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#1 |
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Chieftain
Join Date: Jan 2006
Posts: 74
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Liberating cities as colony?
I thought it was supposed to be possible to liberate some cities and it creates a new civilization as your vassal, to save on maint costs.
I can't figure out how to do this. Yesterday I received a city as a condition of a peace treaty, even though i didn't really want it- it was way out in BFE. So I wanted to liberate it and keep it as a vassal, but I couldn't figure out how. I ended up just giving it to another civ. How do I do this?
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Economic Left/Right: -8.50 Social Libertarian/Authoritarian: -6.67 |
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#2 | |
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Prince
Join Date: Oct 2001
Posts: 471
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#3 | |
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Chieftain
Join Date: Jan 2006
Posts: 74
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Quote:
Are there any required techs to do it?
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Economic Left/Right: -8.50 Social Libertarian/Authoritarian: -6.67 |
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#4 |
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Insanity at its Finest
Join Date: Jan 2008
Location: Tampa
Posts: 11,483
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There are no tech requirements (other than sailing probably, since you're going to need that to get cities on another continent in *most* cases anyway).
It's also VERY rare that liberating cities is a good idea. As in, almost never. If you don't know the game mechanics inside and out and intend to abuse them (or a high level AI's bonuses), it's very likely the returns on keeping the cities are better.
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#5 | |
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Chieftain
Join Date: Jan 2006
Posts: 74
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Quote:
So I gave the city to Victoria, just to get rid of it, and now she likes me lots. Maybe I was better off doing that than keeping it or liberating it as a colony. I dunno. I needed to free up some cash since I had a huge praet army waiting for phase 2 of the Persian invasion, and getting rid of that city helped. 10 turns later I declared war on Persia again, and wiped him out.
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Economic Left/Right: -8.50 Social Libertarian/Authoritarian: -6.67 |
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#6 |
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King
Join Date: Nov 2003
Location: Southern California foothills
Posts: 954
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Better than liberating them is to go with State Property. If, for some reason, you're a long way from that then build courthouses and concentrate on those improvements that will provide the best economic returns until you get to Communism and SP.
While there are arguments to be made for vassals there are, for most players, almost none for liberating them as a colony. If you have a tech lead then prepare to have that traded away by your colony just as fast as they can.
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Well, I've blundered my way through another game. |
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#7 | |
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Prince
Join Date: Oct 2001
Posts: 471
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#8 |
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Dreadnought
Join Date: Dec 2001
Location: Sweden
Posts: 8,025
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You need at least 2 cities on another landmass (both on the same) to create a colony.
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GreyFox.ME - a blog about Gaming and Me | ~SolidDread@DeviantArt | FfH2ComicStrips | My Mods Read Welcome To China! - Play Fall from Heaven 2 a Dark Fantasy Civ4 mod -> Download here - PDF Manual |
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#9 | |
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Insanity at its Finest
Join Date: Jan 2008
Location: Tampa
Posts: 11,483
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Quote:
Palace is cheaper than FP anyway.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! http://forums.civfanatics.com/showthread.php?t=301900 - YouTube Civ Walkthroughs! http://www.youtube.com/watch?v=ZWAes...E65FE8&index=0 and http://www.youtube.com/watch?v=3WFaG...93BED6&index=0 New @ Immortal: http://www.youtube.com/watch?v=Y6u-b...x=0&playnext=1 Make Series Maps http://forums.civfanatics.com/showthread.php?t=322396 - WHO DAT? Team |
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#10 |
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Warlord
Join Date: Jul 2009
Location: Madrid
Posts: 152
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I'd love that there would be more benefits on liberating them.
I usually don't play my games 100% focused on winning, but also on creating a fun game. I mean for example, when accepting vassals, I don't think if it's going to be beneficial or not only, but also if I feel like having vassals. So, founding colonies woul be something I would find very cool, but I rarely do it since I don't see it worth it. You have to create at least a ship, several settlers, sail to another continent and found the cities. And then you liberate them and have a very very bad civ as your vassal, who doesn't really help you that much. Or you can develope the cities so the vassal is better, but then your cost and time invested is even higher. I do colonies sometimes, but I do it for fun |
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#11 | |
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Prince
Join Date: Jul 2007
Posts: 443
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#12 |
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King
Join Date: Nov 2003
Location: Southern California foothills
Posts: 954
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Colonies don't first need to be vassals so feudalism is not required. Colonies can be formed from a collection of reasonably contiguous cities that you've either settled or captured.
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Well, I've blundered my way through another game. |
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#13 |
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Dreadnought
Join Date: Dec 2001
Location: Sweden
Posts: 8,025
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There is some benefits. First is the shortterm benefit of getting rid of the colony maintenance, which can be pretty steep if you have many cities on another continent.
Secondly you get +1 happy for every vassal you have. And Colonies are vassals which give no unhappiness in any of your cities which conquered vassals can be. Then it can be useful to have a trading partner. After all this colony has it's own palace, it's own GPP pool, it's own civics. Two civs can often research faster than one. (You can tell them what to research) and they will start at friendly so they will always trade. Helps if you have prepared improvements and infrastructure though or if the AI is Deity. :P And it lowers the amount of micromanagement you have to do :P
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GreyFox.ME - a blog about Gaming and Me | ~SolidDread@DeviantArt | FfH2ComicStrips | My Mods Read Welcome To China! - Play Fall from Heaven 2 a Dark Fantasy Civ4 mod -> Download here - PDF Manual |
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