Second time hosting and I think I learned quite a bit from my mistakes in the first worldbuilder debacle. Hopefully these files are correct. If not, I'll be around later to try to fix them.
On to NC XXXIV: Pericles of Greece. His traits are PHI and CRE, starting techs are Hunting and Fishing. PHI gives +100% rate and double production of University. CRE gives +2 per city and double production speed of library, theatre, and colosseum (Odeon).
Pericles civpedia:
His Unique Building is the Odeon. A replacement for the Colosseum...it costs the same hammers, but gives 2 instead of 1 and also 3 Odeon civpedia:
His Unique Unit is the Phalanx. A replacement for the Axeman, it costs the same hammers but gains +100% defense versus Chariot in addition to the normal +50% versus melee units. Phalanx civpedia:
The starting position...TERRA MAP, standard size, medium sea level. Default on remaining options. For those not familiar with TERRA maps, all 7 civs start on one continent and there is another continent (and usually a couple of islands) overseas. I'm pretty sure I fixed the starting position of the scout, so everyone should have the same original view. Also, I learned a few things from NC XXXII...this map should be tougher.
Screenshot of the start:
Finally, a cut/paste of the standard NC doctrine with some small edits:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The attached zip file contains 3 versions of the worldbuilder save. Noble, Monarch, and Immortal. The WB saves are equal except starting techs for the AI ramp with level. The one labeled Noble corresponds to a game started in noble difficulty and should be used by anyone playing Settler through Prince difficulty. Monarch file = Monarch/Emporer (AI starts with Archery). Immortal file = Immortal/Deity (AI starts with Archery + 1-2 additional techs). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUFFY MOD), select "Play Scenario", and look for "NCXXXIV Pericles". Choose the save related to your difficulty level as mentioned above. This allows you to play with your favorite MOD at the Level and Speed of your choice as well custom options (no events for example). All levels and speeds are welcome...we stuck with the name "Nobles Club" because it has a cool ring to it.
Good luck!
View attachment NCXXXIV Pericles WB files.zip
On to NC XXXIV: Pericles of Greece. His traits are PHI and CRE, starting techs are Hunting and Fishing. PHI gives +100% rate and double production of University. CRE gives +2 per city and double production speed of library, theatre, and colosseum (Odeon).
Pericles civpedia:
Spoiler :
His Unique Building is the Odeon. A replacement for the Colosseum...it costs the same hammers, but gives 2 instead of 1 and also 3 Odeon civpedia:
Spoiler :
His Unique Unit is the Phalanx. A replacement for the Axeman, it costs the same hammers but gains +100% defense versus Chariot in addition to the normal +50% versus melee units. Phalanx civpedia:
Spoiler :
The starting position...TERRA MAP, standard size, medium sea level. Default on remaining options. For those not familiar with TERRA maps, all 7 civs start on one continent and there is another continent (and usually a couple of islands) overseas. I'm pretty sure I fixed the starting position of the scout, so everyone should have the same original view. Also, I learned a few things from NC XXXII...this map should be tougher.
Screenshot of the start:
Spoiler :
Finally, a cut/paste of the standard NC doctrine with some small edits:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.
The attached zip file contains 3 versions of the worldbuilder save. Noble, Monarch, and Immortal. The WB saves are equal except starting techs for the AI ramp with level. The one labeled Noble corresponds to a game started in noble difficulty and should be used by anyone playing Settler through Prince difficulty. Monarch file = Monarch/Emporer (AI starts with Archery). Immortal file = Immortal/Deity (AI starts with Archery + 1-2 additional techs). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUFFY MOD), select "Play Scenario", and look for "NCXXXIV Pericles". Choose the save related to your difficulty level as mentioned above. This allows you to play with your favorite MOD at the Level and Speed of your choice as well custom options (no events for example). All levels and speeds are welcome...we stuck with the name "Nobles Club" because it has a cool ring to it.
Good luck!
View attachment NCXXXIV Pericles WB files.zip