has 2.8beta out.
 
Hello,

Updated to 2.8 version:
1. Added clones to Chop With Purpose
2. Added No Storms that should effectively remove storms from the game modularly.
:cool:
 
Update time again.

Added a new module called Fit All Sizes Research.
See the first post :D.
 
Update time again.

Added a new module called Fit All Sizes Research.
See the first post :D.

I'm not sure I agree with the same research rate for all world sizes. I would scale it, but not as much as RoM does. Perhaps 25% more research length for each map larger than standard, 15% less for each smaller one?
 
I'm not sure I agree with the same research rate for all world sizes. I would scale it, but not as much as RoM does. Perhaps 25% more research length for each map larger than standard, 15% less for each smaller one?

Reasoning behind it?

And what about Giant and Gigantic? They leap in size department.
 
Reasoning behind it?

And what about Giant and Gigantic? They leap in size department.

I'm not sure. I think we need to do a comparison of extra useful tiles in each map. Not just of tiles, but tiles that will be used (so no ocean tiles...etc...). Then scale it that way.
 
I'm not sure. I think we need to do a comparison of extra useful tiles in each map. Not just of tiles, but tiles that will be used (so no ocean tiles...etc...). Then scale it that way.

Ok, I will tweak it the way you recommend, then let players playtest it along with me.
 
Tweaked Research Percent as per Afforess' recommendation.
In about three or so days, I will tweak it more to fit better what feedbacks from either you or me give after playtesting.
 
Tweaked Research Percent as per Afforess' recommendation.
In about three or so days, I will tweak it more to fit better what feedbacks from either you or me give after playtesting.

Thanks. Otherwise large maps would be in the modern era at about 1000ad, while tiny maps would take till year 2250ad. I think with a bit of balancing, we can get the to the modern era at the same time. ;)
 
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