member66170
King
- Joined
- Oct 30, 2005
- Messages
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I'm interested in your game option convertion.![]()
I am looking forward this.Thanks for the sources. I working on adding it to RoM, and converting it to a game option.
No, I think you dont quite understand how its determined. Each level gives a 25% to surplus food. So investment has no effect on a city which isnt growing, some effect on a city which produces slightly more than it consumes and a larger effect if its only working loads of farms. Try it yourself in world builder.
More importantly it gives a continuous bonus rather than at the end. Imagine this a city is poor for 10 turns and then affluent for 10 turns (this is impossible as it would take time to get from one to other but never mind that for now). In your system if it fills its population bar when it is affluent then it doesnt matter that the city was poor before as only the conditions at the end matter. In my system the amount of investment there is every single turn matters. I'm not sure thats very clear, do you understand what I mean?
From the play testing I've done I can keep a city affluent in the medieval period using around 20-25% investment, which is very high. However once you get intercontinental trade routes which boost commerce without increasing population and more buildings that multiply investment (town hall and public transportation) and more mature cottages I imagine that you might be able to keep a city affluent using 10-15% investment, which is what I've been running in my play tests and what the AI often aims for.
The problem with just adding more food is that it greatly upsets game balance. There is even less incentive to build farms with it and production would sky rocket as there is no reason not to work more mines. Also having higher populations isnt more fun in itself, it just multiplies everything. You then have twice as many units, twice as many specialists, twice as many great people, tech twice as fast, ect... There's nothing new, just more of the same.
So what I see as an advantage in my mod is that rather that investment giving you, in effect, a big pay out the turn the city grows it gets accumulated more progressively.