| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Sep 2007
Posts: 205
|
When do you build your Granary in your Capitol?
In my new cities I usually start a granary right after I get a border pop building, barring needing to build a work boat in order to have any food to store.
When do most people build their granary in the Capitol? Do some people find that it is worth while to build a relatively early Granary in the Capitol in order to help pump out settlers? I find that a full price granary slows down your REX too much to build it before your settlers/workers, and I typically find that my capitol is the only place that is producing enough of the "need-it-now" things to side track into building a more "long-term-investment" thing like a Granary. The problem is, that frequently wind up putting off the granary, despite having done some whipping for other things, until I start running into health issues.
__________________
BTS, Emperor, Always Normal Speed games |
|
|
|
|
|
#2 |
|
Have quit civ/forums
Join Date: Oct 2006
Location: Norway
Posts: 6,601
|
This is actually an interesting issue. Most of the time a few settlers and workers (2-5 settlers with workers as needed) go out before getting up the granary. Getting the granary up as the first thing whipped is usually nice however.
|
|
|
|
|
|
#3 |
|
Emperor
Join Date: Dec 2007
Posts: 1,500
|
If I have super-excess food I may delay the granary a little while (and sometimes pottery as well); but if/when I start getting into heavy slavery use in my Capital I will make sure to pre-build or make it my first whip.
If you are only growing to size 5 or so with 2-3 food resources then it won't make a huge different and with that much food you are likely lacking in hammers and making it the first whip is quite reasonable. |
|
|
|
|
|
#4 |
|
Anarchist trader
Join Date: Aug 2003
Location: One step ahead of the authorities
Posts: 4,718
|
This varies depending on the civ and the map. If the capital will reach the happy cap quickly and will be used as a settler/worker pump, then a granary is useless. This is probably the single most common case. Sometimes I slip a library though.
As soon as this role is ended, whether the purpose is to whip or to grow larger, the granary should be your first priority. Last edited by Abegweit; Aug 30, 2009 at 12:55 PM. |
|
|
|
|
|
#5 |
|
formerly Robo Kai
Join Date: Dec 2005
Location: Philippines
Posts: 2,302
|
I would only build a Granary at Rome once there's health problems. (I would rarely whip at Rome. And if I do, then a Granary may be built.)
|
|
|
|
|
|
#6 |
|
Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
|
I pretty often leave the granary in the capital until health problems start to show up.
|
|
|
|
|
|
#7 |
|
Anarchist trader
Join Date: Aug 2003
Location: One step ahead of the authorities
Posts: 4,718
|
What's all this obsession with health?
How often do you have a capital that has health problems at size 5, especially as they usually are placed on fresh water? The capital should get a granary when it needs one to grow. That might be because it is about to be whipped or because it is ready to grow larger or because, as occasionally happens, it started on a food-poor site. The main purpose of a granary is growth. The health benefit is a distant second, especially in small cities which is what we are talking about. |
|
|
|
|
|
#8 |
|
Upholding Brannigan's Law
Join Date: Oct 2005
Posts: 1,842
|
Unless you tech or pop Pottery early, there's usually little use in building a granary in the capital early in the game. I'll in most cases build a library before a granary to avoid unhappy/unhealthy citizens (or use as a settler or worker pump). On lower difficulties (or with someone like Washington), a granary might be of use early. If I do build it, it's usually whipped.
__________________
Zapp Brannigan: You see, Killbots have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them, until they reached their limit and shutdown. Kif, show them the medal I won. |
|
|
|
|
|
#9 |
|
King
Join Date: Apr 2006
Location: Washington, DC
Posts: 904
|
|
|
|
|
|
|
#10 | |
|
Prince
Join Date: Dec 2008
Location: Melbourne, Australia
Posts: 358
|
Quote:
__________________
Thank god I work full-time, otherwise i'd never get time for Civ Fanatics
|
|
|
|
|
|
|
#11 |
|
Anarchist trader
Join Date: Aug 2003
Location: One step ahead of the authorities
Posts: 4,718
|
|
|
|
|
|
|
#12 |
|
Warlord
Join Date: Jan 2009
Posts: 181
|
quite late, after trading pottery with others.
it's useful for the HR pop growth. |
|
|
|
|
|
#13 |
|
King
Join Date: Apr 2008
Posts: 746
|
Wow, I must be weird. I go granary ASAP most of the time, then whip out settlers at size six (spending one turn over the cap) as often as possible, with worker production used inbetween to slam on the brakes, and warriors to fill in the growth periods.
