Unique Technologies

aimeeandbeatles

watermelon
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Apr 5, 2007
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You know how Civs have unique units and unique buildings? Unique technologies would be a cool addition. It would replace a "normal" tech and provide some special bonus. :)
 
Such as...
It is a possibility, but I don't think it would function all that well. In order to maintain some semblance of game balance, the techs would have to be seriously weakened, and hence unimportant. And they wouldn't be prerequisites for anything, for obvious reasons, so they would probably just go unresearched for the most part, like Divine Right is now.
 
You know how Civs have unique units and unique buildings? Unique technologies would be a cool addition. It would replace a "normal" tech and provide some special bonus. :)

That would be horrible, IMO, because you'd never be able to decide whether you wanted to aim for it or not after you'd seen how the game was going.

Suppose the Viking unique tech is something to do with shipbuilding; it's utterly useless if you play the Vikings and get a landlocked start, and it might be something you'd really benefit from if you were Spanish and happened to get a coastal start, no ?
 
You know how Civs have unique units and unique buildings? Unique technologies would be a cool addition. It would replace a "normal" tech and provide some special bonus. :)

It is represented via special units and special buildings but generely I wouldnt mind to have bunch of techs which researching would be quite optional and perhaps without possibility of selling off; something like: Oh, I have no copper/ iron let me research longbows (archeryII.); while the feudalism could give u some kind of citymilitia unit (after all who actually have used the longbow beside the english?)
 
I would like every civilization in the game to each get their own of the following:

Dance Move
Unique Hairstyle
Brand of Toilet Paper

Thanks in advance. I really believe these things will add much needed variety to the game.
 
Good point. There is a limit to where uniqueness become ridiculous. That limit is reached with traits, UBs, UUs and AI personalities.
 
I would like every civilization in the game to each get their own of the following:

Dance Move
Unique Hairstyle
Brand of Toilet Paper

Thanks in advance. I really believe these things will add much needed variety to the game.

U have to email Sid for this; these are very very special requests...
 
I'm not sure at this point, if the game became even more complex and varied, whether I would become a drooling, hopeless, shell-of-my-former-self addict of Civilization or if I would swear off playing the game altogether and never touch it again.
 
I'm not sure at this point, if the game became even more complex and varied, whether I would become a drooling, hopeless, shell-of-my-former-self addict of Civilization or if I would swear off playing the game altogether and never touch it again.

I like things more complex and detailed but it has to be done reeeealy well, which ofcourse is no drinking water...
 
well, there are a lot of other things you can make unique for each civ:
Leader (done)
Unit (done)
Building (done)
Small Wonder (Wall Street would be the american unique version of the International Stock Exchange - The Forbidden Palace would be the chinese version of the Secondary Palace)
Great Wonder (French gets a bonus when building the Eiffel Tower, The Egyptians the mids...)
Improvement - (cattle gives +1H for american, wineries gives +2G to the french...)
Technology - the american gets a (limited) bonus when discovering replacable parts (+1H where there is 3H for 3 turns), the spanish astronomy (a free galleon)....
Civics - +1 with other leaders (whatever their favorite civics) when you are in a certain civic...

Apart from the small wonder that could be fun and add some flavor, the other should be so little for balance purpose, you shouldn't need them...especially the unique technologies being the one giving the UU and the UB, the unique improvement being the ones depending on the traits (farm for PHI, cottage for FIN,...), and the unique civics exist on a leader traits (the one giving you +1)!!!
 
I like your Great Wonder idea.
 
But it would be bad for game balance. The Greeks and Americans would be overpowered, seeing as they have all the wonders. The Vikings, for example, would get squat out of this.
 
That's why they should make sure each civ has a wonder and if they have more than one only their biggest one should get a bonus.
 
but as i said, there would be balance problem...
there are wonders more interesting than others: the mids, the oracle, Notre-Dame for example and some others that are not so (who said Chicken Pizza?).
As a consequence, there would be civ hesitating about getting a wonder (is the bonus worth it?), civ beelining for the wonder (the greek oracle giving 1 free tech and 1 full turn of research would be a must have), others civ (especially industrious one) trying to deny the bonus (OK, there's Mao, Peter and Ramses near me, let's get the great wall -denying the free great general -, the Kremlin - denying 5000 gold - and the mids - denying 1 free civic change) and of course, there would be a lot of things we can't think about right now...
 
That's why they should make sure each civ has a wonder and if they have more than one only their biggest one should get a bonus.

I think this is a really awful idea - it's nailing you even more to one favoured strategy per civ.
 
Whilst I'm opposed to a unique wonder for each civ, I don't think it would limit your strategic options. You wouldn't be forced to build it, and even you did, you wouldn't be forced into utilising it to its maximum ability.
 
Whilst I'm opposed to a unique wonder for each civ, I don't think it would limit your strategic options. You wouldn't be forced to build it, and even you did, you wouldn't be forced into utilising it to its maximum ability.

No, but you are forced not to build any of the other civs' unique wonders. Which is limiting. and more so the more powerful/useful/worthwhile the wonders are.
 
But if there are no unique wonders, you can't build other ones anyway, cos they don't exist. I would've thought it to be more of an extra challenge than a limitation on your own gameplay.
 
No, but you are forced not to build any of the other civs' unique wonders. Which is limiting. and more so the more powerful/useful/worthwhile the wonders are.

You would still be able to build other civs wonders, it's just that neither of you would get a bonus then. Adding more strategic options.
 
You would still be able to build other civs wonders, it's just that neither of you would get a bonus then. Adding more strategic options.
building wonders for the sole purpose of denying some civ it's unique wonder bonus is "adding more strategic options"?:D
 
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