A Question on the Kremlin

mechaerik

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How exactly does the Kremlin work? Is the reduction for your entire civ or just for the one city?
 
AND the bonus applies when whipping.
I've read it is super powerful for the Aztecs with their sacrificial altar.
 
AND the bonus applies when whipping.
I've read it is super powerful for the Aztecs with their sacrificial altar.

If you can handle the emancipation :mad: it might be the most productive setup in the game post-biology (and possibly food corps).

Actually most means of top production have to eat emancipation :mad: though, since it's also necessary with caste + SP workshops. Really the only good emancipated means of production are kremlin $$$ buy (which allows you to turn market/grocer/bank into productive powerhouses with cottages ----> towns) or a corporation. Food corps let you give up food to work more tiles (tradeoff with SP, which is possibly still better), while mining inc can give a huge amount of hammers on its own (I've gotten it to +20 :hammers: on a standard map).

Riverside cities with universal suffrage towns and levies aren't terrible at production either, but won't compete with the best setups unless you have kremlin. They do tech a lot better though, and tanks vs rifles is a pretty sound warmonger strategy ;).
 
Riverside cities with universal suffrage towns and levies aren't terrible at production either, but won't compete with the best setups unless you have kremlin. They do tech a lot better though, and tanks vs rifles is a pretty sound warmonger strategy ;).

Infantry vs. Longbows is even better :lol:. Those Koreans were so backwards :lol:.


Asoka isn't faring much better, though the divide is smaller.
 
What do you think of non-Kremlin rushbuy?

It's less efficient, but it might be better to do that to mass the forces rather than trying to change civics and swap tiles (killing tech), in addition to building a whole different set of multipliers (:hammers: instead of :gold). You should know that I do use non-kremlin rush buy from the LHC series - it's a resonably common means for me to mass troops to start conquering.
 
Rushbuying is ridiculously powerful long before the Kremlin becomes available, mostly because you can get +100% gold multipliers when you will only have +25% for production.

5.92 effective hammers from a town at a time where mines will still be at 2.5? Sold. While it gets better with the Kremlin, the alternatives catch up... super-workshops under Police State or corporation-fed whipping of Representative specialists become strong enough to compete.

One advantage of planning for heavy rushbuy is that you can tech hard to a military advantage, then crank out a unit every 2 turns very efficiently without changing your civic/improvement setup.
 
Although if you wait 1 turn before buying the building or unit, you get a significant discount.

An example to illustrate further: -

Turn 1. Rush buy a Market.
Turn 2. Market completed, select Grocer.
Turn 3. Rush buy the Grocer.
Turn 4. Grocer completed, select Bank.

And so on.
 
Although if you wait 1 turn before buying the building or unit, you get a significant discount.

An example to illustrate further: -

Turn 1. Rush buy a Market.
Turn 2. Market completed, select Grocer.
Turn 3. Rush buy the Grocer.
Turn 4. Grocer completed, select Bank.

And so on.

Although if you're setting up a $$$ buy you'd normally want the bank first.
 
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