C'mon, the whip is the most powerful force in the game, why would I not want to use it? And if using it, why would I not want to double its power? But I agree that the food-crazy capitols are better off just growing to cap w/o a granary and staying there, unless there's extra happiness... in that case I'll mercilessly whip that kind of capital too...
__________________
If we wait for an answer Will the silence be broken Should we wait for an answer Do we leave it unspoken |
|
|
|
|
|
#14 | |
|
GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,608
|
Quote:
Workers/settlers are good whipping candidates though.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
|
|
|
|
|
|
#15 | |
|
King
Join Date: Apr 2008
Posts: 746
|
Quote:
'Course another rule of thumb is "don't whip away cottages," and that one I often merrily ignore. Impulsive... short-term-focused...
__________________
If we wait for an answer Will the silence be broken Should we wait for an answer Do we leave it unspoken |
|
|
|
|
|
|
#16 |
|
Deity
Join Date: Oct 2006
Location: Netherlands
Posts: 3,548
|
There can be exceptions but usually rather late.Basically there are 2 situations,
1. I have abundance of food, i can whip the capital anyway and grow back faster than 10 turns. no need for a granary. 2. I don't have too much food. I usually self build settlers workers in that case growing to cap in between. Generally i don't like whipping the capital, if it works a plain mine as it's fifth or sixth tile you gain only 20 H from a whip as you won't work that tile for at least 10 turns,you always lose some extra hammers and commerce from growing back 1 level. It's here that the granary helps of course but since the gains from whipping are rather small in this case i think 60 early hammers is way to expensive. I tend to whip a bit less in my other cities than i used to as well now, if it has reasonable production of it's own whipping isn't that profitable. Of course cities that grow unhappy,work sea tiles or other unimproved stuff should still be whipped. |
|
|
|
|
|
#17 |
|
That's a paddlin'
Join Date: Jan 2008
Posts: 892
|
I hadn't thought about this before. Since my normal capital has plenty of food, I can normally grow it to the happy cap and then set it on the task of building workers/settlers without the aid of a granary. I probably won't slap up the granary until I'm ready to start whipping in the capital (which I guess would be after I've expanded to three or four cities.)
I suppose I would be more likely to slip the granary up in the queue if the city was food poor, or if I popped pottery early AND had a reason to go to the whip early and often. |
|
|
|
|
|
#18 |
|
Higgs boson
Join Date: Jun 2001
Location: Boston
Posts: 1,316
|
I build it once I both have Pottery and the capital is going to be growing significantly. Typically that means when the REX is over - I probably ought to whip settlers/workers more than I do, but most of the time once I get Pottery I'm building settlers/workers without whip at or near the happy cap.
__________________
The plural of anecdote is not data. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| When do you build your granary? | LFaWolf | Civ4 - Strategy & Tips | 23 | Jan 12, 2006 05:28 AM |
| Under what conditions do you build a granary? | Slax | Civ3 - Strategy & Tips | 26 | Jan 16, 2005 03:47 PM |
| Should we build a granary in Noshuret? | eyrei | Civ3 - Demo Game III: Polls | 10 | May 20, 2003 07:35 PM |
| When to build the Granary in Noshuret? | eyrei | Civ3 - Demo Game III: Citizens | 10 | May 09, 2003 05:17 PM |
| when to build granary/pyramid? | effb | Civ3 - Strategy & Tips | 4 | Jan 03, 2003 12:41 PM |