Lonely Hearts Club, BtS Edition, Chapter LIV: D. João II ( take 2 )

r_rolo1

King of myself
Joined
May 19, 2006
Messages
13,818
Location
Lisbon, Portugal
Welcome to the 54th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 54th game in BTS the chosen leader was again D. João II of the Portuguese:
Spoiler :
Civ4ScreenShot0126.jpg


Civ4ScreenShot0127.jpg

Well, i could definitely talk a lot of the RL history of the leader :D He was not exactly the kind of person that had people shedding tears in his funeral ( in fact, the first thing that his sucessor did when he knew of his death was to order the built of a chapel to thank the heavens ... makes sense, given that D. João had killed his brother with his own hands ;) ), but he was a competent ruler ( probably a good reason to not being so much loved ... It is said that his father had given so much stuff to the nobles and the church than he said that he had had innherited the Kingdom of the roads of Portugal instead of Kingdom of Portugal, a thing that made him to shed quite a good quantity of Noble blood to "correct" :/ ) . But I digress....

Long, long time ago I said this about this leader:
First of all, his traits: Imp is generally considered a low ranking trait, but it gives a nice boost to the :hammers: part of the settler production, and we are going to build more than in a non isolated game ( no enemies to conquer until middle game ) and Expansive ( in spite of the nerfed bonus on the worker ) has that 2 :health: bonus which is a lifesaver in strongly health limited starts like the isolated ones normally are.
My opinion has not changed much. Imp/Exp is definitely a hard combination to use, but it is nothing that it can't be worked around. Obviously you don't have any of the "brainy" traits, but you have the possibility of having more cities with more pop and more improved tiles if you do things right....
His UU
Spoiler :
Civ4ScreenShot0129.jpg

A naval UU ( a novelty ) that is avaliable with Optics and that can carry all kind of units overseas. In spite of lacking the bombard ability and of only can carry 2 units, can be the backbone of a early intercontinental invasion or for making a colony
True, but....

The fact is that having the same carrying ability of a galley definitely nerfs this UU a lot. it normally also comes in a time where it is hard to get the prod ability to master a intercontinental invasion and the ability of settling new lands before anyone else is a weak bonus in the time we're talking ( and it is completely useless in maps like pangea or continents ), because both of the colonial fees and the fact you can't link the cities to your mainland until astro ( definitely this aspect was not well thought by Firaxis ). In fact, the biggest ability of this UU is the fact that it can enter other civs waters without OB ( a caractheristic that it shares with the Dutch UU ), that allows some tricks with marines in later times .....

His UB
Spoiler :
Civ4ScreenShot0128.jpg

The Feitoria replaces the Customs Houses and gives a boost in intercontinental trade routes and 1 coin per water tile ( think about it like a mini-Collosus that never expires )
Again true, but....

The fact is that the base building of this UB is a bad one. Due to the way that trade routes work, Custom houses give a negligible bonus most of the times, and definitely a weak one for the 180 hammers it costs ( think on this: you can do 3 rifles with hammers of 2 custom houses ). and this obviously reflects on the Portuguese UB. Besides being a aberrant-looking building ( a hybrid between the builiding despicted in my avatar and a medieval round tower ), even the Collosus-like bonus does not make it a competitive option for a build most of the times you can actually make it....

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
Civ4ScreenShot0125.jpg

Well, welcome to the Taiga... close enough atleast ;) The start isn't too bad, if you neglect the lack of visible food tiles: some hills, a lake, corn, a river + floodplains to the south. There is coast to north , as well as marble, but we're definitely close of the northern frigid wastes...


Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Hmm... UU and UB images are reversed.

Actually I am confused with the game's concept of "Foreign Trade" vs "Intercontinental Trade". For some reason, if I build Customs House on a Pangaea, I get a +100% bonus with certain trade routes.

Start looks okay, I might settle 1SE on the river, depending on what seems to be available when I move the warrior 1SE as well.

Marble will probably be in cultural borders just in time for GLib.

My goal this game is probably to tech Lit then Optics, and then fund some overseas warfare when I discover the rest of the world.
 
Pics order corrected.

About the Custom Houses .. in fact what they do is to give the 100% bonus to foreign trade routes, regardless of being intercontinental ones. But by some reason the civilopedia is not correct in this point.
 
@ meatbuster, I believe that foreign trade is simply any trade route with another civ (i.e. not you). Intercontinental is any trade you outside the continent (usually foreign but can include you).
 
First a no-trait-Civ, and now one that I consider the worst in Civ (sorry rolo!). This means that in another 51 games we get to Darius? :)

(Yeah yada yada isolation carracks yada yada... still not impressed ;) )
 
Wonderful! Thanks for keeping this going Rolo!:goodjob:

Immortal / Normal - Checkpoint 2
Spoiler :
Second game on Immortal (still haven't finished the first one). I guess I may have settled the island the wrong way. I could have built the Great Lighthouse because it went away really late. I don't remember the date, but I remember it was completed later than it usually is on Emperor. I'm kind of keeping up on techs, but WvO has enough on his hands and I'm afraid I might be his target. WK is his worst enemy, so I hope it's not with me. If he attacks me, I'm doomed. Augustus is also on war mode, but he was pleased when he went red fist. My current civics are Rep (to keep AC pleased), Bureau, Emancipation, FM and FR. There's no way I'll be able to win unless I expand. I only built my carracks late, so I was really hoping WK would be backwards, but that was only wishful thinking. He's the guy who first got to Democracy. I think maybe a Fighter war against him if I make it that far. I don't know. As it's my second game on Immortal and I was isolated most of the game, I won't feel bad in case I lose. (I will, but not that much).

My land:
LHCJoao01.jpg


LHCJoao02.jpg




A little bit of history:
LHCJoao03.jpg


LHCJoao04.jpg




Techs, demographics and diplo:
LHCJoao05.jpg


LHCJoao06.jpg


LHCJoao07.jpg

 
I've been reading these forums for a while, and I just can't pass up the chance at this LHC.

João II is one of my favorite leaders.

I think people generally undervalue expansive and imperialistic. Imp isn't going to shine very well though, if we do any good at all, since hopefully fighting won't be happening in our back yard, but the settler bonus may mean more in isolation.

His traits aren't the best, but...I like him.

His UB is pretty good in isolation, as well, since we will have plenty of chances for coastal cities on all sides! It's better than

I will just have to be very careful to play this like I do not know it is isolated (would be terribly tempting to leave that hut for my boarders to get.)

Maybe my little ideas about this situation are all wrong. I'm a decent noble player, at best, after all, but I think João is a pretty decent leader, made only better in harder situations.
 
Imp isn't going to shine very well though, if we do any good at all, since hopefully fighting won't be happening in our back yard

You get the Great General bonus wherever the battles are happening.

Welcome to the forums.
Spoiler :
Bem-vindo
 
His UB is pretty good in isolation, as well, since we will have plenty of chances for coastal cities on all sides! It's better than

Hahah, so true. It's better than... *nothingness*

;) Sorry, couldn't resist. Now, for the actual game...

P.S. You were my favourite hero in DOTA.
 
Well, Silu, I need to ( sadly ) agree with you. As in Civ III, Firaxis gave a bad UU to Portugal and less than shiny traits to the Portuguese leader. This time they decided to gamble higher and added a aesthetically dubious and extremely shaky UB, it seems .... :(
 
Eep...end up looking like an idiot in my first post. GO ME! Next time...or maybe this time, I will try it without being on the phone.

I actually have no idea how I was going to end that...nothingness, but I do like the UB, so long as I can set up a decent costal empire. It could come a bit earlier, but, oh well, you can't always get what you want, right?

I got what I wanted though. I played until I saw the whole island and got the "oh no, isolation" feeling...without the normal shock, while playing as I would not knowing if I was isolated or not. Playing on marathon, its actually not that hard :lol:

Checkpoint 1 (small edit: noble, marathon)

Spoiler :
I went ahead and moved my settler SE. It moved me far enough away that the marble won't be taken by Lisbon any time soon, but I figure I didn't stand to lose much, with the biggest risk being moving into desert, or maybe out of copper, but I would get a riverside tile, more riverside tiles to build on, and what would seem like an overall better situation.

I started researching agriculture, but on the third turn, I poped it from the hut with my warrior, and I started in on bronze working. Other huts were less nice, giving me 108 gold and 2 battles worth of experience (though at least my warrior took down a pair of barbs without being touched).

I was more than a little happy to see copper pop up in my fat cross, and I started on mysticism, having seen nothing to make me want to look at iron working yet.

Where I stand now:

Spoiler :
lhcjolisbon.jpg


My biggest problem is that to fully use all the land on my island, there will have to be quite a bit of overlap of city spaces, due to my moving the settler at the start, but that is a small price to pay.

João was MADE for an island without need for calander, at least. I can put off calander in favor of other techs for a while and get back to it later, when its time to go on to physics, since astronomy isn't going to be needed to leave this little spit of land.

With those thoughts in mind for the last few turns and the future, off to meet those lucky AI's with their friends, enemies, and religions!
 
Well rolo, at least your nation got into Civ! Not that I had expected Finland to appear, or that our Hackapell/Tar Kiln UU/UB combo would be any better than the Portuguese ones :lol:

But finally, to the game...

Immortal/Normal - Checkpoint 2:
Spoiler :

Aww, crummy little island with no happy except a Camp one... forcing to tech Hunting while having tons of Military Police :( At least it's easy to fogbust. Dotmap:

civ4screenshot0455.jpg


So I went balls-to-the-walls cottages with no wonders whatsoever. Workertechs->Monarchy->Currency->CoL->CS->Optics. Academied 2 first GS, Edu bulb with third.

Met others, who were scarily ahead in tech. Monte seems to be the world villain as usual, drawing fire nicely. Tech before & after shot:

civ4screenshot0457.jpg

civ4screenshot0459.jpg


Turned out not to be so bad after all... Aiming for a rifle/cannon invasion to Korea, or anyone else that lacks in military techs and doesn't drag the world on me. Still need to get my war sense configured to Normal speed, hopefully I don't horribly fail in this game. State of the nation:

civ4screenshot0458.jpg


 
Immortal / Normal - Checkpoint 3
Spoiler :
Well, I know checkpoint 3 is the time where you're supposed to say which VC you're commited to, but I just had to take a break, even though I really don't know where to go from where I am.

Unless I do something, Wang Kon is about to win culture. I have two stacks near his lands as you'll be able to see in the screenshot. They're pretty much the same. It's kind of a gamble to split my stack in two like that, especially because I'm not used to playing on Immortal and have absolutely no idea what to expect. I know WK's stack will be bigger than it would on Emperor, but I'm hoping what I brought will do. I was unable to build the Kremlin so building an army was a little harder than what I expected.

I have to complete a couple of Fiighters before I declare on WK, but Montezuma has just DOWed me. I haven't seen anything yet, but I assume I'll be swarmed by obsolete troops. The problem is that I only left an Archer in each city. I can upgrade them, but I don't know when his main stack is coming. I suppose I should send a stack back home to deal with him. Let's see. I got kind of sleepy so I'll only finish this tomorrow.

I don't know if Space is an option. I'll try to get there, but if I see I'm hopeless in that regard, I'll shoot for Domination / Diplomacy. I was forced to Environmentalism by the UN so taking Korea will hurt me until I've built the Forbidden Palace.

LHCJoao08.jpg


LHCJoao09.jpg


LHCJoao10.jpg

 
Checkpoint 2 (Noble, marathon)

Spoiler :
So I finished mysticism and went on to the wheel, hunting, measonry, AH, pottery, writing, sailing, metal casting, machinery, iron working, compass, mathematics, currency, and optics, where I could then go out to meet the rest of the world. I also god CoL and am now working on aesthetics.

I got 8 cities crammed into that little island, with an unfortunate amount of overlap on fat crosses, but it seems to be working out now.

I wanted to get currency after optics, but my economy crash was too hard. I made up for the lack of currency by failing wonders in my capital, which made me enough to run 100% research all the way though compass...I don't think that's bad with 8 cities :goodjob: Though I have wall to wall cottages.

Not every wonder was a failure, either. I did manage to get the Colossus.

Math and currency took me longer than I would like, but it pulled me out of my slump. I should have seen it comming, but I guess that is why I am a noble player, since getting it sooner would have made everything a bit faster.

Well, just before I got optics, the harbormaster quest pops up. Lucky me with 8 cities, because 7 of them were costal, and I whipped out harbors fairly quickly, and the "caravels" came out 2 turns after optics was finished (whip it good!) The free navagation upgrade should help me get around and find any little islands, I thought.

I found something even better, a small patch of land near Monty with no culture. I had the foresight to load up one of my carracks with a settler and an axeman, and it just happened to be the one that went east, so it was right there! I set up, and I found Cyrus and Agustus who were jewish. Monty has some jewish cities, mostly conquered, from what I could see from the coast, but he had founded hinduism. Wang Kon had founded buddism. I then found Willem had the little star next to the star of David. Then my prayers came true, and my new city plopped in the middle of Monty's land...became a jewish city. I converted, leaving only Monty and Kon as the non-jewish civs.

From here, I plan to look around a bit more, since little of the map has actually been uncovered, and I may see if I could load up some military and fight a quick war with someone on the main island...most likely a team against Monty, if I could bribe someone into it (though Cyrus has been declared on already, so I may not need to bribe anyone!) and get a foothold there, without any chance of losing anything other than some military units, since no one else has even thought of going into the ocean yet.

I have gotten to this checkpoint without being totally outmatched in tech, and I got lucky just before the end with a good diplo chance with the religion. I will most likely not report for a while on the last 2 checkpoints. NFL tomorrow has some good games, and my wife got me a little gift, so I could watch the games here (I am in Brazil, but I am an American, so I have to watch my football! :p

I will certianly finish though.
 
Monarch, Epic, Raging Barbs

Checkpoint 1, 3400's BC:
Spoiler :
Tech path so far is Pottery.
Tech plan is Archery, AH, BW, Masonry.

Building warriors to spawn bust the island before worker -> settler. Then I'll start cottaging the flood plains asap.

Dotmapping Gilligan's Island:
civ4screenshot0000n.jpg

 
Progress to 100AD:
Spoiler :
I am going to start on Compass after I get to Alphabet. I have teched all the way to Literature and I'm about to finish Great Lib and "almost" finish Zeus for the failure gold.

At this rate, I might make first contact by 500-600AD.

civ4screenshot0001.jpg

 
Checkpoint 2, 960AD:
Spoiler :
Oh come on. I would've had Optics by 600AD if only the SoZ failed earlier. But I was able to build 2 1/2 SoZ's before someone else built it. SIGH.

I was building my first Carrack when Fred showed up. I immediately traded my Literature for his Code of Laws.
civ4screenshot0002g.jpg

civ4screenshot0003f.jpg

 
Well, Silu, I need to ( sadly ) agree with you. As in Civ III, Firaxis gave a bad UU to Portugal and less than shiny traits to the Portuguese leader. This time they decided to gamble higher and added a aesthetically dubious and extremely shaky UB, it seems .... :(

Ridiculous. The traits are solid if unimpressive. EXP is painfully underrated as an expansion trait, these two together allow very rapid development of land available. There's a reason our team deliberately chose this leader/trait combo in MTDG, and it wasn't to make things harder on ourselves.

Anyway, signing in. However, I won't be home until the 20th, and probably can't play until the 21st at the earliest, so I need some time to prove these traits viable :p.
 
Checkpoint 3, 1640's AD
Spoiler Writeup :
All right, basically I spent these years in relative peace as the wars raged amongst the rivals. Wang declared on me, but I sunk most of his galleons and so he ended up only landing 2 macemen and 1 treb, pillaging a pasture and a mine. Feh, what a nuisance.

Willie Orange was first to Liberalism. I circumnavigated the Globe and built the Taj Mahal. A subsequent great Spy also increased the length of my Golden Age. I caught up in tech and now I'm going to use Rifling to spread discord amongst the world. Willie is the tech leader but Fred attacked him and took a city. Dunno if that one was razed or not.

I'm not the first to Astronomy either, but I got that tech long before Education, so the Observatories went up first before the Universities. As of 1640 I'm still building Oxford in Lisbon, where I ran a sort-of SSE (3 free scientists from Glib and Classical Literature quest, plus 4 great scientists--note that great scientists would've been 5 but I had to bulb Philo to catch up in tech).

Techwise, I don't know how deep Will Orange is into Scimeth, but I don't want to obsolete my GLib yet, not until I have Assembly Line.

Wang is the first target when I get Assembly Line (Fred has rifling already and is likely to spread it). My goal is to unite the world under Portugese rule.

Spoiler Bunch of screens, mostly tech trades :

civ4screenshot0004.jpg

civ4screenshot0005.jpg

civ4screenshot0006.jpg

civ4screenshot0009.jpg

civ4screenshot0010.jpg

civ4screenshot0011.jpg

civ4screenshot0012z.jpg

civ4screenshot0013.jpg

civ4screenshot0014.jpg

 
Back
Top Bottom